This is the most fun I've had piloting a commander deck in a long time. It doesn't feel like work, everything I do seems to have an impact and I tend to win in a very entertaining way if I don't get ejected from the game early enough to make it through.

The major fun factors here are Chaos Wand , Unexpected Results and Spelltwine . Mass bounce effects like Whelming Wave and Displacement Wave allow for fairly one-sided temporary boardwipe/resets to snipe someone with commander damage relatively early on, and continue to do so with Lorthos, the Tidemaker and Slinn Voda, the Rising Deep or Kederekt Leviathan to control the board state until I can beat the table into submission or combo out via Freed from the Real or Pemmin's Aura on Arixmethes, Slumbering Isle (or Gyre Engineer , Tidewater Minion , Kiora's Follower .) into a really big Hurricane if absolutely necessary...

It seems to run out of steam relatively quickly, and there's not much I can do about having an empty hand and not enough mana to cast Arixmethes. I'm trying to figure out how to give it more gas, and be able to consistently recover from bad situations or losing my creatures, where with just two bodies I can have 20 points of damage on the board (Arixmethes 12/12 and any 8/8) can cause someone to clear the board as early as turn 5 or 6, after I've played everything in my hand to wake him up. Anything you guys can think of to help with this will be really beneficial.

x sickfreed


Updates Add

If you theoretically had infinite mana--particularly of the green variety--and you could Cast Just One Spell to End The Game, what would spell that be? In your time of need, what green (or colorless) spell would you use to win?

x sickfreed


69% Casual

31% Competitive

Date added 5 months
Last updated 3 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.61
Tokens 3/3 Beast, 8/8 Octopus, Kiora
Folders Inspirational Decks, Cool ideas, Big Fish
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