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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cursed Minotaur
Creature — Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
soul_knightmare on N'Ghathrod, negates, and mills
1 year ago
Yo, looks like you are a little low on ramp and draw. I would cut Cursed Minotaur, Dauthi Horror, Nebelgast Intruder, Phantom Ninja, Thornbow Archer, and Typhoid Rats for Sol Ring, Hostile Negotiations, Arcane Signet, Night's Whisper, Wayfarer's Bauble, and Read the Bones
ChickenBoy13 on
3 years ago
I'm noticing a lot of bad minotaurs.
You should take out Ahn-Crop Invader, Soulreaper of Mogis, Smelt-Ward Minotaur, Ondu Champion, Minotaur Sureshot, Kragma Butcher, Frontline Devastator, Felhide Minotaur, Felhide Brawler, Cursed Minotaur, and Burning-Fist Minotaur for Neheb, the Worthy, Molten Echoes, Deathbellow War Cry, Anaba Spirit Crafter, Didgeridoo, Tahngarth, Talruum Hero, Anaba Ancestor, Gnarled Scarhide, Slaughter-Priest of Mogis, Metallic Mimic, and Flurry of Horns.
All together, this is a nice deck!
squirrelking5797 on Scarab God
5 years ago
Scarab god is my first commander brew too! I'm still working on it but I have a few pointers for yours:
You have many random zombie cards that don't seem to follow a strategy. You have some zombie lords like Undead Warchief which is great, but then you have so many crappy common cards like Cursed Minotaur. They also don't really help with a scarab god strategy. I've focused on two aspects for the scarab god: creating a lot of zombies (aka tokens) and enter the battlefield effects. That way I can bring them back with the scarab god's eternelize ability and have the enter the battlefield effect happen again. Ravenous Chupacabra Is a great choice for that, because you can play it, get it killed, and play it again. And because the scarab god's ability is instant speed you can bring it back on your opponent's turn!
A must-have for a scarab god deck is Grave Titan. This hits every nail on the head: It enters the battlefield effect can be repeated AND it nets you zombies. It's one of the best zombie cards possible.
Get rid of Coffin Purge, that doesn't make any sense for a zombie deck like this. You want cards in the graveyard.
You need more board wipes, as in cards that destroy everything. When you play against 3 other people a board wipe can save the game AND get cards in the graveyard, which you need.
You should really find some cards that can sacrifice other cards to get them into your graveyard. Ghoulcaller Gisa and Grimgrin, Corpse-Born are great for getting cards in your graveyard and getting value from it!
Think of a true way to win the game for this deck. Right now it's get a lot of cards on the battlefield, with no sure-fire way of doing so. If you make a zombie tribal, put cards like Vanquisher's Banner to get value from casting zombies. If you do enter the battlefield effect cards use things that get cards into the graveyard. Get cards that make you discard and/or mill either your opponent or yourself to get value from the graveyard. There are so many good ways to play this commander, just choose one!
My deck that I'm building is right here: What I'm Using RN. It's not great and not done, but it has cards that show what I mean for a deck like this. Good luck!
P.S. Check out EDHREC's suggested cards for the scarab god, maybe you can get some ideas
Triton on Amonkhet Approach of the Zombies
6 years ago
Since your deck is more aggressive, and one of the win conditions is Approach of the Second Sun, Read the Bones can potentially dig you 4 cards deeper to your win condition. Possible cuts are Lay Bare the Heart and possibly a Cursed Minotaur.
Also cycle lands could replace a few basics (Barren Moor and Secluded Steppe).
Hope this helps!
LittleBlueHero on Worthy Minotaurs
6 years ago
So I don't know if this is relevant to your decisions or not but I started with this deck in mind and then tweaked the crap out of it (mostly due to the cards I had on hand) and it turned into a double tribal Zombie Minotaur deck with the intention of providing buffs to Neheb, the Eternal and Cursed Minotaur.
The end result looked nothing like your deck obviously but I just wanted to mention how well The Scorpion God played for me. I don't know your meta but mine was pretty fast at standard showdown this week. I played against Ramunap Red (which blew me out) A black white token and a Naya Dinos deck.
Scorpy was a wonderful play and finisher. Even without focusing on -1/-1 counters his ability was taking out 1 or 2 creatures a turn against these decks that like to run fast creatures and such. In the process he was drawing me mid game fuel that I otherwise would have been topdecking at that point. He's obviously less effective against creatureless or near creatureless control decks but he's easily sided out. I was also able to get him on the board the turn following a Neheb, the Eternal once and the extra mana from neheb ended up helping me wipe her board post combat :)
Scorpy doesn't fit everywhere but he is great mid/late game fuel against decks running weenies. Something you can't get a lot of in rakdos colors.
IdleRed on zombies
6 years ago
Fun deck! You seem really aggressive, so I would take out expensive cards like Gravedigger, Liliana's Mastery, and Liliana, Death's Majesty in favor of some cheaper threats like additional Cursed Minotaur and Desiccated Naga. It will probably help you run smoother, as you'll more often be able to curve out properly. Also, if your curve becomes that low, you can probably cut the 23rd Swamp for an extra Skulduggery as well. Good luck!
poopiepoopiepants1 on An Eternal Army
6 years ago
I love the deck and the theme.. ZOMBIES!!!
However, I feel as if some cards that I found are quite sub-par like Sparring Mummy and maybe even the Cursed Minotaur have crept themselves into the deck leaving the great cards like Wayward Servant and Lord of the Accursed feeling left out (you only have 2 copies of each).
I would recommend taking out the two Sparring Mummys for 2 more Wayward Servant and the 2 Cursed Minotaur for 2 more Lord of the Accursed.
Also, I feel like your deck has pretty low mana costs as a whole (your average CMC is 2.83), so I would recommend taking out maybe 1 or 2 for maybe some Liliana's Mastery - I personally love this card :)
Dread Wanderer is a very strong card. I would replace the 4 Khenra Eternal's for 4 of those guys. I just think they are much better.
See how that runs.
Other cards you might want to take a closer look at are:
Binding Mummy - the tap is very nice.
Fatal Push - LIKE THE BEST BLACK REMOVAL <3. These are quite pricey, however, so maybe even Never / Return.
More Ammit Eternals - I think they are quite sweet.
Also, maybe check out if there is some card draw, but otherwise +1!
Argy on Babby's First Zombie Deck
6 years ago
Minihorror227 the deck already has Spellweaver Eternal in it.
I agree with the advice to cut back on the 3 drops, so suggesting Cursed Minotaur probably isn't going to help, unless you explain what to take out for it.