|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Rare|
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Creature — Human Wizard
, , Discard a card: Draw a card.
, , Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.
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Dismissive Pyromancer Discussion
3 days ago
Patdypat Thanks for the suggestion. I have considered Dismissive Pyromancer. Not quite sure yet if it's good enough. It's a bit slow, but good in grindier matches. Might be worth it when we know the meta. Legion Warboss is absolutely insane, and I would never cut it from any deck that plays the beatdown strategy. It's basically Goblin Rabblemaster.
I will keep Pyromancer in my maybe category!
3 days ago
Dismissive Pyromancer is probably something you want in this deck instead of the goblins. Card draw, removal and a creature on board at turn 2 is probably pretty good for your deck with all the high cmc stuff.
3 days ago
17 lands is nowhere near enough when you are casting 4 and 5 cost spells. I used a hyper-geometric calculator and with 17 the chances of having 4 lands became 50/50 around turn 6 and for 5 it's turn 9 (assuming no mulligans or Dark-Dweller Oracle shenanigans). I'd suggest upping the land count and then including something like Tormenting Voice or Dismissive Pyromancer so that you'll hit your land drops early but will also be able to turn them into real cards late game. No matter what archetype, if you aren't running some form of scry or looting you are asking to get wrecked by variance.
Since you built this Lava Coil and "risk factor" have been spoiled and I think both would be great includes.
And one more thing, I think you have a little too much faith in Guttersnipe. While I love me some guttersnipe at the end of the day it's a 3 drop 2/2 that needs to survive a turn to do anything. If he gets removed your deck is going to really struggle to get the burn to add up to 20. What I'm trying to say is 12 burn spells that can't target players is probably too many. Wizard's Lightning and Viashino Pyromancer are possible alternatives.
Anyways apologies for being so negative but hopefully this helps.
6 days ago
Nice foil Shock :)
Adding on to Limo's post, Dismissive Pyromancer would probably be better here. Sadly, it can't target players with its sac removal, but it will filter your draws much better than Sword-Point Diplomacy.
2 weeks ago
Personally I would cut:
- Pia and Kiran Nalaar --> I think Siege-Gang Commander is a better choice, because he makes an additional token and his sac ability is cheaper
- Tyrant of Discord --> His ability is probably too random
- Dross Scorpion --> This will mostly untap manarocks, which is too weak for 4 mana
- Karn Liberated --> i think Spine of Ish Sah would be better with all the artifact synergies
- Anarchist --> I'm not sure about it but i think that 9 sorceries are to few
- Myr Retriever --> It does the same thing as Daretti, Scrap Savant and Goblin Welder, only worse
I would add:
- Flametongue Kavu: A really strong effect for only 4 mana
- Dismissive Pyromancer: A looter and Feldon target in 1 card and it only costs 2 mana
- Spitebellows: Evoke works nicely with Feldon and 6 damage kills most creatures
- Bedlam Reveler: I'm not sure if he's good here, but I think it's worth a try
- Avalanche Riders: Recurable Land destruction and it gets into the grave without looting/sacrificing
- Filigree Familiar:A mini Solemn Simulacrum
- Clone Shell: I don't know if that's maybe to random, but it looks fun
2 weeks ago
You definitly need a fourth Dragon's Hoard ! Thanks, I don't see any good 2 drop linked to dragons, Kargan Dragonrider has nothing special except flying but given you don't have any cheap dragon to play by his side, it will be a basic 2/2 most of the time.
The point is to be able to survive until you can cast big stuff, but Dismissive Pyromancer will be tapped most of the time if you want to use his ability so not that good for defense. He will help for sure, but again, sacrificing it will cost you 3 mana and you don't want that...
2 weeks ago
Hi, I also began making dragon decks myself, imo they are really fun to build even if not so competitive they are still viable in a way and just enjoyable all around :)
Anyways, if there's a way I can help out here's what I can suggest:
First of all you got the right idea with what cards to use and how many of each to go forth with, even with rotation coming up.
Secondly, my preferences for some cards to consider I have are Dismissive Pyromancer, Lightning Strike, already have some spit flame which is nice :), you'll find pyro and spits ability to draw together a nice trick. Another card I could recommend is some Shock in either mainboard or sideboard for aggro matchups, varies.
If your going with many different dragon color types I'd probably suggest another Sarkhan Fireblood, believe me, very beneficial early game if you can keep him alive with cards like elves or pyromancer, his 2nd ability to summon Bolas or another dragon is crucial for mid game. When stuff rotates out like Canyon Slough maybe some Sulfur Falls? for Bolas. More unclaimed Territory would also go well if you plan on the dragon route entirely for rotation.
Only other thing I can find a suggestion to give would be try not to be to creature heavy, Dragons are slow, but finding ways to stay alive against aggro and the like you'll need lots of removal spells like Shock. As long as you got a nice mana curve and the like I'd say your all good to go. Nice deck build
Good luck on the deck building :). Hope I helped in some way.