Invisible Stalker

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invisible Stalker

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker is unblockable.

theNeroTurtle on test

1 week ago

hello

theNeroTurtle on test

1 week ago

...

Tippycat on Ode to the old Commanders: Xerox, Mimeo?

2 weeks ago

Spirit of the Night does have haste... and flying/trample - so when Mimeo hits as a copy of Spirit with a lot of counters from another card I pick, it can attack immediately and take out someone via commander damage (copying another card does not take this away - see 903.3 in the Rules). That's the main reason I put it in as I didn't want to try and protect it until my next turn though Invisible Stalker is nice - would be even better if it was unblockable and had haste - Gingerbrute might be funny here as my playgroup in general doesn't have a lot of hasty creatures except when Akroma's Memorial comes out. The only other hasty flamplers are The Warring Triad - probably a safe bet assuming enough creatures in graveyard after I remove those 2, or the incomparable Infernius Spawnington III, Esq. :)

hyalopterouslemur on Ode to the old Commanders: Xerox, Mimeo?

3 weeks ago

Spirit of the Night is an obvious cut. It's only a 6/5 with a mass of keywords for 9 mana. Why?

What you're looking for is two themes: Graveyard matters and "go tall", i.e. power matters. For the graveyard stuff, we use milling (Traumatize, Dreamborn Muse) and looting (Monastery Siege, Greater Good) and a few miscellaneous cards that put things in the graveyard (Mulch) with things that want to be in the graveyard. For go tall, your goal is to combine abilities that depend on a creature's power (Kami of Whispered Hopes, Prime Speaker Zegana) with high-power creatures (Yargle and Multani, Lord of Extinction).

Have you considered Invisible Stalker as a potential win condition?

DubMC on Tim

1 month ago

I love the idea of making a simple deck for younger players. I would recommend taking out a few Tims and add some cheaper effects like Opt or a better enchantment target like Invisible Stalker. The deck will run better if it has less 3 CMC cards and instead has some cheaper effects to get to that turn 3. Hope he enjoys it!

builderboy7 on How does a Wheel work …

1 year ago

I've been looking at the creatures coming out in Aetherdrift and I can't help but notice how Captain Howler, Sea Scourge is templated. My question is if I cast Reforge the Soul discarding 4 cards and target Invisible Stalker with Captain Howler, Sea Scourge and attacked with a 9/1 Invisible Stalker would it only have 1 draw trigger when it deals combat damage?

If we change the scenario and replace Invisible Stalker with Ghostly Pilferer and activate its ability instead of casting Reforge the Soul, would that put multiple draw-a-card triggers on the Ghostly Pilferer?

Load more
Have (0)
Want (1) dualist212