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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dark Ritual
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Kjacobson6800 on
Kick off the Riot
1 week ago
Cool build. I love The Lord of Riots. only thing I would really suggest is to add some more mana-rocks. Fellowar stone is pretty solid for the money, especially in multiplayer... Other thoughts---Maybe a Jeska's Will or Dark Ritual ? A couple more signets or talismans? I really like Lotus Petal in any deck and almost always have a couple tutors and boardwipes in the mix. Gamble is super affordable. And considering Rakdos makes your creatures cost less, I could see a rather Jank Wildfire working in here. Cheaper than Damnation . It could potentially clear the board and slow the rest of the table down significantly if you already have your Commander in play. That being said, this is a solid deck for the price and Jund. Nice build!!
legendofa on
12 land grist
1 week ago
Bookrook I might be missing something. What's the typical line of play for the first couple of turns? My thought is that Land Grant into Haunted Mire or whatever, the Swamp Forest of your choice, into turn 2 land + Dark Ritual gets the Grist mill rolling a turn sooner. Would this work?
legendofa on
12 land grist
1 week ago
Land Grant can pull out a Forest to help cast Grist early, and Dark Ritual charges your mana for a turn. I don't know what the critical mass of Insects is to keep Grist rolling hard--maybe you can cut one or two?
leovolt884_ on
Dead Metal II: Rage
1 week ago
You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhume like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhume
if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.
Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.
Profet93 on
Obby’s Mono Black Landstorm
3 weeks ago
I'm glad the snow swamps helped and yeah, I misread the panharmonicron after I posted it, oops.
Regarding black ramp, Dark Ritual is a solid card. I typically don't like one use ramp spells but if a deck has enough draw, that drawback is usually mitigated by the tempo and/or value they achieve. Black isn't crazy for ramp, most of it is saccing creatures but that's not what this deck does. As such, colorless options like mind stone, Arcane Signet, and Jet Medallion
Shizo, Death's Storehouse - Evasions
Deserted Temple - Untap coffers or lake of dead and can act as a political tool.
Cut Consideration --> Scrib Nibblers - Can mess with topdeck tutors, maybe mess with opposing land source, maybe help them get a good card. Lifegain is nice but not needed. It's landfall ability isn't impactful enough IMO.
DadHumanPraetor on
Simping for an Emo Girl [Ayara]
1 month ago
Profet93 Thanks for the response-
I think Cabal stronghold was better when I built the deck, games went to T10 pretty frequently. Now the meta is faster and I dont get 5 basics in play as much anymore. Nykthos is a great card, I have considered buying one for this deck many times, I really should pick one up.
I don’t really love mind stone here because if I play it t2 is doesn’t do anything t3 because I have to tap all my lands for ayara. Same happens with Fellwar, although sometimes it taps for black. I could put Chrome Mox in but I don’t like the card disadvantage. Same with Dark Ritual but I have considered them.
Feed the swarm is in there already.
Mox Amber has been pretty good. I’m not married to it though, I could see swapping it for something else.
I just want consistency and value
Necramus on
Zombies Ate My Neighbors (Zul Ashur)
2 months ago
Goldberserkerdragon that specific example:
I go first.
t1: Swamp + Gravecrawler
t2: Swamp, Stitcher's Supplier, Sol Ring
t3: Swamp, Bontu's Monument + Dark Ritual + Warren Soultrader
No one actually got a t4, and I was the only one that got a t3. Turn 1 was mostly mana rocks or playing value tap lands, like the Surveil lands. Turn 2 was people mostly playing their ramp. The blue guy in the pod did hold up counter magic but funnily used it to stop the guy that played right after him to squash his Mana Vault. So, I shot my shot and no one had an answer. Like I said, people don't really see tribal zombies and think, "Oh, I should hold up interaction so they don't win on t3 or t4." That's part of the benefit :)
The pod was me, Urza, Lord High Artificer, Sigarda, Font of Blessings and Godo, Bandit Warlord.
ChaosJester on Lotus Petal vs. Chrome Mox
2 months ago
As the title says, I am interested in the opinion of the Legacy Community on both cards, which are inherently different:
Lotus Petal does does not require to exile a hand card but has to be sacrificed. The Chrome Mox on the other hand, is permanently on the field but comes with the cost to exile a hand card. Which of those cards would you play in an 8-Rack Deck, in addition to Dark Ritual to increase the Tempo?