This deck is based off of my other 5-color dragon deck, which can be found here: It's Ur boy!

Now updated with Core Set 2019 cards!

Dragons. They're big, they can fly, they usually breath fire, and they have an almost unreasonable amount of support. This is my idea of a somewhat casual, somewhat competitive Dragon tribal deck. It doesn't have any of the more expensive tribal staples like Urza's Incubator or Patriarch's Bidding, but it's worked remarkably well for the time I've been playing it.

The general strategy is to get access to all five colors of mana as fast as possible. Chromatic Lantern and Cultivate are your best friends in the early game. While still working up your mana base, drop support enchantments like Dragon Tempest and Frontier Siege , support creatures like Rashmi, Eternities Crafter and Goreclaw, Terror of Qal Sisma , and ramp cards like Cultivate and Farseek .

Aside from the inherent powerful card draw from the Ur-Dragon himself, this deck relies on creatures entering the battlefield to draw its cards. Elemental Bond , Zendikar Resurgent and Temur Ascendancy are the primary draw engines of this deck, and the new addition of Dragon's Hoard is a new addition, mainly for flavor, although it fills this niche as well. Be careful with the enchantments, as only Temur Ascendancy is an optional trigger.
Ramp is the most important aspect of this deck. Requiring all five colors to play the commander is rough. This deck has a few ramp staples, like Cultivate and Farseek , as well as a few more niche cards like Goreclaw, Terror of Qal Sisma and Dragonspeaker Shaman to reduce the cost of your dragons.
Yes, free stuff! The secondary theme of this deck is not having to pay anything to play large creatures. To do this, I use cards like Lurking Predators to capitalize off of opponents' turns, Descendants' Path + Lifecrafter's Bestiary to snowball my boardstate, and Sunbird's Invocation to get basically whatever I want from my deck for free when I play my commander. Wild Pair is an amazing card in this deck, since a lot of dragons have the same total power and toughness. Here's a table of total P/Ts of creatures in this deck, for reference.
Win conditions with this deck are kinda obvious: Swing with a bunch of beefy dragons. Another method, other than combat damage, is burning opponents to death with Scourge of Valkas and Dragon Tempest . The combination of these two cards plus Panharmonicon leads to, at a minimum, 8 damage per dragon entering, increasing by 4 for each dragon. And with the cards in this deck, it's not going to take long to be doing upwards of 10 damage each time a dragon enters.

Thanks for taking a look at this deck! Any suggestions are always appreciated.

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97% Casual

Competitive

Date added 5 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

34 - 0 Rares

27 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.51
Tokens Copy Clone, Dragon 1/1 RG, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R
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