The Claw chooses who will grow and who will wait Thank you for checking out this Deck. Enjoy and dont forget to upvote!
1. This deck is more of a mid-range deck but can be played fairly quick. Your Goal is to play as many creatures as you can to get Experience counters on the Player so you can start doing some really fun stuff, and have some huge creatures out.

2. You can power up the counters quick with your Token Generators, or just ramp to play quite a few creatures per turn, and double your exp counters.

Tutors: Should be used for what you think you need or your WinCons primarily. Spellseeker should mainly be used for Cyclonic Rift if you need it.

Set yourself up to win.

Protect your Board!! People will get worried about Ezuri because you can make your Creatures huge. I have had Ezuri killed 5+ times. So it made it difficult to cast him (thats where Command Tower comes in). So use protection Wisely. To protect Ezuri and your board. Pay attention to what others are doing, and counter what you think is needed to protect YOU. NOT just what is threatening or the biggest threat that doesnt effect you much unless it can kill you.

There are Several ways to win with this deck

1. Trample - if You can get a Big creature on the Board with 10+ attack or greature and play Overwhelming Stampede with your creatures on the Board and Break through.

2. Craterhoof - Tokens Means wide & Wide means Craterhoof and smash face

3. Unblockable - You can do this easily for all creatures with Champion of Lambholt if you give her great power your creatures will not be able to be blocked by anything less than her power. So make the enemy tremble when she hits the board. She should be played if you know you can win.

4. Sage of Hours - This is just busted in Ezuri, and I only use it if I know i can push damage through to kill next turn and I dont want to wait in fear of board wipe and not being able to protect the board. Put 5 counters on him once played. Take them off and take and extra turn and SMASH FACE. You can go infinite but I do not use it for that purpose.

Bonus - The real Heros can be Cultivator of Blades and Wild Beastmaster. Once you pump them when they attack EACH Creature EACHHHHH gets their power LEVEL. Now if they are both on the field at the same time and attacking thats triple the damage, and if nobody has answers or if they do and you counter. They better just scoop if you have Trample, Or Unblockable in effect.

Good Luck and thanks for checking out the deck! Cheers dont forget to upvote!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

97% Casual

Competitive

Revision 8 See all

(4 years ago)

+1 Simic Manipulator main
-1 Wild Beastmaster main
Top Ranked
  • Achieved #23 position overall 5 years ago
Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

47 - 0 Rares

15 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Ashaya, the Awoken World, Beast 3/3 G, Bird 2/2 U, Experience Token, Frog Lizard 3/3 G, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Spider 1/2 G, Squid 1/1 U
Folders Champs Decks, Potential Future Decks, Excellent Primer, Reference
Votes
Ignored suggestions
Shared with
Views