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1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Lord Skitter, Sewer King
Legendary Creature — Rat Noble
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
HeavenlyAxe on
9 months ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
Quicksilver2785 on Toes in Jams
1 year ago
I know you are going more budget with this but figured I could suggest a few Rats or cards that help a chosen creature type: Ashcoat of the Shadow Swarm, Lord Skitter, Sewer King, Ratcatcher, Karumonix, the Rat King, Twisted Sewer-Witch, Skemfar Shadowsage, Kindred Dominance, Haunting Voyage, Crippling Fear, Aphetto Dredging.
rwn1971 on Buttercup: Princess Bride
1 year ago
The only synergy Elas il-Kor, Sadistic Pilgrim would have is with Lord Skitter, Sewer King and Pack Rat and possible we could have Spark Double come in as 2nd Skitter than use use Brion Stoutarm to rat tokens . Of course we have Hornet Nest on top of that.
Darb_the_Bard on Buttercup: Princess Bride
1 year ago
I don't think I'm interested in Jhoira's Familiar in this deck. If you reliably cast two historic spells each turn, then it's essentially Sisay's Ring as it is providing you with two generic mana. If you reliably cast three spells each turn, then it's Thran Dynamo. I suppose it has some upside being a creature with flying, but it also has some downsides since it can't help us cast our non-historic spells. It's good in a deck where you can reliably cast two or more historic spells in a turn, especially in artifact decks where you can combine it with other similar effects and start casting artifacts for zero mana. In this deck, however, I think we are only occasionally casting more than one spell per turn. I think we are normally tutoring with Buttercup and hopefully casting one additional spell. If I decide I want another ramp piece, then I either want to bring back Deathbloom Gardener for the deathtouch synergies or another 2-mana ramp piece that can produce multiple colors. Something like a Fellwar Stone would be one of my next considerations.
Jhoira, Weatherlight Captain on the other hand would be a very good fit. It's another legendary with two colors, so it pumps Buttercup's power by 2. And more card draw is always good. My budget-minded side wants to swap this card in and take out Reki as that would save me at least $5.00. But the deck builder inside me never wants to cut card draw and knows there are weaker cards I could remove. It's a dilemma...
At this point the weakest non-Princess Bride card is Lord Skitter, Sewer King which is only included for the flavor of buffing our Rodents of Unusual Size (Pack Rat). And, yes, I absolutely plan to tutor for Lord Skitter if I draw the Rodents, even though it will never be the smartest move if my goal is to win. The ultimate goal, of course, is to have fun with Princess Bride cards, although I am trying to win some games along the way. So it's a balance between optimizing the deck for power while still "optimizing" for flavor.
All that to say I believe Jhoira deserves a slot but I'm struggling to decide what to remove! Any suggestions are welcome. Perhaps something will come to me after more playtesting...
Icbrgr on Wilds of Eldraine Pre-Release
1 year ago
wow your pool sounds way better than mine... The only knight i remember in my deck was Knight of Doves and I just found him both incredibly underwhelming and annoying because he was in all of my hands I kept that night lol... but Edgewall Pack was also kina an all-star for me.
I definitely lost to Lord Skitter, Sewer King at some point that night... I just didnt draw into my "removal" spells in time and i was overwhelmed... the rat token deck seemed fun; did your son think so?
Gidgetimer on Wilds of Eldraine Pre-Release
1 year ago
So, my prerelease went pretty similar to yours. I also played Boros aggro and placed third out of 17. I also found Hopeful Vigil to be nice, though I didn't get the land. I was more on a Knights and rats plan with Intangible Virtue, Ratcatcher Trainee, and Imodane's Recruiter. Twisted Fealty did some work as well and I really like the role tokens.
My son opened 4 Voracious Vermin, Twisted Sewer-Witch, and Lord Skitter, Sewer King. So his deck kinda built itself. The only real decision with his pool was what color to splash 7 cards of because black was pretty deep but not quite deep enough to go mono.
debuf on infinite rats
1 year ago
I just found some perhaps good cards: Warehouse Tabby, Myrkul's Invoker, Lord Skitter, Sewer King.
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