Proteus Machine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Proteus Machine

Artifact Creature — Shapeshifter

Morph (0) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.)

CamraMaan on Interaction between Yedora, Grave Gardener …

1 year ago

And Temur Charger does the same at Proteus Machine, going infinite for free, not to mention giving all your creatures trample. Wow... Good times!

CamraMaan on Interaction between Yedora, Grave Gardener …

1 year ago

Whoa....... Proteus Machine with Yedora, Grave Gardener and any reusable free or 1cc sac outlet go infinite too easily (can't wait to pair it with Evolutionary Leap, just to keep things fun and not a quite so boring combo)...... this was kind of a fun commander to scheme up around, but now adding morph into the picture is pretty nuts! I was already making it kinda controlly, but now I have access to a lot more gems to include in that respect! Thanks again!

Blargatron on Forest Tribal, LoL

1 year ago

How does Proteus Machine go infinite with Yedora, Grave Gardener ? doesn't it loose its morph abilities when it becomes a land?

cattleslayer on The Last Race Bender

2 years ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

paulcalypse on

3 years ago

My suggestion is to up the card advantage engines that synergize with Yedora's ability. Evolutionary Leap is fantastic if you are able to turn all your Forests into creatures while Yedora is on the table. In my own build, I all but abandoned the fungus and saproling route aside from the Sporemound combo. Focus on a tribe like elves that can really speed up your board development. Treefolk on the higher end CMC are pretty good because Yedora is a treefolk, which will trigger their abilities. The best card, by far, is Proteus Machine because you can sac it and then flip it over for free once it comes back as a forest. That's infinite triggers for any sacrifice outlet that requires one green mana to activate, let alone free sac outlets like Ashnod's Altar .

hfvalenz on Vanilla Elves

3 years ago

Have you considered replacing Imperious Perfect with Proteus Machine?

asd874 on Atla Palani, the Easter Bunny

4 years ago

i like the idea of this and the way it is built haveing 1 egg and a sac outlet can lead to a win unless you hit guide with no egg in grave or kiki with no extra egg to clone.

Some ideas

More sac outlets: Martyr's Cause | Fanatical Devotion | Spawning Pit

Tutors: Gamble | Worldly Tutor can find protean hulk to the top of the deck before you combo | Enlightened Tutor find sac outlet or other fun stuff

Protection: Conqueror's Flail | Veil of Summer | Autumn's Veil | Silence these will let you stop people from messing with you for the turn you try to win

Ramp: because you dont wana run non eggs so you can turn throw the deck faster artifacts are the way to go. other then the normal Mana Crypt | Mana Vault you can run the talismans and signets exp. Talisman of Conviction | Rakdos Signet

Stuff look at

not a fan of Proteus Machine because hes not a egg unless you flip him so he could end the chain of eggs when trying to combo

Nesting Dragon has the same problem as proteus machine but for a tribal deck it is really nice value

i would want to cut all the eggs that cost more than 3 other than Irregular Cohort and Summoner's Egg as they make a 2nd egg or can put part of the combo into play if you draw it

i feel this could be a good cedh deck but you would have to remove all of the tribal stuff and go for a quick win with any sac outlet + commander + egg i dont think you would even need Thornbite Staff if you build the deck this way

holymanox on Animar's Traps

6 years ago

Thanks for the input!

I am indeed working with a budget. trying to keep it close to $100

When I put this deck together originally, I had Akroma, Angel of Fury, but it burns all of the red I have and it's really just 6 unblockable (give it protection from color) and that, by itself, is not good in my meta.

Since I already play morphs for free with Animar, and their effects are flip costs, not enter costs, so I don't need Dermoplasm

Thousand Winds is a cool card, but my meta likes to ramp until someone can one-shot, so people just don't swing, and I have been considering Dwarven Blastminer for a while.

Ooo I like Qarsi Deceiver, and I took out Jeering Instigator for the same reason I took out Thousand Winds. If I swing early, people get angry and I die.

Proteus Machine is a cool card to bluff with, but as this is a morph deck, pretty much everything is a bluff already lol

Honestly, I just put in Myr Superion because I loved the work-around with Animar, but I do want a large colorless creature. Darksteel Colossus Is cheaper and less scary. Won't paint a huge target on my back.

I'm still unclear on what Rogue's Passage will do, besides let an infinite Animar through, which I already do with changing the protection color anyway...

You're right about Ophidian. I've been adding better card draw recently.

Thank you so much for the input! This deck is my pride and joy, and it's so much fun to play.

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