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Ruhan of the Fomori "Burdens and Repercussions"

Commander / EDH RUW (Jeskai, America)

jclaust


Ruhan of the Fomori "Burdens and Repercussions"

"Burdens and Repercussions" punishes greedy EDH norms by creating Catch-22s. Voltron pressure, Prison effects and the Sunforger toolbox combine to cause increasing and varying issues for opponents before accounting other opponent cards and strategy. The Sunforger package adds complexity and incentivizes caution (Prudent play) until one can resolve Blasphemous Act or Chandra's Ignition with Repercussion.

Additionally, the Equipment package makes Ruhan difficult to block and adds value and lethality to combat before accounting for the deck's Instant and Sorcery suite.

Equipment

Sunforger is the deck inspiration.

Sword of Feast and Famine mostly for the protection.

Sword of Fire and Ice provides Draw and eliminates chump blockers.

Sword of Hearth and Home provides Land.

Sword of Sinew and Steel adds removal for dealing damage.

Sword of War and Peace provides protection.

Sunforger Package

Bolt Bend swerves.

Boros Charm for each Mode.

Chaos Warp is a catch-all removal.

Clever Concealment is board protection.

Comeuppance answers Overrun wins or player removal.

Counterflux is Defensive Counter Magic.

Deflecting Swat swerves.

Dovin's Veto is Defensive Counter Magic.

Enlightened Tutor is the best in-color Tutor.

Generous Gift is catch-all removal.

Guff Rewrites History is flexible removal.

Reprieve for "Can't be Countered" spells.

Render Silent is a Stop-the-Storm Counter.

Teferi's Protection is the best Board protection.

Tibalt's Trickery for Win Conditions.

Unexpectedly Absent is flexible removal.

Wild Magic Surge is catch-all removal.

Prison Spells

Back to Basics hinders, if not halts, greedy Mana bases.

Blood Moon same as above.

Mystic Remora punishes Spell-Slinger decks.

Overburden is for creature dense decks.

Repercussion complicates combat and a Win Condition.

Rhystic Study is for Storm.

Smothering Tithe is for Value Decks.

Stranglehold is for Search dense and Turns.

Treasure Nabber for Mana Rock dense decks.

Win Condition

Blasphemous Act + Repercussion will kill most opponents.

Chandra's Ignition + Repercussion same as above.

Ruhan of the Fomori Voltron kill.

Keep brewing.

Suggestions

Updates Add

Deck List Change:

-1 Sigarda's Aid

+1 Crucible of Worlds

-1 Command Beacon

+1 Cavern of Souls

-1 Port Town

+1 Island

Reasoning: Currently, there are not enough Equipment available to take advantage of both effects on SA. CoW was in the original list, and its usefulness in the deck to meet consistent land drops and color intensity seems necessary went under my radar until I replaced it. CB was replaced with CoS because having a general that cannot be countered is more effective for an once-a-game 4+ mana reduction. With the inclusion of CoW, I may reintroduce it. Port Town was an experiment that did not pan out for the deck, and a basic Island is seems more fruitful than another dual land. This may find itself replaced for Command Tower in the end.

Possible Changes:

-1 Imperial Recruiter

+1 Fireshrieker

Reasoning: With the current creature package, Imperial Recruiter is unnecessary when it cannot tutor for any creature; as well as, Recruiter the Guard can tutor for every creature. Two Sword of Light and Shadow triggers to return RotG is overkill and common. FS with "Swords of..." is not win-more because it represents a one hit kill with two "Swords of..." and double triggers.

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Date added 4 years
Last updated 6 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.52
Tokens Elephant 3/3 G, Treasure
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