Voice of Victory

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voice of Victory

Creature — Human Bard

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Your opponents can't cast spells during your turn.

CommanderNeyo on The Ultimate Warriors (Updated)

2 weeks ago

I love Mardu! My favorite deck plays a lot like this one.

Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.

Anywho, here are some of my recommendations:

== ADD ==

Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.

Alesha, Who Smiles at Death and Terra, Herald of Hopefoil if you face a lot of removal.

Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.

Boros Charmfoil for protection.

Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.

Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.

Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.

Shared Animosity, Fiery Emancipation, and City on Fire for buffs.

Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.

33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.

== CUT ==

Here are some cards I recommend cutting:

Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.

Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.

Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.

Anywho, that's a lot, but let me know if any of it was helpful!

capwner on LongLegs

2 months ago

I used to play a Heartless Summoning myr combo deck, and this looks like an actually sweet playable version of that crummy old deck! :D IDK if applicable here but some of the tech I used to play was: Grim Haruspex to draw thru the deck as u went, Spoils of the Vault to YOLO for a combo piece, Infernal Tutor for doubling up on Retrievers, and I actually really liked Necropede and Perilous Myr as defensive cards which could board stall until you hit the Summoning as well as provide removal value post-Summoning. Finally a new card I think would be nice for you is Voice of Victory, just protect your one big spell (curves nice 2->3) + there's a tiny bit of synergy with the mobilize tokens. Great deck Balaam, +'d this earlier but hadn't made it around to commenting!

razelfark on The Blight That Blinds *Updated*

2 months ago

I think if you might want at least 3 copies of Squall as the card is what alot of your cards are synergized around.

Personally I would swap out Suture Priest for Thalia, Guardian of Thraben. The tax on on noncreature spells can disrupt oponents removal and it fits in the 2 drop slot well as an agressive creature for the first strike. Another option I would sugget would be the Voice of Victory as a way to stop opponents from casting during your turn (disabling coutner spells). Tokens Voice make are sadly warriors and not human, so there is some lost synergy, but a solid option non the less.

Maybe swap Blind Obedience for Authority of the Consuls if you want the tap effect. The Authority is nice as a 1 drop meaning you can play it turn 1 and the lifegain does come in handy over needing to spend extra mana for the extort ability which you may not have mana to use if you are tempoing well.

Since you mentioned cutting swords as a possiblity then maybe try Flowering of the White Tree as it pumps all your creatures and adds ward to your legends.

Some 1 cost removal spell options to consider Fatal Push and Seam Rip. The Rip is more sideboard option then main, but they are both solid option to answer early threats while still being able to have a chance to cast other spells in the turn.

Anotehr option to consider for removal would be Sheltered by Ghosts as it provides a little protection for the creature you place it on and provides lifelink to help against other aggro decks.

Personally would cut the Profane Tutor as the card is very slow to use for a creature aggro deck. This card is typically used more in combo control style decks.

Sorry for late response as life got busy. Hope the deck has been working well for you.

Chuubii on "Lets slow this down" – Adeline

4 months ago

Thanks :) I tried running both Grand Abolisher and Voice of Victory, but my meta is such that one felt enough. I haven't tried Myrel, Shield of Argive as she's bit outside of my budget, but she would probably work real well.

Crow_Umbra on "Lets slow this down" – Adeline

4 months ago

Awesome combination of aggro and control, I really like what you've got going here. Have you considered either Voice of Victory and/or Myrel, Shield of Argive at any point? They offer some additional token creation, even though Adeline pumps out plenty on her own, and gives a bit of redundancy with the Grand Abolisher type of protection.

If you wanted to include either of them, I think you could cut a land or two, or some other piece of redundancy that you feel safe dipping on by one.

NV_1980 on Three Pump Chumps

6 months ago

Not sure you want to go this route, but considering you've added enchantments to increase your token generation, would it make sense to add more creatures in here that generate additional tokens too? Adeline, Resplendent Cathar, Brimaz, King of Oreskos, Emmara, Soul of the Accord, Mycoloth and Voice of Victory to name but a few effective ones. Also, the new Elspeth, Storm Slayer seems almost tailor-made for this deck. Granted, she's a bit expensive, but man can she bea powerhouse in here.

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