
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Burglar Rat
Creature — Rat
When this enters, each opponent discards a card.
TheVectornaut on
Tergrid - making cuts
7 months ago
You say you're going for more sacrifice than discard but the current list feels very much the opposite to me. If you are serious about wanting to make the deck more casual friendly, cutting all of the cards that exclusively care about discard does seem like the easy way to get down to 100. Having cards that do both like Rankle's Prank will probably be more palatable, even if the outcome is actually even more lopsided. As an aside in the event you do keep some discard spells, you'll be better off paying a little extra for the multiplayer focused options like Delirium Skeins vs. something targeted like Duress. Obviously, if you want to do a lot of 1v1, that evaluation changes. I like the idea of focusing on a sacrifice shell with all of Grave Pact, Dictate of Erebos, and Butcher of Malakir to ding opponents while you're sac looping your own creatures with various reanimator tools. Cards like Hell's Caretaker or Whisper, Blood Liturgist are favorites of mine since you can easily convert your chumps into discarded bombs or re-trigger ETB and death triggers. You have a ton of cheap Fleshbag Marauder-type cards and that's the real reason I'd recommend this angle. If you stick with at least some of the discard package, you can run plenty of Burglar Rat and Virus Beetle 1/1s to take advantage of Shirei, Shizo's Caretaker which is also conveniently good with Valgavoth's Faithful and other potential synergy pieces like Viscera Seer, Blood Artist or Zulaport Cutthroat.
I'll also list some other cards I'd consider cutting, regardless of the focus on discard or sacrifice. Crypt Ghast feels excessive here since by the time you can play it and untap on the following turn, there's currently only two cards that you wouldn't be able to cast anyway. Since I'm also recommending the cut of All is Dust anyway for being too symmetrical of a wipe for its high cost, I don't know that you'll need all that mana very often. The obvious counterpoint here are the x spells, but I'd urge caution on keeping too many of those too. Unless you're ending the game with a final enormous Torment of Hailfire, these types of effects can fall squarely under the "feels bad" category, or at least that's my experience. If you do want to keep them as wincons, you probably want even more cards like Ghast to improve consistency in reaching that goal. For somewhat similar reasons, I'd also consider cutting Dark Ritual
and Culling the Weak. Turbo-ing out your oppressive commander is exactly the kind of play pattern that earned the recent commander bans their new status. If the other players at the table feel like they have time to prepare potential answers to Tergrid, I think people will be much happier to play with you. And if you feel you need more mana and a way to sac guys you want in the yard, Ashnod's Altar and Phyrexian Altar are always an option. In terms of draw, I like engines that play off your deck's existing themes like Waste Not, Geth's Grimoire, Grim Haruspex, Harvester of Souls, etc. as opposed to once a turn effects like Dark Confidant or Phyrexian Arena. They may not always be more efficient but they're certainly more interesting. Necrodominance is an option I'd be careful with though since it has some anti-synergy with self-reanimator strategies. I like the idea of Deathgreeter to recoup some of the life loss from symmetrical pox effects and to benefit from mass sacrifice. I just think some of the previously mentioned options at two mana do the job better. Similarly, I feel that Osseous Sticktwister will accomplish less than some similar cards in the deck since your opponents are free to choose the life loss in a format that offers them plenty of life to spare. If you were going for a more explicit life drain strategy, I think the card could pair nicely with other 8rack staples. Unstoppable Slasher is another card that is only good if you're focused on dropping life totals quickly, and with no obvious ways to guarantee the damage gets through, I don't see this guy as being too impactful. The final card I'll mention is Mithril Coat. It makes sense on paper to protect your commander when you know it's going to get targeted. However, Tergrid is so feared at many tables that she's likely to get targeted and removed before you even have the spare mana to equip her. For this reason, I'd prioritize cheaper protection like Boots/Greaves. You could even try one of the many instants and auras that offer a one-time reanimation effect since those will also protect against your own sacrifice effects where equipment will not.
BirdieGirlie on
Black Parmesan
1 year ago
This is a very, very intriguing start of a decklist!!!! I was just looking at another deck that had the enchantment Skybind - I think it would be fascinating to do a black/white deck combining some of these very powerful ETB effects with the flicker effect of that card, multiplied by Panharmonicon!!!!
Just some random black, white, or black/white cards I think might have good ETB effects for this concept:
Company Commander (I mainly play big casual multi-person games so this suggestion is with that in mind!)
I'd make a list of all the cheap enchantments I think might work for this too, but I see I am already going overboard.
Tbh I am a fairly new player and very new to deckbuilding but thought I'd drop you a line!!!
stwnrpwnr on
Look Mom, No Hands!
