Creature — Serpent
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Striped Riverwinder Discussion
8 months ago
Well for starters, assuming you don't have problems with mana fixing because of your mana base, I would drop the landcycling creatures you have plus the Wurm for another copy of Horror of the Broken Lands and 2 copies of the Titanoth so you have a playset of both, and then add Architects of Will as it can be useful after you used Living End to control your enemy's draws for the next 3 turns, giving you a better chance to pull off uncontested attacks. Also, if you can use Blue on your non-budget version, Curator of Mysteries and Striped Riverwinder might also help you achieve victory
9 months ago
Good morning Musasaki!
Here are some suggestions:
- Remove Temple of the False God and add Evolving Wilds and Terramorphic Expanse (Brings card total to 101, we'll fix that!)
- Remove Dimir Keyrune (See? Fixed the card total!)
- Cut River Serpent, it doesn't seem too helpful in the deck except for may the cycling... but we can add Windfall, Phyrexian Arena, and Brainstorm for card draw. (Card Count 102..?)
- Striped Riverwinder can go away (101 Cards)
- Never / Return seems unnecessary... back to 100
- Treasure Cruise sound awfully expensive in the CMC to keep (99 cards)
- Telling Time can be removed because we added card draw elsewhere (98!)
- Adding an alternate way to win... Revel in Riches and Pitiless Plunderer get some treasure. (100!)
1 year ago
Atemsis is very neat. I like the way you organized your list.
You might consider these cards: Coalition Relic (can get Atemsis out on turn 4), Urza's Incubator , Muddle the Mixture (finds either piece of dramatic scepter), Spellseeker (finds Muddle), Rush of Knowledge , Assert Authority , Thoughtcast , Concentrate , Vedalken Mastermind , AEthersnipe , River Serpent , Lay Claim , Striped Riverwinder , Floodwaters , Windcaller Aven , New Perspectives
1 year ago
Altoman, there are good points in your input. Firstly, yes, it intends to be not necessarily a control strategy, but a midrangey strategy. That's the reason I'm packing Rotting Rats instead of Stinkweed Imp , along with removal. I know ub and br reanimator are somewhat established archetypes, but that's not what I'm trying to achieve, I've played turbo exhume on RB and Ub Reanimator with Striped Riverwinder for a while and got bored of them. The concept of this new intent is to play WB since is the only color combination which allows you to play more than four reanimation spells in your deck, even up to 16 if you feel like doing it, and that's the very reason I wouldn't like to move from white (although I could think about splashing a third color as the professor did on his Mardu Reanimator deck https://youtu.be/Pun-et4nIP0).
That said, I agree I might need either some protection for the reanimated creatures, a faster deck, or (IMO) even more reanimation spells. On protection, I can stay on white and pack a couple Benevolent Bodyguard s, Standard Bearer s, Apostle's Blessing , Emerge Unscathed , or hand interaction as Duress .
Ulamog's crusher is no Emrakul, but is probably the best reanimation target on pauper right now, and it can win you a game on its own on early turns (mid to late game is more difficult, depending on what you're facing), and that's why is the founding concept of the turbo RB variant. I could very well pack 1/2 copies of Dragon Breath which are proven to steal a couple games every now and then (but for any decks playing unsummon, assuming you win g1, they still only have to leave 1 Mana open to ruin your plans).
What I was thinking about is playing more resilient biggies as Walker of the Grove , Striped Riverwinder , or anything with hexproof, shroud, regeneration or with an interesting ETB/leave the battlefield effect. I'll probably keep crusher, because of his raw power is worth it, then probably cut some stuff like horror of the broken lands, nightstalker, and cycling creatures for either more symmetrical discard, hand filtering\drawing ( Night's Whisper , Dusk Legion Zealot and friends come to mind) or hand disruption along with the aforementioned resilient critters. I believe V 2.0 might have something of that. What do you think?
1 year ago
2 years ago
I play Soulflayer in a Hollow One shell, Power 4 is Ferocious, here are some general thoughts on Soulflayer. Ideally you want double strike, hexproof, indestructible, lifelink and flying obviously that number of keywords is a big ask, most of the time I'd settle for double strike, lifelink and flying, which puts Soulflayer in the answer this or die bracket. A nice way to deliver lifelink and flying is Chancellor of the Dross , your not going to play this card, but it has a minor upside if it's in your opening hand. Double strike is off colour for blue / black, but Crypt Champion is a decent option for delivering it. Indestructible I'd suggest Bontu the Glorified over Erebos, God of the Dead, it's a shame menace wasn't a keyword when Soulflayer was printed. Hexproof would be easy enough to enable with Striped Riverwinder . So that covers the keywords.
Your enablers; Returned Reveler, is nowhere near as good as Stitcher's Supplier which triggers when it enters play and when it dies. Magus of the Bazaar gives you more control over what goes to your graveyard than Armored Skaab. Lastly I'm not sure what Nykthos, Shrine to Nyx is doing in this deck, you don't really have a devotion sub-theme... Hope this helps, good luck brewing your deck.
2 years ago
your deck kinda vanished for a bit when I was first writing this comment, there was a bit more depth in when I first typed this out, but me more tired now than before lol.
Now maindecking Duress would be rather good vs tier 1 lists outside of humans.
Bojuka Bog is rather good as a means to graveyard hate for a deck that still wants access to it's graveyard for delve.
Spreading Seas is about the only land hate spell that's viable to fight tron and other decks with strong lands at common.
Peek could be an interesting option vs opt, the information of your opponent's hand could be vastly more important than a scry 1.
Logic Knot is rather good of a counterspell with a delve theme.
Hieroglyphic Illumination a pretty good card advantage spell used by usually w/u control, early game it fuels delve, late game you can gain card advantage at instant speed.
2 years ago
This looks loads of fun, but you might be playing it at the wrong time. It's almost guaranteed that your opponent has graveyard hate, given decks which use; Stinkweed Imp , Bloodghast , Living End , Vengevine , Hooting Mandrills , Arclight Phoenix , Flamewake Phoenix , Bedlam Reveler , Striped Riverwinder and more all exist.
Rest in Peace and Leyline of the Void are the big hate cards, but Nihil Spellbomb , Relic of Progenitus , Tormod's Crypt or Ravenous Trap are all options people use too. Basically the graveyard is being hated on...
You might be better playing like the spirits aggro list with; Supreme Phantom Selfless Spirit and Spell Queller and switch to the Mortal Combat / Iname, Death Aspect plan from the sideboard, if you did that I'd also stick Nether Traitor in for either, free hits or removal bait. On its own Nether Traitor won't warrant the grave hate so hopefully your opponent sides it out. Hope this helps, good luck brewing your deck.