emester, 7 years ago

Made my first large edit to the deck, focusing on some newly implemented infinite combos achievable through the infinite mana combo of Basalt Monolith+Power Artifact

(Basalt Monolith + Power Artifact + Battle at the Bridge) for infinite life

(Basalt Monolith + Power Artifact + Mind Grind) for infinite opponent mill

(Basalt Monolith + Power Artifact + Secure the Wastes) for infinite 1/1 tokens

Storm Crow

MutaliskLord4, 7 years ago

All hail storm crow, the rightful commander of this deck.

Changes

Blackshadow415, 7 years ago

Made some changes got staff of domination decks really taking off thanks for your help everyone.

Deck update.

vasileuz, 7 years ago

I added Hanna, Ship's Navigator and Darksteel Forge and removed Azorius Guildgate and a Plains. We don't need that many lands because we have alot of mana rocks, and we have access to our opponents hands to play their lands.

Lost some more weight! Ready for the big game!...

FunkyGraham, 7 years ago

Alright, now that 2017 and the Trump Victory Party are in full swing, I've added and subtracted a few things from the "perfect" deck. I made it more perfect, as the inclusion of Magus of the Will and Paradox Engine will attest. I took out a lot of the high-end recursion simply because it was making Ad Nauseam a bad move, and without having the deck be totally rife with six- and seven-drops makes it easier to curve out to a turn 6 win, outside of magical Christmas land.

I put in cards that were worthy and super-dece, like Kambal, Consul of Allocation. He's super strong in this deck! WHenever someone plays a noncreature spell, you get an Oloro trigger. He's amazing, even without Sun Titan to back him up, which I'll get to in a minute.

I made a very controversial change to my Always run Sun Titan policy, which ends with Oloro, as there's very little for him to recur, especially if Elixir of Immortality and Magus of the Will do their job. Same goes for Debtors' Knell, there wasn't enough to recur to make it a value play, and it was just a big, possibly lethal speed bump for Ad Nauseam, so out it came. I already had it bad enough with what six- and seven-drops I have in.

The big switch as far as removal goes is Elesh Norn, Grand Cenobite out for Decree of Pain. The cycling makes token decks easier to deal with, and in a pinch, the spell serves as an eight-mana Ad Nauseam that doesn't cost any life. It serves enough of purpose to be worth it (and dat PURPLE mmph).

With Sun Titan went Mirrorpool, since its only purpose was to copy and clone him over and over, but now that the deck is less about building a slow board state of creatures and more of Paradoxing out after an Ad Nauseam, I took it out of the land base, and replaced it with a fine Stephan Martiniere foil Plains from original Ravnica. I do not regret.

I also took out Mana Confluence because I have enough color fixing and I hate life payment for land every turn. I sent it to Portugal over Pucatrade. I put in Vedalken Engineer that I had laying around since it goes well with ramping artifacts and untaps a lot with Paradox Engine. Plus it combos well with Adjudicator, being the vedalken that rides the gargoyle.

I have considered with Paradox Engine, the spell Savor the Moment, as it lets you naturally hit a lifegain trigger without letting anyone else have priority or their own turn to respond to your enchantment board. I decided against it in playtesting since I could just play any sort of lifegain spell or creature and just start the combo immediately, without having to take an extra 3 on Ad Nauseam. I could put it in, if I ever removed another 3- or greater-mana card from the compoundingly comboish deck.

I also considered Aetherflux Reservoir but whatever. The deck cannons people to death easily enough without it, may as well not take 4 on the AN and not draw additional hategrudge. As it is, it can routinely win on turn 6. I don't think it's needed.

Some changes

Myfuri, 7 years ago

Made the deck more Ormendahl oriented as it seems to be working fine:

2x Ob Nixilis Reignited -> 2x Nissa, Vital Force, 1x Obby to side

2x Pulse of Murasa -> -1x Pulse of Murasa, 1x Pulse of Murasa to side

+1x Grapple with the Past

+2x Transgress the Mind

-1x Ruinous Path

First draft

Mizori, 7 years ago

Made a first draft with a complete 100 card deck

Good tires in Tyre Auto Southbourne Group?

hughrosa, 7 years ago

I’ve read a review regarding Tyre&Auto Southbourne Group, but I’m just curious if they can identify good tyres for my vehicle?Any good assessment?

v1.5

AJSXenigma, 7 years ago

Decided to go in and make a number of changes: 12 cards worth! There's no real one-to-one swaps here, so quick summary:

IN: Akroma's Memorial, Animist's Awakening, Baral's Expertise, Blazing Archon, Comet Storm, Drift of Phantasms, Kirtar's Wrath, Maelstrom Wanderer, Mirari's Wake, Mystical Tutor, Supreme Verdict, Tolaria West, Zendikar Resurgent

OUT: Minds Aglow, Thought Vessel, Rampant Growth, Spectral Grasp, Budoka Gardener  Flip, Harrow, Walking Archive, Explosive Vegetation, Rite of the Raging Storm, Planar Outburst, Fumigate, and one Island

Game plan is basically the same as before, but I wanted a clearer path to winning by adding a couple ways to fetch Genesis Wave (Drift, Tutor), some important enablers to ensure I actually get to hit people with my fatties (Memorial, Wanderer), and those two delicious mana doublers (Wake, Resurgent), among other changes. Excited to give this a shot and see if the deck actually works and, if not, figure out how to better tune it.

Kaladesh/Aether Revolt Redux

RoyLancaster, 7 years ago

Some stuff changed.

Sideboard Change

Sgt_Rockworth, 7 years ago

Traded out the two Ruinous Paths for two more Anguished Unmakings.

