|Commander / EDH||Legal|
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Creature — Human Pirate
Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
Deadeye Tormentor Discussion
11 months ago
So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.
Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.
Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.
Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.
For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.
For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.
Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.
For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.
1 year ago
I'd like to consider myself good at making mtg decks but I don't honestly know how good I am. I can tell you a few things however.
Primal Amulet is a good card, but doesn't fit in the deck. You aren't running enough instants/sorceries to make it good.
You have a good theme going with the raid cards. Do more with them. It's also important to come up with 1, 2, or 3 colors to use and keep your deck focused around those three colors. You obviously like blue, and you could throw in black if you want since you already have some of those. From there, it's mostly about balancing colors. You want to make sure you have pretty much equal amounts of each color so you don't run into mana issues.
Coming off of that, from there you want to come up with a theme and stick with it. You already have a good flying theme, and the raid theme partners well with that, so you could include more cards like Deadeye Tormentor or Storm Fleet Spy. Raiders' Wake could be another strong addition if you wanted.
Cards that I would replace: Air Elemental, Fleet Swallower, Desperate Castaways, Dire Fleet Hoarder, Waterknot and Wanted Scoundrels. These cards are either too expensive or not fitting with the theme.
Good luck making decks and have fun with it most of all. MTG is a game and meant to be fun after all!
1 year ago
1 year ago
Deadeye Tracker, Deadeye Tormentor and Desperate Castaways are all pretty bad creatures. Grasping Scoundrel is a better 1 drop, Dire Fleet Poisoner is probably the best black pirate in standard right now, and id say Forerunner of the Coalition is a better alternative to Deadeye Tormentor
Im taking the treasure theme is to get Vraska or Dire fleet ravager out ahead of the curve?
1 year ago
I've currently also been playing with a discard themed deck, and I can tell you that one problem you might run into is actually having too many discard mechanics, and not enough to follow it up. With the amount of discard you have the your opponent is likely going to have an empty hand by turn 4 or 5, and at that point a lot of your cards become really underwhelming. What helps is mixing in some cards that punish them for having an empty hand.
Hyperalgialysis mentioned Torment of Scarabs which fits that slot pretty nicely. I would also consider going up to four Torment of Hailfires, it is a card that has worked wonders as a finisher for me, and I've seen it deal 10+ damage quite a few times.
I tried playing with Deadeye Tormentor but I found he was too much of an under performer. Making my opponent sometimes discard one did not make up for that fact that he was a 2/2 for 3.
1 year ago
I like the deck, especially as a first one. If I were to recommend anything I'd probably try to make the deck more consistent by taking out a few of the weaker cards such as Fire Shrine Keeper and then complete the playsets of other cards like Deadeye Tormentor. From what I can tell, your landbase looks good. Hope I helped!
1 year ago
I am looking at pirate builds, and I like what you have going.
If you own The Scarab God you may want him in there for more pirate recursion? He's expensive mana and dollar wise tho.
dive down , cheap way to protect your pirates, Storm Fleet Aerialist will probably come in as a 2/3 flyer, Deadeye Tormentor more discard against your opponent. Jut a few cards to look at.
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