Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
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|Commander / EDH||Legal|
Voltaic Servant occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Voltaic Servant Discussion
3 months ago
I'd definitely find a spot for Mirage Mirror . Voltaic Servant would fit in nicely as well. Throw Seat of the Synod back in the main. Master Transmuter if it's within your budget. Sai, Master Thopterist should be an auto include. Saheeli's Artistry ? Metalwork Colossus ?
I'm not gonna tell you what to take out as that is hard for me to do on my own decks let alone someone else's, so I'll leave the deciding to you.
3 months ago
well somehow my comment broke. that sucks. Recommend to remove: Voltaic Servant Sprite Noble Empyrean Eagle Golem's Heart Cathedral Membrane Heraldic Banner Journeyer's Kite One of the things you have that makes things enter tapped. Maybe. And some lands.
Recommend: Anthem(1-2 more of at most) Spear of Heliod Obelisk of Urd Leonin Sun Standard Stuff cost less Helm of Awakening Jhoira's Familiar Hatefull Diversionary Tactics Suppression Field Protec Retract Draw Slate of Ancestry Etherium Astrolabe Does Everything The Immortal Sun
3 months ago
So after looking at it real quick, here are lists of lists:
Things I would definitely take out: Show
Things I might take out: Show
Cards to consider adding. Show
The List Show
The Why Show
What? Why? Show
4 months ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
4 months ago
Since you're on Time Vault as a win-con I'd suggest playing the other 2 cmc transmute cards ( Shred Memory and Dimir Infiltrator ) since they find Time Vault if you need to win, and a couple of counter spells and removal spells if you need an answer. Also, Voltaic Servant is an untapper that can sometimes block, and is searchable with all your artifact tutors and your 2 cmc transmute cards.
5 months ago
Hey dude, liking these changes, the deck feels a lot more streamlined than before!
If you’re looking for additional suggestions, then these are my current thoughts:
1) you probably either want to make the deck more consistent, by running more 4-ofs instead of all the 1-and-2-ofs, or else allow it to work better under a more tool-boxy build, by including a playset of Whir of Invention . I’m not sure how viable it’d be getting 3 blue for Whir though, so probably better to go for the first option. But in either case, you’re looking to more reliably get the pieces you need to see the game through. So more of the key cards like Walking Ballista , for example.
2) the tricky part of any deck - whittling it down to 60 cards. Anything above 60 will just make it less consistent and make your draws generally worse. Being able to confine your mainboard to 60 will make your deck stronger overall and having to critically evaluate cards down to that restriction makes for a better deckbuilder over time also.
3) some other cards to consider:
Voltaic Servant can help make your Steel Overseers go crazy, as well as help Traxos stay upright.
Inventors' Fair can help drag the game out longer while also finding useful cards lategame
Buried Ruin can help to protect your boardstate by getting back the stuff that gets sniped.
Expedition Map feels vitally important for getting an earlier Tron, it’ll allow you to run more higher-cmc cards also (as tron will be more reliable)
consider adding a single Mycosynth Lattice to your sideboard so your Karn can fetch it for an auto-win condition (prevents your opponents from being able to tap their lands etc)
Tron loves Wurmcoil Engine , but i know these cards are expensive money-wise. If you can manage to get some, they’d make the deck much, much stronger (you’d probably only want to run 2 of them, maybe 3 at a push, depending how easily you can assemble Tron)
5 months ago
I think untapping Seer or Traxos will be useful more times than putting a land on the battlefield.