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Take 2 on my Kresh build.

With this version of the deck I'm going for a greater focus on creature destruction, increased card draw, and better responses to the meta. To make room for new cards, I've removed many of the land destruction cards used to slow opponents in the early game, and the alternate win-con.

I've upped the number of creatures, boosting the potential to sac for profit. Too many sac outlets and not enough creatures to sac is a genuine problem. So, I have a few suboptimal cards that are creatures, rather than spells. Simply owning a bod has value to this deck.

The original deck also struggled with tokens. Treasures made my land destruction antics less reliable. Creature tokens reduced the effectiveness of cards like Fleshbag Marauder. To that end, I've added Archfiend of Depravity, Culling Ritual and Brotherhood's End to the suite of cards used to deter (Defense of the Heart) or remove tokens (Mandate of Abaddon, Vona's Hunger & Maelstrom Pulse).

I removed an alternate wincon from the deck by taking out Tooth and Nail which I had used to fetch Kiki-Jiki, Mirror Breaker and Protean Hulk. I returned Demonic Tutor as a less costly and more flexible tutor, and only Protean Hulk remains.

For increased draw, the deck now includes Midnight Reaper, Morbid Opportunist, and Momentous Fall in addition to Grim Haruspex, Greater Good, and Sylvan Library.

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99% Casual

Competitive

Revision 46 See all

(4 days ago)

-1 Collective Resistance maybe
-1 Dictate of Erebos maybe
-1 Fulminator Mage maybe
-1 Krosan Grip maybe
-1 Momentous Fall maybe
+1 Nightmare Shepherd main
-1 The Ozolith maybe
-1 Wake the Dead maybe
-1 Waltz of Rage maybe