Insane ramp idea - please help

Modern twechsler

SCORE: 2 | 40 COMMENTS | 408 VIEWS


twechsler says... #1

libraryjoy and TheVectornaut I would love to hear your thoughts on this one. You both helped me so much with the last deck. Me and my boy Hedron-titan are thankful.

April 30, 2021 3:06 p.m.

libraryjoy says... #2

This is theoretically possible, but it is VERY unlikely that with that set of cards you will get your "god hand" very often. I don't think Jadelight Ranger is a good fit. Yisan also is not a good fit. He would take far too long to tutor your big creatures. What you probably need to do is add more untap creatures besides the Arbor Elves and Voyaging Satyrs (4?), and more enchantment ramp (4?) to get consistency. What you're probably looking for in a tutor is Chord of Calling .

Are you really thinking of dropping that much $$ on a casual deck? If I were you, I would look for maybe one Super Expensive card ($10+) and look for the rest to be high impact cards that are cheaper ($1-5) range. X-cost spells would be good for that kind of ramp deck. I personally like Hydra Broodmaster or Pathrazer of Ulamog , although there are lots of other options. Could you let me know if you have any of the expensive cards?

April 30, 2021 3:23 p.m.

libraryjoy says... #3

Also fair warning, if you do build this deck, you can't be mad if your group starts running a bit of land destruction in the main board ;)

April 30, 2021 3:29 p.m.

twechsler says... #4

Yea I actually do have a few of the expensive ones already that I had in an old bag of cards. I have Karn, nylea, rhonas, and xenagos already. Nykthos, Shrine to Nyx and Finale of Devastation I kinda put in as hopeful cards but probably won't get them unless they miraculously show up for under 10 bucks on eBay. I have done a few playtests of this deck and found that with the 4 Time of Need and 2 Adventure Awaits you can get what you want very quickly. I agree that Yisan is not a good fit and Jadelight ranger could probably be replaced with something better. I just threw it in there to get more lands out but the idea is to kinda stack one land to repeatedly untap. I do like Chord of Calling and Pathrazer of Ulamog a lot though. The only thing is I wanted to have more legendary creatures rather than not so that time of need could have access to more creatures depending on the situation. As far as money goes, we luckily have a local shop by us that sells these cards for far cheaper than the price advertised on this site. The only thing they don't have there are the huge creatures ie Emrakul, the Aeons Torn or Ulamog, the Ceaseless Hunger . Realistically not going to end up with either but the thought of potentially dropping either on turn 3 is just so nice. Since I was planning on this deck being geared towards multiplayer I was thinking of throwing in a Hydra Omnivore and maybe one or two Destiny Spinner to ensure that all of this doesn't get countered as my friend loves to do. Seedborn Muse along with Omnath, Locus of Mana and a Helix Pinnacle would be a pretty cool combo but not entirely necessary. What other untap creatures/ enchantment ramp stuff were you thinking of?

April 30, 2021 3:53 p.m.

libraryjoy says... #5

Wondering about adding Sculptor of Winter and changing to snow lands?, Fertile Ground or Elvish Guidance . I now see a little better what you're doing with Time of Need , so I'll see what I can find in cheaper Legendary bombs. I still don't think Yisan or Kolvori are worth their slot.

April 30, 2021 3:55 p.m.

twechsler says... #6

I like Fertile Ground a bit more just because its cheaper mana cost and Elvish Guidance will likely only have 1 or 2 elves. I will look out for land destruction though haha.

April 30, 2021 4:09 p.m.

libraryjoy says... #8

So maybe one of those above can replace Emrakul. Destiny Spinner is actually great in this deck, and pairs well with Seedborn Muse. Polukranos, World Eater and Silvos, Rogue Elemental also pair well with the muse and are my top picks for this deck. Archetype of Endurance , while not legendary, might also come in handy as a sideboard card for this deck.

April 30, 2021 4:32 p.m.

twechsler says... #9

All of those seem like good options. I have yorvo and I really like Toralf, God of Fury  Flip, Silvos, Rogue Elemental and the two non-legendary ones you put. Myojin of Life's Web almost seems unnecessary just because with the amount of mana generated you can basically layout your whole hand anyways. What do you think about Toski, Bearer of Secrets or Grothama, All-Devouring . Toski doesn't cost much mana and can help replenish cards and Grothama I could basically kill of myself by fighting it to draw a bunch of cards right? Sorry, I'm not too familiar with how fighting works.

April 30, 2021 4:37 p.m.

libraryjoy says... #10

I think you could fight it yourself, although I'm not the best at exact rules, so I would do more research before taking the plunge. Toski would be ok, he has nice indestructible, and the card draw would be nice. Not gonna lie, Toralf would be nuts in this deck. Almost nuts enough to run 2 - Goreclaw would be a good one to drop if you decide on Toralf, because he does give you trample - that you can choose to redirect elsewhere. I agree, Myojin's ability did seem a bit overkill, but an indestructible 8/8 is nothing to sneeze at.

