|Commander / EDH||Legal|
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Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
Voltaic Servant Discussion
1 month ago
That is a good question about Battered Golem .
The way I see it is: Disciple of the Vault , Reckless Fireweaver and Nettle Drone are your baseline. From there you have at least two directions you can go and would need to choose. Either you go with Battered Golem , Voltaic Servant and Viridian Longbow for tap/untap strategy or you manipulate sacrifice/recursion with cards like Costly Plunder , Myr Servitor and Workshop Assistant . One build could better utilize Nettle Drone (¿with cards like Wrangle to untap?) while the other takes more advantage of Disciple of the Vault . If I built the deck, I would explore the recursion route but I won't say for sure that would be better than Battered Golem ; you might have to playtest to know, but I figure you'd have to choose and focus one strategy.
2 months ago
I have been checking around my local stores for Impact Tremors and cant wait to get my hands on them.
Thanks for your input.
I love the pauper project, the names are awesome and many of them seem to have an incredible level of synergy. I'm ordering some of my faves this weekend along with 4 x Impact Tremors
3 months ago
I can tell you play more standard than modern or just started playing recently from your card choices; if you're building the deck around Magistrate's Scepter, it'll be a lot better to focus on that part of the plan rather than make a hybrid +1/+1 counter stompy deck that also kind of works with the Scepter like what you have now. I suggest you drop all the Glint-Sleeve Siphoners, Jadelight Rangers, Merfolk Branchwalkers, Rishkars, Adventurous Impulses, Diabolic Tutor, Mastermind's Acquisition, Sorcerer's Wand, and Animation Modules, as they aren't necessary for the main plan (the Animation Modules are okay but they're not great).
Instead, it would be much faster and more consistent if you played some cards that can add charge counters to artifacts, such as Coretapper and Surge Node. They work well with Voltaic Servant, and you could also play some proliferate cards like Throne of Geth (which also works well with Voltaic Servant). Tezzeret's Gambit can proliferate and help find gas, and Ancient Stirrings fits perfectly in this deck since it can find Coretappers and Magistrate's Scepter. I think a more artifact-based deck is the way to go with this deck, the core of it would look something like this:
20ish lands (I don't really think you need Aether Hub but you could play it)
The rest of the deck you should fill out with combo protection, like 1-mana discard spells, maybe a couple Spellskite, etc. You could also consider going into Sultai or UG for the counterspells.
3 months ago
Thanks for the suggestions!
Your argument against Snek is that if he dies to removal (ironically not Doom Blade), then it is GG. But then you state that T2 is when you must play Overseer or Walker. However, when either of those alternatives die to removal, then it feels WAY worse (Overseer is more valuable to the deck & walker only gets 1 thop-thop). I have become fond of Snek because dropping it on T2 becomes a must answer threat that also alleviates my more powerful artifact creatures by becoming a magnet.
I did test 2 Voltaic Servant in the Mono Green version (Animation Module slot). It was great when paired with the 2 creatures that you mentioned, but underwhelming in all other cases. Also, idk how they were applying pressure the turn they were dropped? I also tried Metallic Mimic, which was better, but I can't get over the fact that Arcy B isn't a Construct. Mimic does deserve more testing.
I dropped the sidekick artifacts due to my midrange playstyle preference. There is definitely merit to keeping them in the main, then boarding into removal. However, that would eliminate the Traverse package, which I have fallen in love with. Maybe boarding them in could work, that way you know when you need them?
3 months ago
Hey, cool deck! I’ve been playing Modular/Scales now for a long time (before it became a thing, even), and can agree with your sentament on the opals (i currently only run 2). However, i have some thougts & suggestions on your other choices
1) i’ve tried playing a bit with constrictor too, and found him to be a bit lackluster. Turn 2 for us is so huge, and if they just killspell him (likely) we are set sooo far back it’s practically gg. I feel like (in the absense of drawing scales) we want to be applying some serious pressure turn 2, dropping either the overseer or walker. In that vein, i’d replace the constrictors with some mix of Voltaic Servant and/or Metallic Mimic. The mimic will let you drop walkers and ballistas etc for free, and lets your guys come out swole. The servant lets you do overseer and walker triggers twice as often, also getting swole fast. And they both (more often than not) actually can add some pressure the turn they’re dropped
2) i have yo disagree on your choice to remove throne, jar, and module. Well, at least throne and jar. Without Jar, you can’t rely on triggering overseer. Without throne, you’re waaay to vulnerable to exile effects (ie no walker babies) without having a ravager in play. And oftentimes we don’t care about using removal ourselves anyway, because our robots generally out-swole any threat (and ballista can ping whatever else is a problem).
Hopefully this is some food for thought, if nothing else.
4 months ago
Personally, I like the idea of this deck a lot, but I don't see a lot of synergies going on except for 'look, I'm playing a lot of guildgates'. I don't know a lot of MTG cards by heart, so in the next statement will be a fair bit of guesswork, but I believe it should be possible to have a more refined strategy and win condition going on while milking the gates for gains.
Right now, I think you've gto something nice going on with Chamber Sentry, Voltaic Servant and Glaive of the Guildpact. District Guide is a staple, but I'm not sure about Elvish Rejuvenator as it might not help you find the diversity you need in mid-late. Arn't there some 2 drop elves that let you look for lands?
Tezzeret is nice although I think he, as well as the rest of the deck, might grow too late for you to be still alive? Maby I'm doing the math wrong, but it seems as if this deck is building up all the way trough early game without a lot of protection. Sure, Voltaic Servant is a great card (actually, i'm taking notes here), but beyond that all you have is an elf or 2 to chum block with.
And it is great that by turn 4 you can cast a 5/5 Awakened Amalgam Which then can be equipped with Glaive of the Guildpact and next turn possibly hit for 11, but since it's an artifact creature (and by then, your only threat on the board) I don't expect it to live long.
The way I see it, this deck has some great potential, but needs to focus more on 1 particular win condition. Would you like to overrun you enemies with an Awakened Amalgam or Gatekeeper Gargoyle on gate-steroids? Make sure they survive long enough (and possibly have trampleGate Smasher). In that case, get a full set of Suspicious Bookcase in your main. Also don't underestimate what Lightning Greaves can do here
Maby also consider putting in some 1-2 drops that give you an edge (or protection) early game. Maby I'm making a too big deal out of this, but personally I'm a player that focusses a lot on the first 6 turns.. most of my decks either win or lose by turn 4-5-6. I'm not sure in what meta you playing but personally I'd perpare for that kind of agression.
For the rest; I would feel Blood Sun is more of a side deck card, Phyrexian Scriptures might be hard to get on the board due to the double black cost, and the guildgates have amazing art which is enough reason to play this deck in the first place... that should have gone on top.
Last; I notice quite a few ETB triggers. Maby it could be profitable to build some triggers on that by either bouncing or flickering or ...
Anyway, I think the deck is really interesting, and has the potential to be a mean machine if the strategy can be refined more. Good luck!
4 months ago
Just so you know, Voltaic Servant is also Historic.
If you cast it during your first main phase you can attack with Traxos that turn, then untap it on your End Step.
This deck plays better than I thought it would, unless your Opponent manages to go wide.
A total of three.
For a cheaper option, that leaves your Creatures alone, you could try three Urza's Ruinous Blast instead. That will give you a full playset to work with.
Do keep in mind that Settle the Wreckage comes down a turn earlier, and does muck up Token decks.
Hope that helps.
Voltaic Servant occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%