2 years ago
Thanks for the suggestions, they're awesome! I wish I could use Tergrid, God of Fright Flip but it's banned in the league. I'm going to mull over these cards and figure out what changes I want to make. I'm definitely adding Burglar Rat. I cant believe I missed that one in my search for discard triggers.
thefiresoflurve on
Look Mom, No Hands!
2 years ago
Hey there!
Rogue's Passage is a good, cheap staple for decks looking to win via commander damage.
Kaya's Ghostform is awesome for providing basically an extra life to dodge removal.
I'd look at replacing some single-use, low impact discard like Mind Rot with some better stuff that affects multiple opponents like Syphon Mind.
Burglar Rat is a straight upgrade to Corrupt Court Official.
Tergrid, God of Fright Flip is on the expensive side for the budget, but so, so good. Similarly, The Haunt of Hightower would be really good as a "backup commander".
Heartless Pillage can be replaced with Unnerve
Ill-Gotten Gains might be a good card to help pump your commander's power quickly.
Hope that helps, happy building!
Kret on
Blackness EDH
2 years ago
Hello from a covert discard enjoyer. My suggestion is that the discard itself won't win you the game and If I were you I'd cut some discard spells that target only a single player like Duress or Invoke Despair because they are quite inefficient in a 4 player game as well as some discard spells that only discard one card like Burglar Rat because again they are quite inefficient. Bad Deal isn't what you want to be doing for 6 mana. Instead, I'd add Painful Quandary because it has a static effect and in a low resource environment your opponents will have to start paying 5 life to do anything and that feels really miserable. Discard goes well with reanimation, I'd add all 3 versions of Animate Dead -> Dance of the Dead and Necromancy. Unfortunately discard players often get focused by the table so I like to add something like Gray Merchant of Asphodel to keep life total high. Consider also Bone Miser, Soul Shatter, Sign in Blood, Rankle, Master of Pranks, Bottomless Pit, all versions of Plaguecrafter, Asylum Visitor and Containment Construct. In general I'd prioritise static discard effects (like discard one card every upkeep etc) over single dicard effects.
aholder7 on
Assailing Archeology
2 years ago
I like the feel of this deck and it seems fun but I have some questions and comments.
First, is green bringing enough to the table? you are playing 8 green cards if you count the backside of the flip land. They are also cheaper cards which means you would need to assure having access to green early consistently. You are devoting more than just a small splash to it, but all you are getting out of it really is some minor ramp. something like Mind Stone or Talisman of Dominance would probably serve you better. without delerium, traverse could be replaced by a basic. With delerium its a great card but in order to do that you need to get all 4 of your types (Land, Sorcery, Artifact and Creature) into the grave. Artifact and Creature are fairly easy but with as few fetches as you are playing you need to have already gotten a Cathartic Reunion or similar off before you have a consistent chance at delerium.
second i think you need a bit more interaction. you have Bone Shards which is a nice way to also get cards in grave. but as a 3 of, you aren't going to be able to respond to many things. I'd suggest throwing in Lightning Bolts but there are a number of cheap removal options like Disintegrate or Go for the Throat if you prefer those.
I think Jaxis, the Troublemaker is one of your best cards here. 3 mana with no warning to drop a leveler or combustion. if you can keep him around you can provide value by continuing to drop threats.
I don't see you hard casting most of your larger threats so Chainer, Nightmare Adept seems like they'd only be able to be a discard outlet and you have plenty of those.
it sounds like you are enjoying Void Maw so i'll skip commentary on it.
overall i think you lack early game presence or a way to stabilize if you manage your way through it. This is especially true if you are using Bone Shards as a way to get value out of unearth targets instead of putting targets in the grave. some basic cards like Yarok's Fenlurker/Burglar Rat/Dusk Legion Zealot can be a blocker and manage resources a bit.
I also don't think your tutors are entirely required with threats and filtering.
tl;dr
-1 chainer
-3 solemn
-4 rampant growth
-2 traverse
-2 profane tutor
+2 Jaxis
+1 combustible
+4 Mind Stone
+2 Sundering Titan as a scarier unearth target.
+3 Terminate
Last_Laugh on Which non-partner commanders would you …
3 years ago
To elaborate on my Marchesa + Reyhan, I picture stuff like Verdurous Gearhulk allowing me to abuse any 3 etb/death triggers and itself on EVERY turn instead of once per round. Stuff like Gray Merchant of Asphodel and Kokusho, the Evening Star for life drain, Burglar Rat and Elvish Doomsayer for discard, Grim Haruspex for draw, and god knows what else I could come up with in sans white. That'd be a fun deck to brew...
Last_Laugh on Looking for a good card …
3 years ago
Elvish Doomsayer, Noxious Toad (oracle text is each opponent), Burglar Rat, Elderfang Disciple, and Liliana's Specter are all 2-3 drops that put in their work already or do when they die.
Have (1) | reikitavi |
Want (0) |