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Just a good ol curses deck with everyone's best friend Ghen providing the party tricks. Gently incentivize your friends to attack each other while you quietly amass power in order to swoop in and finish off the game. I do recommend playing this in a big group to avoid quickly becoming a target.

Incentivizing Players

There are 3 different ways to do this throughout the deck, I won't list every card but here are a few examples:

  1. Rewarding attacks by either giving them resources (Curse of Opulence/Mathas, Fiend Seeker) or by making them better targets (Curse of Death's Hold/Curse of Bloodletting).

  2. Dissuading others from attacking you by hurting them (Revenge of Ravens/Blood Reckoning) or charging them for it (Ghostly Prison/Baird, Steward of Argive).

  3. Straight up coercion (Curse of the Nightly Hunt, Bloodthirsty Blade, Xantcha, Sleeper Agent, and the general threat of being cursed)

Keeping Control and Staying in the Game

Unfortunately curses and politics will only get you so far. We'll be finding ways to punish growing boards in the form of cards like Torment of Scarabs or Mythos of Snapdax, with a nice big Ruinous Ultimatum to reset things in your favour. Other handy cards such as Tainted Remedy, Curse of Exhaustion, and Blind Obedience keep your opponents in check by preventing life gain and slowing their pace.

As for what's keeping us going, we luckily find a fantastic enchantment reanimator in our commander, Ghen, Arcanum Weaver. Ghen, among our other enchantment reanimators, will keep things relatively consistent while also giving us the ability to switch things up on the fly. This also means we don't have to worry about what we end up discarding.

Ending opponents and the Game (Hopefully)

So if everything has gone well, how do we end this? Tokens and stacking curses heavily. Daxos the Returned and Court of Grace can provide a sizeable board presence (especially when they're all pumped from Celestial Ancient), then we dig in and let the curses do their work while attacking or defending with our angels/spirits. I don't know what else to say, there's really nothing excessively glorious about this victory. I mean...it's one big long con that ends with the realization that they should have finished you off sooner.

All-in-all I enjoy this deck, whether you're winning by any amount of force, or you're losing but feeding the chaos of the board. The one big con is that some of the support creatures only trigger on cast, when Ghen just shoves the enchants right on the board. I do think that what they lose in the late game, in terms of value, is made up for by the advantages they provide earlier on in order to keep you moving. If there are any suggestions I'd love the feedback!

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95% Casual

Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

30 - 0 Rares

34 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Angel 4/4 W, Enchantment Spirit */* WB, Experience Token, Gold, Spirit 1/1 W, Monarch Emblem, Zombie 2/2 B
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