Sideboard


Maybeboard

Instant (2)

Artifact (1)

Enchantment (1)


The main strategy is to draw as many cards as possible to quickly access powerful win-cons like Thassa, Jace, and Laboratory Maniac in combination with Thought Lash, Paradigm Shift, Tunnel Vision, or Leveler. It's all about flooding your hand with options and surprising your opponents with game-winning combinations.

But it's not just about drawing cards for ourselves; We also want our opponents to feel the pain. The deck deals damage based on the number of cards in its hand and creates a double win condition by either being overwhelmed or losing to card exhaustion.

To buy time until we put together our victory options via tutors such as Mystic Tutor, Inventors Fair, Long Term Plans or Tunnel Vision, the deck is equipped with a wealth of counterspells and bounce wipes. Anything that threatens our strategy is repelled and creatures are returned to their owners' hands. Additionally, we use bottleneck cards to make ourselves less of an attractive target and ensure our opponents focus on each other instead. In order not to be completely defenseless, we have installed a few but synergy-heavy and fat creatures. A turn 6-7 win is absolutely realistic with a mana-free counter to protect the win Combo. Fun deck! But in the wrong playgroup it can lead to aggression :P

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93% Casual

Competitive

Date added 3 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 1 Mythic Rares

41 - 10 Rares

21 - 6 Uncommons

10 - 4 Commons

Cards 100
Avg. CMC 3.06
Tokens Ape 3/3 G, Bird 2/2 U, Dog Illusion */* U, Elemental 4/4 UR, Emblem Mordenkainen, Kraken 8/8 U, Spirit 2/2 U, Squid 1/1 U, Treasure
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