April 30, 2021 4:48 p.m.

twechsler, libraryjoy: Grothama, All-Devouring does indeed allow your own creatures to fight it. Magic cards usually state if an effect that can generally do multiple things is limited to fewer on the card--in the case of fight an example is Apex Altisaur , who states that you may only fight opponent's creatures with it.

If you ever have a sliver of a doubt, TappedOut's Rules Q&A section is always here for you!

April 30, 2021 4:56 p.m.

twechsler says... #12

libraryjoy yea I really do think Toralf is a great suggestion. I'll see if I can grab one or two once I get the other pieces of this deck together. It's hard not to get caught up in the variety of options with all of this mana at my disposal but please let me know if you think of any other gems like that one.

Omniscience_is_life thank you for the clarification :)

April 30, 2021 6:16 p.m.

libraryjoy says... #13

FYI, Grothama and Sylvos are not Modern Legal, so you would need to change your deck type to casual if you want to include them.

April 30, 2021 6:58 p.m.

twechsler says... #14

Yea I just saw that when I included them in the sideboard. I probably still want at least grothma though for the drawing ability. I do like silvos but there's already so many other great creatures that are indestructible so I don't find it as essential. I doubt my friends want to be picky about the modern thing but in any case, I think toski still has similar benefits to grothma. The only thing concerning me now is that if I add grothma, toski, and two toralf I am clueless as to what to get rid of besides emrakul. Only other thing I am thinking is maybe the Adventure Awaits . Still, they can give more options to get the right creatures for a given scenario. The only non legendary creatures are Destiny Spinner , Heroes' Bane , and Seedborn Muse and the untap creature cards.

April 30, 2021 7:28 p.m.

TheVectornaut says... #15

I think Grothama, All-Devouring is needlessly risky anyway. I'd prefer something like Soul of the Harvest or Regal Force as a refill, even if Time of Need can't fetch them. These cards do have the benefit of being big enough to get searched out by one of my favorite green tutors, Fierce Empath . It's much cheaper to buy than Tooth and Nail , Green Sun's Zenith , and Summoner's Pact while being cheaper to cast than Chord of Calling , Primal Command , and Brutalizer Exarch .

I have a casual Primal Surge deck that's relatively similar to what you have here called Maximum Amplitude. From playing with it over the years, some cards that are less budget-friendly but I've had a lot of success with are Vexing Shusher , Garruk Wildspeaker , and good old Primeval Titan . Kessig Wolf Run is also a decent mana sink to win off even your smaller creatures in the late game.

April 30, 2021 7:36 p.m.

twechsler says... #16

Wow those are some insane cards. Fierce Empath has to be in this deck now haha (probably two). Vexing shusher also seems like a great addition. Would you suggest two of those instead of the two destiny spinners? On the one hand Vexing Shusher itself cant be countered and there will always be mana for its ability, but destiny spinner utilizes the enchantments for its ability. Now I'm thinking Toski, Bearer of Secrets Soul of the Harvest two Fierce Empath two Vexing Shusher in exchange for the destiny spinners and a Primal Surge would take this deck to the next level. Same question as I had earlier though which cards do I get rid of to keep it at 60? Once again thank you guys you have really helped me out so much.

April 30, 2021 8:33 p.m.

TheVectornaut says... #17

Whether Vexing Shusher is better than Destiny Spinner or Prowling Serpopard is largely dependent on what cards you need to get past counterspells and how early you expect your opponents to have counters prepared. In a deck with only a single copy of Primal Surge , it was really important for me to stop sorceries from being countered or it'd sort of be game over. I even included Greenwarden of Murasa as a backup plan since the deck really wants to Surge at all costs. Stopping sorcery counters is something only the Shusher can do out of those 3 cards. If, on the other hand, I was mostly concerned with creatures and enchantments being successfully resolved, The Spinner would probably be sufficient while coming with a bonus activated ability. This assumes that you aren't seeing counterspells on turn 2 though. In that case, you'd obviously prefer that the counter-blocker is itself counter-proof.

If you do decide to add Primal Surge , I would try to limit the number of instants and sorceries you have. Having some is totally fine if they're important for the deck, but every additional non-permanent slightly raises the chance that you're spending 10 mana to do nothing on a Surge. Adventure Awaits is definitely the card I'd cut first since it's not even necessary in the world where you're already drawing a lot of cards off of your creatures' abilities. Next, I think I'd scale back the number of enchant land auras. Most decks I've seen running an Arbor Elf package seem to run 4 enchantments at the highest levels of play and about 8 at the casual level. My deck runs 4, but Nykthos, Shrine to Nyx is essentially acting as another 4 for a total of 8. Stacking too many will get you more mana than is necessary and makes it all the more painful if and when your lands get destroyed. Otherwise, it's hard to say what else I'd cut. I don't think that highly of Heroes' Bane when compared to Primordial Hydra here since it requires another card to gift it trample, but even that seems fine for budget. You'll have to let me know how Kiora, Behemoth Beckoner performs if you decide to pick her up. I can see her being a bundled Garruk's Packleader and Kiora's Follower that I could swap Magus of the Candelabra for. I'm always wary of planeswalkers with no + abilities and haven't had the chance to see if she can prove me wrong.