Deck's lacking some serious mana

cardplayer12345, 7 years ago

Recently I've been playing and testing out this deck versus my other decks, particularly my Atraxa +1/+1 counter deck and have found that the mana is super slow and rarely comes out. I did a recount and I need more Blue mana and probably less Red mana. Also, the Guild bounce lands haven't really helped a lot and there are a lot of colorless lands too. This deck is going out of play for a while until I figure out this mana base. I think I lucked out the first time I played this deck in my new meta, but I found similar problems. I put in Darksteel Forge in place of Thopter Assembly, but I think that just messed up my mana curve rather than saving me from wraths. I need to do more testing, figure out a way to fix my mana problem (I'm thinking of adding Signets in place of the bounce lands and I'm going to cut Rocky Tar Pit for Bloodstained Mire), and focus more on how to get my cards out rather than making cool combos with sweet cards. I'm thinking of getting rid of Tolaria West, as good its reputation has been, and axing at least two of the bouncelands and Rocky Tar Pit. Also, Mind's Desire hasn't done anything for me yet (haven't had a chance to draw and play it), so I think I'll axe it after my next test. Umezawa's Jitte is also on the axing list, but I think it needs more play. It's an awesome card when it's not just a dead placeholder. I'm considering buying into the painlands and using them over the bounce lands, getting some signets/talismans, getting either Lotus Bloom or Guilded Lotus (whichever is more mana efficient), and including Chromatic Lantern. I'm just not sure which cards I should cut to make this happen. **Edit:** I've done some rearranging today and I've posted a new update. See the update with **Latest Update** in the title for more details! This deck is doing very well!

Cockatrice Test

Kompy, 7 years ago

Did a bit of Cockatrice play testing. The deck draws nice. Opening hand consistently has 2-3 lands, low drop creatures and removals. Some hands drew heavily with just removals and land, or with the 5+ drop creatures, which point take a mulligan. Ideally, aim to play your Cuttroats and Syndicate Traffickers (higher priority) first, and play fabricates and servos *after* Trafficker so you can immediately sac any generated servos next turn and swing that very same turn. If you drop servos first, then Trafficker, you give the opponent a full turn to figure out your plan and respond. Syndicate isn't an immediate threat alone, but once you drop and sac servos, it's becomes a much bigger threat very quickly. Syndicate ramps up FAST with this deck. By turn 4 or 5, Syndicate can be up to 7-9 power. Syndicate's biggest weakness is Fatal Push, since it's a 2 CMC. If you see your opp is running black, try to get a Cutthroat out first, which will guarantee pinging them as you sac servos, as your opp is likely to Push after you sac but before you swing (you sac servos, they Push your Syndicate, your board is clear for them - Zulaport punishes this in your favor) Example turns: Turn 2, 2 mana spent, Syndicate Trafficker. Turn 3, 3 mana base, Servo Exhibition for 2 mana, create 2 servos, use remaining 1 mana to sac 1 servo, swing for 4/2. Turn 4, 4 mana base, either a Zulaport, Push/Grasp if your opp has creatures, Weaponcraft to prepare 2 servos for saccing next turn, or Hidden Stockpile. Turn 5. Let's assume you got Weaponcraft out, giving you 2 more servos, totaling 3. Tap 3, sac 3, Syndicate is now 7/5. Save remaining 2 mana for Push/Grasp if you anticipate it, or use to drop a Zulaport (do this before saccing servos), or a Hidden Stockpile. Turn 6 forward, hope things keep going in your favor! At this point, you're gonna play things like Marionette Master, Angel of Invention, or tap Abbey depending on how things are going. There's decent options imo from T6 forward, depending on what you're facing.

Update for Kaladesh Standard

kedrar_pa, 7 years ago

I've updated this deck for Kaladesh Standard. I believe the deck is actually more robust than the original. Pinging your opponents' creatures with Gifted Aetherborn is a hoot.

Meta solidifying post ban, lets edit SB

Ashockfan, 7 years ago

-2 Destructive Revelry -2 Nature's Claim +4 Natural State

It's official, nobody plays leyline anymore So lets capitalize.

-1 Bojuka Bog -1 Ancient Grudge +2 Thoughtseize

No longer need more than one bog just in case of another GY deck. Grudge isn't necessary as lantern died, and affinity is a breeze anyway. Seize is a catch all, may need to bump to 3

Also, switching back to the haunted dead didn't work too well. Back on the Scourge Devil

Major Updates

2040364, 7 years ago

I have made several major edits to the deck, the most prominent of which being the addition of more tutors in order to be able to skip the weakest link in the process -- the Grim Haruspex. It makes it far easiest to combo off without a hitch, and adds an additional element of surprise to the deck, which means it is more likely to succeed on games two and three.
MDN 29 / 26
Perilous Myr feature for Spray and Pray

New Deck

Cepsys, 7 years ago

New Deck
STD 9 / 5
Gideon, Ally of Zendikar feature for G/W Tokens

daron333, 7 years ago

Recently Updated

111421-, 7 years ago

This deck has become a bit of a group project, working on the way to create the most broken Animar deck as possible. The goal is to use Animar to make all creatures incredibly cheap while at the same time mana ramping. Use cloudstone curio to call eldrazi's back to your hand so you can cast them again and beef up Animar. Eventually you can use this infinitely, and at that point use Soul of the Harvest to draw cards and Laboratory Maniac to win the game, or, if it's somehow destroyed, overload cyclonic rift to flip everyone else's table and swing for game! Bonus points if you get Omniscience. It makes the combo way easier.

daron333, 7 years ago