Boros Charm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Boros Charm

Instant

Choose one —

  • This deals 4 damage to target player or planeswalker.
  • Permanents you control are indestructible this turn. (Damage and effects that say "destroy" don't destroy this.)
  • Target creature gains double strike until end of turn.

Doombeard1984 on The First Skep

6 days ago

Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.

I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?

Creatures:

Non-Creature spells:

So these I am less sure on what to remove, but will give some explanation as to why I think they may help:

  • Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
  • Boros Charmfoil - You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charmfoil is the classic "go-to" for making your board indestructible, all for the low price of .
  • Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
  • Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
  • Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
  • Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charmfoil or a Sliver Hivelord.

Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)

indieinside on Swing Out (Again)

3 weeks ago

AdamsDecent

Sorry for turning your deck list into an unrelated thread discussion. I'd just never seen the site before. Seemed suspect. My apologies.

On to the deck. 1+ from me for sure.

Sunforger could be a free tutor-cast for Boros Charmfoil during Combat after declaring no blocker by opponent.

indieinside on Gisela, Blade of Win

3 weeks ago

Such a great Commander. Way back in the way back, my playgroup made me change to something else even though my entire deck synergized around her. I still have it. Probably mostly because mine had tons of land destruction in it.

Malignus runs well with her.

I would be cool to run Sunforger to instant speed free tutor your Boros Charmfoil.

indieinside on Oneshot POV - Brion's Big Boi

3 weeks ago

Since you are playing Sunforger I would consider Boros Charmfoil using it as a damage doubler with the unequip effect from Sunforger during combat.

Worrad75 on Pia-tiful Impulse Control

1 month ago

The deck has been through quite a few iterations. Here are the changes at a macro level:

Interaction

Get Lost: flexible, cheap removal. Maps aren't so bad to gve because we're going FAST.

Case of the Gateway Express: getting a free anthem stapled to a Doom Blade is great. Sorcery speed is a downside but well worth it

Requisition Raid: Same as the Case above, but for artifacts + enchantments. Super nice that there's only 1 pip in the cost (Commander Liara Portyr can let us cast this from exile with all 3 modes for a single white mana!)

Damage

Delney, Streetwise Lookout, Mondrak, Glory Dominus, Stridehangar Automaton: Double tokens = good. Delney has overlapping synergy with a few notable cards (Professional Face-Breaker and Grenzo, Havoc Raiser chief amoung them) and is essentially exactly what we wanted from Cursed Mirror in the initial build but WAY better. The new build has a greater diversity of tokens as well, so Mondrak isnt just here to 2x Pia. Automaton doubling Pia AND triggering off of other artifact tokens is incredible (more on that below).

Illustrious Wanderglyph, Charismatic Conqueror, Dollmaker's Shop / Porcelain Gallery: token diversity is important to this deck; it helps take heat off of our commander (who previously was the only thing producing a meaningful boardstate), and offers us another way to make tokens if our exile plan isn't fully getting off the ground. Wanderglyph buffs our thopters and the Shop tokens (both have incredible synergy with Stridehangar Automaton), Conqueror's tokens give us a bit of much needed lifegain (and synergize with the newly added Case of the Gateway Express), but the biggest add here is the Shop: measly 2 mana investment up front for some free chump blockers/Impact Tremorsfoil triggers, and a MASSIVE threat whenever you have 6 mana for the Gallery. Its comically easy to attack with a handful of thopters and have EACH of them hit for 10+ damage, especially because on attack the 3 tokens you get essentially give +3/+3. thats a free Skyhunter Strike Force every turn!

Unstable Amulet, Warleader's Call: Impact Tremorsfoil is already a fantastic card that we run. Amulet is essentially a Tremors that also draws us a card and gives us a body thanks to Pia. Warleader's Call is a Tremors stapled to a Glorious Anthem. The passive burn damage with continue until morale improves!

Cards

Connecting the Dots: This seemingly innocuous card is an example of 'layering' at its finest. This deck's ability to build a boardstate is impressive, but it isn't the best at protecting it (using impulse draw as your primary advantage engine makes cards like the now-removed Boros Charmfoil worse than they normally are, as you usually can't use them at the perfect time, and your opponents will see it coming). On top of that, you are usually "spending" the cards in your hand to exile cards from your deck; its not uncommon for this deck to impulse draw 3+ cards a turn while also only having <=3 cards actually in hand. Similar to Skullclamp, CtD allows you to convert your boardstate back into card advantage, but this time its 'delayed' and doesn't require continuous mana investment or for you to get rid of your creatures. Its not uncommon to swing out after playing this, get board-wiped on someone else's turn, only to crack this right before you untap and essentially draw 10+ cards to rebuild with. Low initial mana investment for a huge upside swing that refills the only resource we often get low on; cards in our actual hand.

legendofa on brits 60 red white deck

3 months ago

Building off what Gwyrddu said, you want to keep to the minimum number of cards allowed. For a 60-card format, aim to get your deck down to 60 cards. The way to think about it is that each card over the minimum is a card that's not the best for what your deck wants to do. If you have a 60-card deck, then each of those sixty cards are the best available option for your deck. If you have 65 cards, then that's five cards that are going to be weaker than the other sixty. If you have 61 cards, one of those will be the least necessary card for the deck you're building.

Next note is that you have five copies of Boros Charmfoil. Most formats have a limit of four copies of any one card.

Stick to your theme, cut anything that doesn't support it, and above all, have fun!

Icbrgr on Boros Lockout

4 months ago

not yet im a little light on wildcards but definitely something i plan on including... once again really like this brew; i was trying to think of ways to help get Drannith Magistrate more consistently but came up short with practical suggestions; but i think the deck does a pretty stellar just with protecting it just by taxing the opponent; my aggro deck is really good at getting 3-4 mana in a game but between your own removal and High Noon it just does such a great job undermining the speed/efficency vs my gruul aggro... i think Possibility Storm is very cute and a neat lock to go for but I think is probably unnecessary and i think id consider Boros Charmfoil for its modes.

DMFF on Delirium in Reanimation

4 months ago

I think i am also going to try Boros Charmfoil for the versatility. This deck might appreciate that more, but it did like TBR against control to be able to eek out that extra damage when I know they have nothing to stop it.

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