April 30, 2021 11:18 p.m.

twechsler says... #18

TheVectornaut yea I agree that the two Adventure Awaits would be my first choice of things to cut. Originally I only had 4x Overgrowth 4x Utopia Sprawl but was suggested to put more enchantments in there for consistency which is why I added 3x Fertile Ground . Without those 5 cards tho I added two Toralf, God of Fury  Flip Soul of the Harvest and two Fierce Empath . I may switch out soul for toski because I already have one. I was thinking maybe of taking out one time of need for a primal surge to limit the number of sorceries. Also I really like Greenwarden of Murasa so maybe adding one of him instead of emrakul because that was kind of in there as a joke anyways. Only thing that concerns me is that fierce empath doesn't have too many creatures to pull out so maybe ill pick up a Pathrazer of Ulamog for cheap. Also I switched out the two spinners with two Prowling Serpopard because I already have them. Later on if I wanted to get two shushers I feel like they would be better to ensure the enchantments resolve. Unfortunately, my friend does run counterspells cancels, and a whole lot of those kinds of cards. let me know what you think of these changes.

May 1, 2021 11:24 a.m.

TheVectornaut says... #19

Yeah, if you are running Fierce Empath , you do want most of your bombs to be at or above that 6 CMC threshold. For instance, that's why I run Greenwarden of Murasa over the usually far superior Eternal Witness and Cyclops of Eternal Fury over say Urabrask the Hidden or Fires of Yavimaya . Running both the Empath and Time of Need will require careful balancing so you don't end up in situations where you need to find one thing and the tutor you draw isn't the one that can search for it. Hypothetically, you can get around that by just running creatures that satisfy both conditions. It is true though that such creatures will often be quite pricey like the Eldrazi titans and Vorinclex, Voice of Hunger . If you do go the Eldrazi route, Artisan of Kozilek and It That Betrays would be some other guys to keep an eye out for, with one being obviously more budget than the other. As for the appropriate numbers of land untappers and land enchantments, you'll just have to goldfish and hopefully also get some real games in to test what ratio works for you. If there is a lot of enchantment destruction being played early, for example, I think running 12 Overgrowth effects would be more worthwhile. Or if creature removal is more of an issue, working in Hope Tender or Sculptor of Winter could be an option.

May 2, 2021 2:40 a.m.

twechsler says... #20

libraryjoy I was wondering how you would use Toralf, God of Fury  Flip effectively in this deck because its ability only affects non-combat damage. It seems like it may be better to get a cheap eldrazi like Ulamog's Crusher or Artisan of Kozilek . If I do that then Fierce Empath will have more creatures to pull as well. Im just not sure how to use toralf really so if you can explain that would be great. I was also looking at Ruric Thar, the Unbowed . Seems like a good option against a flying counter deck but also fits both time of need and fierce empath.

May 2, 2021 11:05 a.m.

libraryjoy says... #21

Yeah, looks like I misread Toralf. I thought it was excess COMBAT damage. He's definitely a cut in this build. Cheap Eldrazi are fun lol.

May 3, 2021 5:07 p.m.

twechsler says... #22

I seemed to have made the same mistake with the misread. Good thing I didn't drop any money on it before catching it. I was looking at other legendary creatures that cost 6 or more so it would fit both tutors and I landed on Akroma, Angel of Fury and Ruric Thar, the Unbowed . Think these could go really well as I don't have much for flying. Also thinking about Klothys, God of Destiny to deal damage to small creatures at the beginning of games and Planar Portal to be used like Fierce Empath but also able to grab Prowling Serpopard to make sure things resolve or Goreclaw, Terror of Qal Sisma Heroes' Bane Seedborn Muse as they cant be found by the current tutors.

May 3, 2021 8:56 p.m.

twechsler says... #23

Also wondering if elvish piper has a place in this deck or not... let me know.

May 3, 2021 8:57 p.m.

TheVectornaut says... #24

Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.

In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.

May 4, 2021 12:26 a.m.

twechsler says... #25

Etali, Primal Storm is definitely a card I have my eye on. I must have forgotten to add it to the sideboard but its not only legendary but also costs 6 mana. Another card I thought of is Staff of Domination . Please tell me I'm not wrong but with a forest with 2 Overgrowth or whatever else to equal 5 mana, an Arbor Elf and the staff equals infinite mana??? All I would need is one of the non tap activated abilities like heroes bane, rhonas, nylea's, or omnath to be able to either give a creature infinite power and toughness with trample or just draw the whole deck and swing for infinity. Im not sure if this actually works or if this is legal to do (one thing for sure is my friends would never play again), but if this is how it works this really shouldn't be a 3 dollar card.

May 4, 2021 1:37 a.m.

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