Timebender

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Timebender

Creature — Human Wizard

Morph (Blue) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

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Timebender Discussion

Madcookie on Jhoira gonna get your ass beat, mang!

4 weeks ago

Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.

As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel

About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.

For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.

You can also add maybe 1-2 cards to protect jhoira from removal cost wise they go Swiftfoot Boots<Whispersilk Cloak<Lightning Greaves<Darksteel Plate

Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)

Avulth on LordJhoira (MultiKick)

3 months ago

My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.

skoobysnackz on As Foretold by Emrakul

8 months ago

A couple cards that come to mind here would be Timebender, Delay, and Dust of Moments. I like what you've got going on here so far. I'm also excited about As Foretold, looks like it could have some really cool interactions.

skoobysnackz on As Foretold by Emrakul

8 months ago

A couple cards that come to mind here would be Timebender, Delay, and Dust of Moments. I like what you've got going on here so far. I'm also excited about As Foretold, looks like it could have some really cool interactions.

MoJoMiXuP on Budget Jhoira

9 months ago

Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.

Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.

Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.

Concerning deck filter/draw: Brainstorm, Impulse, and Ancestral Knowledge are all great.

Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.

utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.

If you want other ideas, check out Jhoira's Dream Scheme, but it is not budget and a Polymorph/Proteus Staff combo deck, so very creature light and might not fit your play style.

RurouniKeroro on

1 year ago

I forgot to suggest Ainok Survivalist as well, more likely a sideboard, but it's an enchantment/artifact removal and a solid megamorph beater. Also Nebman227 is correct, Ixidor, Reality Sculptor is only legal in vintage, legacy, and commander, so you'd have to find a suitable replacement to play in modern. I have a few suggestions or potential replacements or deck altering ideas:

Ixidron

Not going to help you ramp but he's a bomb in a morphing deck style. You can also re-morph your creatures with abilities, think of tutoring your graveyard a second time with Den Protector or removing another artifact/enchantment with Ainok Survivalist.

Brine Elemental

Again, not going to lessen the cost of morphs, but still a potential bomb. Your opponents skip their next untap step and pretty much their turn since they only get to draw and place a land and play whatever spells they can w/potentially little to no mana.

Maelstrom Djinn

Hopefully a game finisher, only risk is he will vanish if you don't seal the deal, but you could play this along with Timebender and Ixidron for some great synergy.

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