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Goblin' Up Artifacts

Commander / EDH

GollyGeeGolly


Thanks for looking at my deck! Feel free to give feedback and card suggestions.

Deck History

I picked up a copper plate steel deck box from REP Gaming and some copper Dragonshield sleeves recently. I was originally planning on making a Hope of Ghirapur Voltron/stax deck to fit the theme of these, but it was too linear. Goldfishing it got too repetitive.

Wanting to stay on the theme of artifacts, I noticed that Slobad, Goblin Tinkerer was a commander that fit the theme and was in one of my favorite colors.

This deck takes advantage of Slobad's sacrifice ability to protect our board and combo off.

Other Slobad content:

  • https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217058-slobad-goblin-tinkerer-making-things-go-boom

  • https://www.reddit.com/r/EDH/comments/29vq8u/my_first_primer_slobad_goblin_tinkerer/

  • https://puremtgo.com/articles/budget-commander-slobad-goblin-tinkerer

Power Level Ideally, I want this deck to be fairly powerful. There's a ceiling to how good a Slobad deck can be, but I want to get close to that without spending too much money on Mishra's Workshop or Metalworker . An 8 or 8.5 out of 10 would be ideal for power.

This deck can go very fast when unchecked, and almost always wins before turn 10. The fact that people don't know what to expect with Slobad lets us slip under the radar of opponents.

Why Slobad is Good

  • He's a free sac outlet for two mana!
  • His ability protects our board, especially during combos
  • Targeted and mass artifact removal doesn't stop us because of Slobad
  • He's part of many combos
  • He saved Mirrodin
  • Goblins are objectively the best creatures

You should play this deck if:

  • You like artifacts
  • You like trying to find combos between synergistic cards
  • You (and your playgroup) are fine with some mass land destruction as a wincon and a lot of combo
  • You love the graveyard
  • You enjoy bringing lesser known commanders to the table
  • You like that your deck runs better and is more powerful with your general, but still works without it

Don't play this deck if:

  • You aren't a fan of mono red
  • You don't like artifacts
  • You always want to win in combat
  • You like more linear decks
  • You don't want to try to figure out Combos with cards with complex interactions
  • You play against the likes of Chain Veil Teferi and Blood Pod
  • You love popular commanders with lots of primers and decklists available
  • Daretti, Scrap Savant : potential to be broken, card draw and recursion in the command zone, is a planeswalker. A very popular commander.

  • Kurkesh, Onakke Ancient : insanely easy to combo with, makes a lot of artifacts broken. Really unique commander, plus you can do ogre tribal.

  • Feldon of the Third Path : Reanimator in red is really cool, more of a big red deck in my opinion. Also easy to break.

  • Bosh, Iron Golem : A huge general who can fling artifacts like Spine of Ish Sah is really powerful. His mana cost is high, but luckily mana rocks are plentiful.

Combos Show

Synergies Show

Other Wincons Show

Artifacts Show

Creatures + planeswalker Show

Sorceries + Instants Show

Lands Show

Suggestions

Updates Add

Took out Kozilek, Butcher of Truth, Hedron Archive, Forgotten Cave. Kozilek is expensive in mana and doesn't have synergy with the deck, mainly included because I have one. Hedron archive is one I'm still on the fence about, but I wanted to lower the curve. Forgotten cave really feels bad coming in tapped. Put in Quicksmith Genius, Implement of Combustion, Mountain.

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Top Ranked
  • Achieved #29 position overall 5 years ago
Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

35 - 0 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens City's Blessing, Copy Clone, Emblem Daretti, Scrap Savant, Goat 0/1 W, Kobold 0/1 R, Myr 1/1 C, Pentavite 1/1 C
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