Kumena EDH deck.

Takes a few turns to get going, but when one or more of the draw engines are activated, it can combo out quite quickly.

Main idea is to get Kumena and two other merfolk on the board, and then one of many possible combos like:

Early game is about developing the board while drawing as many cards as possible, usually by activating additional untap steps for Kumena. Muddle the Mixture can tutor for one piece of combos if needed.

Once one of the possible combos are in place, finish the game with one of win conditions:

Lots of turns

Lightning Greaves + Wanderwine Prophets made unblockable using islandwalk or Herald of Secret Streams or Merfolk Sovereign. With a few merfolks on board, chaining into enough turns tend to be easy.

Bounce everything

Once having enough mana, and an untap combo above, play Surgespanner and bounce all lands you don't own.

If comboing when there's no Surgespanner or Wanderwine Prophets left

Just try to survive until next untap, and then swing with creatures boosted by Kumenas last ability. Lullmage Mentor can act as extra counterspells if the four ones in the deck are not enough.

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Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

41 - 0 Rares

21 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.78
Tokens Beast 3/3 G, Bird 2/2 U, Frog Lizard 3/3 G, Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof
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