Search your library for three cards, remove them from the game, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
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Combos Browse all
|Commander / EDH||Legal|
2 months ago
You need one of the exile library card, Foresight for example, you cascade into it and then cast to exile lands/counterspells. Then you cascade into Timetwister or Memory's Journey to shuffle Foresight back to the library. You then cascade until you hit Foresight to exile more cards. Next, cascade into Noxious Revival to put Timetwister or Memory's Journey on top of the library so you can cascade into it shuffling Foresight and Noxious Revival back, the exiled cards stay exiled. You repeat until you have all cards played or exiled, then cascade into Thassa's Oracle
2 months ago
Heeeeeeeeeey Buddy, its Jens. Add: Ghostly Flicker, Mystic Sanctuary, Halimar Depths, Drift of Phantasms, Mnemonic Wall, Foil, Brineborn Cutthroat, Faerie Vandal, Stinging Lionfish, Omen of the Sea, Mantle of Tides, Transmogrifying Wand, Talrand, Sky Summoner, and Chaos Wand
3 months ago
Sapphire Medallion is honestly not needed, same with Blue Sun's Zenith and High Tide. Vedalken Engineer, Manakin, Hedron Archive, and Hedron Crawler are unneeded. I would throw in some artifact tutors that sac artifacts that you control like Master Transmuter, Arcum Dagsson, Fabricate and Tolaria West. Urza's Bauble, Foresight, and Manipulate Fate are very good with Emry for getting off a combo win.
6 months ago
1 year ago
1 year ago
LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.
Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):
2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).
5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.
6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."
11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?
12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.
14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).
These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.
1 year ago
Tazri’s a wincon in the command zone that is easier to cast in that it’s not as mana restrictive as every other 5c general prior to Najeela. Overlord certainly does not do what Tazri does in the slightest.
Tazri tutors wincons off of its ETB, which works synonymously with Food Chain as that mana engine can only be used to cast creatures, so Overlord cannot work as you have to spend mana for its activated ability.
There is also a competitive hulk-druid variant of Tazri though it seems like a hodgepodge of FC Tazri and SBT.
It is where it is, and has been for quite some time, because it has proven itself quite competent and resilient throughout the various shifts in the meta.
Red gives you access to another creature to cast from Exile, bumping up Foresight ’s potency as you can now get Squee, Griffin and Scourge all in one, without needing to dump a card.
Sultai’s my favourite tri-colour combo by a large margin, but it makes little sense to suggest more colours can do less, when they have access to cards you could not cast. It’s certainly “easier” to make mana base, but when every deck here ought to be running all feasible fetchlands which get all feasible dual lands, as well as running all untapped rainbow lands, that’s not as much of a hinderance.