Update - Removed Heron's Grace Champion / Sigarda

snarlmkiv, 7 years ago

Removed Heron's Grace Champion and Sigarda, Heron's Grace and deducted 1 Swamp and added in Lambholt Pacifist  Flip.

1.) Objective was to go wide with this deck, and both of the cards removed just didn't have the speed that synergized with the others' speed.

2.) Unnecessary combat trick from Heron's Grace Champion.

Some Changes

zarrokk, 7 years ago

- -Twilight Shepherd + Artisan of Kozilek. This deck is fundamentally not reactive and I'm much better off having annihilator 2 than an evasive pseudo-anti-boardwipe-thing. - -Admonition Angel + stonehoof chieftain. I prefer the higher power harder to remove stonehoof and swinging with impunity is always nice. - -Selvala's Stampede + blazing archon. I really like stampede, I think its a great way to either clear your hand of fatties or dig through your deck, but it does require that you have ~3 fatties in your hand, and while I often do, i'd wager its not as consistent as I think it is. Also I quite like not being attacked. - -Moldgraf Monstrosity +Scourge of Kher Ridges. Again, too inconsistent, its approximately a whiff if I don't get useful stuff out of the graveyard with it. Not only is it random but it also could come out first, when I don't have anything in the graveyard. Scourge adds to the dragon package and lets me pseudo-boardwipe if I reeeeeallllly need to

Deck Update

MTGApprentice2016, 7 years ago

So, why was I running Volcanic Offering? Answer, I really don't know. It was often just sitting in my hand during games. However, after rereading Magmaquake with its Nicol Bolas quote and planeswalker damage will not be a dead card. Mardu Superfriends is a deck in my group so yeah, need a way to deal with those pesky planeswalkers. Well, I should say another way of doing so.

So strong but with aggro still have some problems

Wino, 7 years ago

I've tested it tonight! It works very well against control and copy cat deck! Best Win at turn 5:

1 Land and Implement of Combustion

2 Land and Servo Schematic

3 Land and Tezzeret's Touch

4 Unlicensed Disintegration

5 Tezzeret's Touch and opponent give me the victory.

Best win at turn 6:

1 Land and Implement of Combustion

2 Land and Heart of Kiran

3 Land and Scrapheap Scrounger

4 Land and Servo Schematic

5 Land and Herald of Anguish.

6 Win.

But this deck have many problems with aggro! So I will change something into the sideboard.

Few updates

TreyV, 7 years ago

I pulled the Gatekeeper of Malakir copies. The kicker forced sacrifice is nice, but after that it's just a 2/2 meh creature. Eventually pushed him out with another copy of Gifted Aetherborn, which are super sweet and way more value for the mana. Then went with some Bloodghast to feed Liliana of the Veil and Kalitas, Traitor of Ghet.

Also added Read the Bones for some card draw but more for filtering. This deck really needs to keep pushing threats in people's face T4-T8, and to do that it either needs it's fourth swamp or really needs to stop drawing them. Lost more than a few times lately to mid-game floods, and this should help a bunch. Hit it T3 if we haven't seen Swamp 4 yet, or T5 after something nasty at 4 cmc is on the table but now we need something else keep up the pressure.

I have surprisingly found that Abyssal Persecutor is often the one doing the real killing. Phyrexian Obliterator is actually far more effective as a blocker than an attacker. One time in twenty someone is desperate enough to get his way when he attacks, so otherwise they let him in to do 5 damage and that's that. But as a blocker he is absolutely nuts. I'm likely about to lose anyways if someone has enough permanents to spare they can tolerate damaging him enough to kill him. So that leaves Abe to fly over and smash them in the face a few times to finish the deal. And he's trample too, so no chump blocking.

Have also throttled way back on the hand destruction, basically settling on only a few Collective Brutality for an early game peak and possibly disrupting a combo. I rarely found myself being able to discard anything really key, and they effectively turn into dead cards later. Also added some alternative wincon's like Profane Command and Gary.

Schuesseled, 7 years ago

Playtested the new inclusion of arcbound creatures a couple of times now and it's brutal. Love it.

4-0 FNM

Supabull88, 7 years ago

1st time to chronicles Lewisville, TX. Beat the 'pro tour' mardu vehicles deck in the last match, and loved every minute. Got a bunch of hate for not running gideon... sorry i'll buy a sack instead.
STD 1 / 0
Thalia's Lieutenant feature for W/G humans

Better Mana Ramp+Control

CCBM, 7 years ago

Took out one Avacyn's Pilgrim and added two Llanowar Elves as well as adding two Journey to Nowhere's to go along with my Stasis Snare.
MDN 2 / 10
Spectral Procession feature for G/W Token Deck

Replacement for Karmic Guide

Lazaro46, 7 years ago

Will be putting in an Austere Command or Mystic Remora when I have the chance.

card draw

Snusken, 7 years ago

Added abundance, and some card draw etc to minimize risk of getting stranded with nothing to use efficiantly
CAS 1 / 5
Fauna Shaman feature for Elves

asztisanyi, 7 years ago

We Made It!

ThinkJank, 7 years ago

This deck is officially the highest rated Jugan, the Rising Star deck on the site! Thank you all so much for your support. This deck's been a real blast to make, and I'm glad you enjoy it.

