|Commander / EDH||Legal|
Printings View all
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
Price & Acquistion Set Price Alerts
3 months ago
9 months ago
Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.
As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel
About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.
For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.
Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)
10 months ago
11 months ago
While I definitely like Jhoira and all the shenanigans and mana-cheating she can allow, I'm not quite sure I see a theme for the deck as a whole. Is it a spell deck that tries to suspend multiple spells at a time for a Storm-like explosive turn later on? An engine for cheating out the Eldrazi titans? I think you need to define and narrow your focus a little.
-1 Oblivion Sower I just feel like there's no support for his ability here as it is, and you have no other processors, so he just seems like a vanilla fatty with a mill clause.
-1 Twisted Image & -1 Pyroblast These just seem to be serving the purpose of less efficient removal spells or incredibly conditional counters. It's all up to your meta/playgroup, but I think you already have better options.
-1 Sphinx's Tutelage I haven't played with this card, but I don't really see a reason for you to include a mill card in here.
Clockspinning, Fury Charm, Rift Elemental, Timecrafting, Delay All these cards would let you mess around with both your own suspended cards and other's, allowing you to craft the perfectly timed turn.
Firemind's Foresight Lets you search for the perfect instant-speed options, AT INSTANT SPEED!
Hope this helps, and good luck!
11 months ago
1 year ago
@CaptSillva Except for Coax from the Blind Eternities (my playgroup uses sideboards for wishes so I just have a sideboard instead), all of these cards used to be in the deck. I took out the time counter removal because I think they fill the same role as tempo control cards, like Cyclonic Rift or Wash Out. Both kinds of cards help you to survive until your wipes drop, but the tempo cards are also good defensive options when you don't have a suspend up. I do have Timecrafting and Fury Charm in the deck, but I think they're just much more efficient and versatile options that the other time counter stuff. The reason I don't run Artisan of Kozilek or It That Betrays is because they are poor bombs to finish the game with alone. With the exception of Jin-Gitaxias, Core Augur and Omniscience, which give huge resource advantages, I think that the best wipes which depend on other cards to set them up are not worth the slot. I have considered adding more eldrazi, and these would be on the top of the list, but it would be because I wanted a higher bomb-to-enabler ratio. Deep-Sea Kraken has the same problem. Yeah, it's value with Jhoira, but it's not going to win me the game alone and I have few other ways to help me win just by dealing damage. None of these are bad suggestions, and I'm glad that you made them. I have noticed that my deck lacks a lot of what seem to be Jhoira staples on Tappedout, and I'm happy to talk about why I chose to diverge.
1 year ago
@marcprowstealer Thanks for the input! The truth about Paradox Haze is that my playgroup has a serious Mogis, God of Slaughter deck and Paradox Haze is a death sentence. That being said, I don't think it's worth the slot. The only time counter removal that I do run is Timecrafting and Fury Charm. Timecrafting is the only card that can drop a bomb in one turn, so that goes in. Fury Charm is the most mana-efficient time counter removal available, plus it's more versatile. In contrast, Paradox Haze can't drop a bomb on the turn it's played. Oh a deeper theory-crafting level, what is time counter removal for? It's to let you survive until your bombs drop, in this case by making them drop sooner. If you think about it this way, it makes sense to run extra turn spells, tempo spells, and counterspells in this slot instead of Paradox Haze. One advantage of Paradox Haze which might make it worth running is that it hits all of your suspended cards at once. I don't find myself having more than one bomb suspended most of the time, but I bet in playgroups that paces differently it would be better. OnAeon Chronicler, you might be right that it's a weak link. With Jhoira up, it's 2 mana for 4 cards over 4 turns, which is not bad in a deck that is this starved for card advantage. The problem is that it functionally takes up a slot for a bomb, and that might not be worth it.