So the combo is pretty simple, start the game by ramping with artifacts like Sol Ring and Hedron Archive , these will make more than 1 mana each will be important shortly.

Start playing card draw spells that also allow you to discard, things like Tormenting Voice and Ancient Excavation are super important here as they allow you to throw away instants and sorceries that Kess can recast for you.

Either cast or throw away and flashback with Kess any token generating spell, things like Krenko's Command and Skittering Invasion so that you can hit the tokens with Reality Scramble , that will allow you to reliably get one of the important creatures into play, and since it has retrace you can keep casting it from the yard without exiling it to get more of the creatures.

Quick rundown of the creatures, Angrath's Marauders doubles your damage, Archfiend of Despair technically does the same but not just your damage, though it only doubles damage to players, Fire Servant is pretty obvious, doubles the damage of your instants and sorceries, Neheb, the Eternal allows you to generate big mana after resolving a huge burn spell to recast it again from the yard and finaly Sower of Discord allows you cast a big ol burn spell at one persons face and hit two people at once.

So you got some ramp out, you got some tokens, you chaos warped them into useful creatures, what now? You use ramp spells like Culling the Weak , Infernal Plunge and Cabal Ritual to make big mana, use this mana on an X costed burn spell like Banefire or the second half of Cut / Ribbons or technically Torment of Hailfire .

That's not the end of this though, you also have enchantments that double your damage with Dictate of the Twin Gods and Furnace of Rath that make the burn spells SUPER cost effective, while speaking about enchantments there's the obvious Thousand-Year Storm that honestly just eats removal and nothing more, but if your playgroup is like mine and only ever has one person who bothers with removal spells in a pod at once for some reason it can be used to accelerate the combos, cards like Dark Ritual can be copied to hell and back especialy with the assistance of your commander, following it up with another mana spell or some cheap mana dump spell like Cut / Ribbons will inflate the storm count so your X cost burn spell can be copied a bunch and effectively one-shot someone or hit all your opponents at once, The Mirari Conjecture can copy instants and sorceries which is great, but the main purpose of this is to return instants and sorceries from the yard to your hand so you don't need to exile them for a recast, the others are self explanatory or fall into the the next category of cards.

Dual Casting , Mirari , Primal Amulet   and Pyromancer's Goggles are all cards I haven't named yet, but they allow you to copy your spells once again, for the big damage (almost like Neheb's gonna be making a ton of mana here) and then if they don't they act as cost reduction sources like Jace's Sanctum , Arcane Melee and Primal Amulet   which will make some of the cards in ehre unreasonably cost-efficient, with just a reduction of 2 Inner Fire breaks even at 2 cards in hand and only goes up from there, Seething Song adds 5 mana to your pool for the whopping cost of 1 (or 10 for 2 if you use kess), always remember though, cost reduction effects pay for X so you can just add the cost reduction to X when casting for nothing extra.

Finally is the control magic in here, you've got Counterspell to keep threats and boardwipes from stopping you and to prevent removal of your highly-valued creatures and enchantments, Disallow does the same but notably like Trickbind and Stifle thery can stop triggered abilities so that things like Bojuka Bog can't clear your graveyard and shutdown the entire gameplan. Also Past in Flames is in here in the off chance that you can get multiple mana generating spells in your yard along with a big X cost spell while you have Neheb in play cause that would be fucking bonkers.

I'm open to suggestions for both cuts and additions to the deck, I tried keeping a reasonable budget while slotting in some random more valuable cards I already own, but I mean grixis burn combo isn't gonna be cheap, sorry if anyone here was looking for a cheap deck.

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