3-1 in first test after revisions

Tripike, 7 years ago

Game 1: 2-0 vs UR Control Game 2: 2-1 vs Grixis Control Game 3: 1-2 vs Jund Aggro Game 4: 2-0 vs Jeskai Saheeli

Gameday update

Theshadowftw, 7 years ago

Took out 2 bone saws for 1 more tezzeret and 1 more battle at the bridge, both very powerful in their own regard. The deck got 1st place at my lgs gameday!!! Had lots of close games but this deck can bounce back very quick luckily

deck updates

nik_r, 7 years ago

Finally got my Paradox Engine in this week, and can honestly say it breaks the deck. Definitely an auto include. As for the other changes, the mana base has been altered for more consistency when fetching for lands, more signets were added, Defense Grid is in for the control matchup instead of Sphinx of the Final Word, and more draw was added back into the deck to help with the single turn wins.

Will update the deck description with the new lines of play when I get a chance.

LabManiac_Sigi, 7 years ago

IN: - Spine of Ish Sah - Inkmoth Nexus OUT: - Negate - Island Spine is an Arcum-tutorable answer for Null Rod.

sepharus30, 7 years ago

Im aware that all the new artifact stuff could go in here but still havent had a chance to edit. But, any suggestions are appreciated

Local Play Update: Sideboarding & Key Cards

ManWearingHat, 7 years ago

Jammed a series of games at a friend's house last night, going to share some brief notes on the games below.

--Mono-Black Zombies Midrange: 2-2 pre-board, 1-0 post-board--

This is always an interesting matchup to play, as my friend's deck functions very similarly to a Jund/Abzan matchup, with lots of removal and discard spells, followed up by either Cryptbreaker grinding you out and going wide, and closing with pressure from Geralf's Messenger, Phyrexian Obliterator, and Gray Merchant of Asphodel.

The matchup is very "Protect the Queen" style, where getting a flipped Delver of Secrets  Flip early and protecting it allows you to shut the door with burn spells and Snapcaster Mage. Cryptbreaker is an immediate kill-on-sight card, as letting one get out of hand by going wide and drawing cards quickly leads to a loss. Sideboarding was similar to Abzan. Scours come out for longer grindy games, and Brutality isn't the best in the matchup. Pyromancer is a bit worse here specifically because of how wide his deck can go, and Leak is worse on the draw. EE is excellent against the tokens, Izzet Staticaster kills Cryptbreakers and Gravecrawlers, and Ancestral Visions is excellent to refuel after early discard and attrition battles.

--Bant Knightfall: 2-0 pre-board--

The deck ran absurdly hot for both of these games and they were just utter blowouts, so there's not a whole lot of intricacies to describe. I didn't see a single Delver of Secrets  Flip either game, but I opened up hands full of Mana Leak, Spell Snare, Fatal Push, Lightning Bolt, and Snapcaster Mage. This is exactly what you need in order to win this matchup, because their creatures are so much larger than yours, which makes racing with Delver of Secrets  Flip a risky proposition.

The best hands for this matchup are ones where you can kill every mana dork they play and just Snare/Leak/Terminate/Push every spell they play up the curve, eventually sticking a Snapcaster Mage or two, chipping in for two damage at a time until they die. If you have the graveyard for it, do not be hesitant to Murderous Cut a Noble Hierarch. Stunting their mana development is key. I also didn't see any Tasigur, the Golden Fang, but he regularly just gets a Path to Exile and no chance to block, so don't try to resolve him unless you're holding protection.

My prospective sideboarding plan would be bringing in Blood Moons to turn off their combo and punish the three color manabase, as well as Dispel to fight Collected Company. Brutality and Electrolyze are too small for their beaters, but Staticaster is good at sweeping up dorks and winning combat trades. The goal is to stick a Delver of Secrets  Flip or fast Tasigur, the Golden Fang under a Blood Moon to shut the door before they can recover, and failing that just play the control role and 2-for-1 them into oblivion. Be very wary of playing into Spell Queller.

Going forward, I think Collective Brutality pulls less weight than it used to, and I'm going to replace the sideboard copy. Like Electrolyze, it's excellent in enough matchups to earn one mainboard slot, but the matchups it shores up (Burn, Infect) either aren't weak enough or aren't common enough to earn a second copy in the sideboard. I'll be replacing it with a third Blood Moon, to improve Tron/Valakut which is the worst matchup, while still being pseudo-removal against Infect by taking out Inkmoth Nexus.

Changes

smutazos, 7 years ago

I've moved a little slow enchantments to sideboard:

Viper's Kiss and Stab Wound - They are better in sideboard. I know that they've been adding some devotion for Gary but they were too slow and and too specific. When you know that opponent have some creatures that this cards will shut down then use it in game two.

In remaning place I've added:

Bump in the Night - it's ALMOST like Lightning Bolt but it's black

Disfigure - cheap removal

Also in sideboard you can find now:

Echoing Decay - against tokens

Last Gasp and Grasp of Darkness - removal stronger than Disfigure

Now the deck is two times it's first cost but it's still budget and if you want cheaper version - just unmake changes described in this update.

The February 16 Update

Keegabyte, 7 years ago

I've been playtesting much more through the week and I've noticed a few things. The first was that Mindwrack Demon is almost always a dead draw in the CURRENT national meta. It's a fantastic card but unless you're running delirium aggro you'd rather have removal. That being said, I took it out in favor of a Murder, a Natural Obsolescence, and 2 Liliana, the Last Hope. Also, 23 lands was bit too many for this deck. Dropping it to 22 in favor of another Murder should improve consistency.
STD 1 / 0
Grim Flayer feature for B/G Delirium