Earthshaker Khenra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Earthshaker Khenra

Creature — Jackal Warrior

Haste

When Earthsaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.

Eternalize ([[symbol:R] Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)

I_Want_To_PlayAllTheDecks on Cat Chariot and Embalm/eternalize

3 years ago

So I was doing some cube draft on arena and ran into the very fun pairing of Esika's Chariot and Resilient Khenra . I know this isn’t the most competitive option in pioneer, but how can I make it the best possible? I don’t know what secondary color to use, because white gives generally good option, but red adds Earthshaker Khenra and great option like bonecrusher giant. What do you all think in terms of what colors to use and how to make it best. Thanks!

Kazierts on Red/Green

4 years ago

Well, if you never had any problems with Kiln Fiend then keep it. There's no reason to change what has been working out fine. Just as a thought provoker, you can have Monastery Swiftspear to think about.

Maybe just bad wasn't the best thing to say about Rakdos Shred-Freak . It's just that it offers basically nothing more than haste. You have cards like Hellspark Elemental , as you mentioned, but also:

  1. Earthshaker Khenra - Makes it easier to get to your opponent while also being reusable from the grave in the late game, and even bigger than before.

  2. Ash Zealot - More of a Siboard card, but still, 2 mana for first strike, haste and punishes your opponent for playing cards from your graveyard.

  3. Vexing Devil - Dont't know if you could fit this guy in your budget, but it's amazing. It's either a one mana 4/3 that your opponent will have to waste a removal spell or a one mana 4 damage spell.

However, the real reason I said Rakdos Shred-Freak is bad is because of...

Thunderkin Awakener - It can reanimate all of your (elemental) suicide bombers while attacking. So for only two mana, you can from 4 damage on board, with Thunderkin Awakener and Spark Elemental , to up to 8 damage with the Firecat. You could also put other cards in for him, like Lightning Skelemental and Spark Trooper , but those would require you to adjust the manabase.

Also, since you're playing these cheap suicide bombers you could use Unearth to reanimate them again and hit for a bunch. However, I'm not sure that splashing to black would appeal to you.

Another suicide bomber could be Impetuous Devils , though I don't have much to say about it. You can basically take out one of your opponent's creature by forcing them to block. Just here as an option for you.

Cards like Thud , Fling and Flesh / Blood (the blood half only) should prove themselves more useful than Soul's Fire . Since most of your creatures are dying anyway, there should be no problem in sacrificing them.

Manabasewise, if really want to keep Reality Smasher you can add lands that have a better utility than Rogue's Passage as most of your creatures have trample anyway, so your opponent will regardless always have trouble preventing damage.

I've been writing a lot today, so right now I won't go on too much detail about these "utility" lands. I'll just list some here and you can say if you liked any or none and I'll glady discuss about it.

Just as a curiosty, I've written so many cards in this comment that TappedOut won't let me mark more suggestions, while most not even appearing for me to suggest.

DankMagicianD on Challenger of the Unknown [RDW]

5 years ago

In terms of improvement, for when you upgrade, I have some suggestions. Earthshaker Khenra is more consistent damage than Harsh Mentor , Wild Slash is strictly better than Shock , and Rampaging Ferocidon is a much higher impact three-drop than Hazoret's Monument . Rekindling Phoenix is very hard for some decks to deal with, and may just be better than Glorybringer in a 22 land deck.

multimedia on Lovisa Coldeyes rushdown

5 years ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

Ulaemracosi on Jackal Deck

6 years ago

Well, when I think of jackals, on of my favorite creatures that pop up is Earthshaker Khenra. It's a really fun card, immediately coming down and attacking while surprising one of your opponents creatures, Plus, if they manage to take him out you can just bring him back as an Eternal for an encore. Another good jackal is Dread Wanderer, who is also a creature that is really hard to take care of permanently. i'm assuming this is a casual list, so I will also include Jackal Familiar, a 2/2 creature for one red mana. Of course, if you aren't looking for any new additions I'd just suggest cutting it down to 60 cards or so, so that you can reliably get your themed creatures out. A big reason I make a deck like this around some cool tribal idea is to see your creatures come out, as seeing them on the board is a lot funner than seeing them in the hand. and in an 80 card deck you'd like more than 30 lands or so, just to be able to play the game. After the Amonkhet block rotated out (the Egyptian themed set), these cards should be a lot easier to find, with people not using them very often anymore in competitive play.

ZorrosRage on

6 years ago

That would depend on what way you want to go. You could go more human route since most of your creatures are humans. If that is the case i would remove Earthshaker Khenra I previously suggested for Champion of the Parish or Non Human Goblin Guide would fit in here pretty well possibly in the angel spot to make it just more agro early turn.

Another good card to try to fit is Glory-Bound Initiate it can work as a good beater if needed in the Earthshaker Khenra it might be better but that would require testing.

I am not sure if I like Dauntless Bodyguard in here after second look it just feels slow since your a rush down deck. you need something faster. Guide in that spot works well as well as Glory-Bound Initiate

Personally I am not a fan of Cartouche of Solidarity as turn 1-3 that mana could be used for a creature.

You could also go lighter on the spells, and include Thalia, Guardian of Thraben which screws over a lot of decks that are heavy on spells.

Chained to the Rocks Could a be decent card if you have mountains consistently and face a lot of creature decks.

If you go heavier white and only use red creatures that have W and R you could use Honor of the Pure. If you go mainly red creature with only white have red also you could use Legion's Initiative

Path of Mettle  Flip COuld be fun to build around also if you use Goblin Guides and other things with haste, first strike ect

As for side Rest in Peace, and Stony Silence is good. If there is budget restrictions maybe can work on a more budget side. Tormod's Crypt, or Relic of Progenitus are both really good also and possibly better in budget. Abrade is also good side budget.

ZorrosRage on

6 years ago

I don't think you are playing enough wizards to make Wizard's Lightning I think Lightning Helix is just a better card here. It will always be a low cost it is one of the best burn spells in the game.

I am not sure about Ghitu Lavarunner also. It will be hard to turn him on turn 2 - 4 with only 13 instants.

Kytheon, Hero of Akros  Flip could be fun since your planning on attacking with a lot of creatures.

Earthshaker Khenra could be a good budget suggestion.

Dryad Militant is possiblly one of the best 1 cost 2 power creatures.

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