Wolf's Quarry

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wolf's Quarry

Sorcery

Create three 1/1 green Boar creature tokens with “When this creature dies, create a Food token." (A Food token is a colourless artifact with ", , Sacrifice this artifact: You gain 3 life.")

AmoeboidChangeling on Kami & other Spirits

2 years ago

lespaul977 Thank you! Your deck is also cool and seems like lots of fun and Seedborn Muse is a nice Spirit indeed.

These cards appearently weren't good in their own standard environment. I have them from a friend, don't even remember which one of us bought them. I even had to remove some of the Kamigawa Spirits from this deck because they were so bad. But in it's current state, the deck is nice for kitchentable Magic.

The deck has now been modified a bit, but only the lifegain spells. Joyous Respite is an awful card, now it's been removed and replaced by another Life Goes On and another Wolf's Quarry. I'll update the deck eventually. Thank you for the upvote!

Joe_Ken_ on Prossh Token Hell

4 years ago

Probably Domri, City Smasher since it is pretty high cost and dosen’t bring all that much to the table.

Lightning Strike since 3 damage to a target won’t come in handy that often. Abrade is effectively the same but also artifact removal.

Trespasser's Curse is only really good if you are up against another token deck.

Possibility Storm isn’t all that necessary and you don’t want the randomness too often in edh.

Ayula's Influence since triple green can be hard to cast sometimes and discarding cards for 2/2 tokens isn’t all that great.

Wolf's Quarry costs way too much for what it does.

Nissa's Triumph dosen’t really ramp, only guarantees some land drops.

Zhur-Taa Goblin he is an early drop, but dosen't do much beyond like turn 4.

Edh is a marathon for the most part. You want to ramp and get momentum to bring you to the end game and keep yourself in a better position than other players. Getting ramp and removal is necessary to make sure they don’t pull too far ahead of you. I’d check YouTube and EDHrec for other Prosh decks to get some more ideas for your deck.