Undiscovered Paradise

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

Undiscovered Paradise

Land

Tap: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.

Undiscovered Paradise Discussion

bushido_man96 on Lord Windgrace Hired an Orcish Lumberjack

3 months ago

Thanks for the comments, everyone!

lifemtg, Retreat to Hagra is already in the decklist.

Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.

Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.

As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.

The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.

So, thanks again guys for all the help! That just leaves Mina and Denn, Wildborn , Omnath, Locus of Rage , Ramunap Excavator , and Abundance to squeeze in.

Is Groundskeeper worth keeping around?

Poly_raptor on Lord Windgrace Hired an Orcish Lumberjack

3 months ago

I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.

I’ll put my feedback into some panels to make it look nicer.

In answer to your question about how many lands, I’d say 40 maximum, I think you commented on my Tatyova lands deck before but I run 40 in that and honestly I’m considering cutting maybe 1 or 2, for these reasons; 1; any lands that go in the graveyard can comeback. 2; I’m going to be dropping multiple per turn and a lot of the time they aren’t from my hand. 3; By the time you get to having all your lands out, you’ve probably won. I know these are slightly different builds but at their core value of lands matter they are the same.
I’d definitely run at least Ramunap Excavator &/or Crucible of Worlds , because that ability is just so powerful. If you get stuck with no lands in hand but you have a fetch land in the yard, that’s two land fall triggers.
I agree with the other swaps you’ve listed in general, I’d consider Rites of Flourishing though, as it can help get others ahead too, depends if you want to do that. But I’d definitely run the gitrog monster and Multani.

Nice deck. Have a +1

ClockworkSwordfish on You're going to hate how much I love playing lands

6 months ago

With that many basic lands, you might be able to justify Terrain Generator as a Skyshroud Ranger that's difficult to remove! This might be a little out there, but you can also try Ghost Town and Undiscovered Paradise as a couple of lands that single-handedly guarantee landfall turn after turn.

Ragnarok on Breya

8 months ago

Dude, I've gotta ask that you please stop running Crumbling Necropolis , Arcane Sanctum , and Undiscovered Paradise if possible. Any combination of Glimmervoid , Tolaria West , Academy Ruins , or the artifact lands ( Ancient Den , Seat of the Synod , Vault of Whispers , and Great Furnace ) would be so much better than a tapped land, especially when you're only running 28.

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