I wanted to build a deck that was powerful and versatile enough to grind long and interesting games, but not too powerful as to become a nuisance in my various playgroups.

Goals: - Use the graveyard for value, but build the deck such that it's not completely reliant on the graveyard. - Have answers to a wide variety of game states. - The deck can be played across multiple playgroups and power levels. - No infinite combos.

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94% Casual

Competitive