I wanted to do something with a Bant enchantments deck that functioned a little differently than just the typical enchantment package. Tuvasa the Sunlit is a pretty self explanatory commander along with creatures like Argothian Enchantress for consistent card advantage throughout the game. Running some strong enchantments that allow us to play extra lands Exploration, Burgeoning, Rites of Flourishing, and Boundless Realms, pair well with Landfall as a secondary synergy with all of the enchantress card draw and Land Tax providing the fuel. We've got the usual early game Landfall triggers like Lotus Cobra along with strong late game threats like Admonition Angel, and Roil Elemental. I also liked the idea of ramping my land drops while doing some land denial to opponents hence the inclusions of Mana Breach, Mana Vortex, and Overburden combined with taxing opponents with cards like Pendrell Mists and Chancellor of the Annex. Hall of Gemstone works great to slow down most multicolored decks but we combo it with Celestial Dawn which effectively negates it on our end. Another nice two card combo is Energy Field with Wheel of Sun and Moon or Rest in Peace which makes it very difficult for our opponents to deal damage to us. We also have plenty of token generators that provide a constant stream of attackers and blockers throughout the game such as Sigil of the Empty Throne and Avenger of Zendikar. Let me know what you think! I like how the deck plays currently and it does pretty well in my playgroup but always down for suggestions (not really considering any infinite combos as they are a bit frowned upon in my playgroup and I don't really enjoy running them).

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Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

52 - 0 Rares

11 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Bird 1/1 W, Elemental 2/2 G, Pegasus 2/2 W, Plant 0/1 G, Shark */* U
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