Removed Greymond, small rework
Tryptic, 29 minutes ago
While the basic combo is entertaining, it was difficult to trigger Day/Night. Vedalken Orrery helps to alleviate this. Also, Sevinne's Reclamation and Dearly Departed play into the many draw/discard effects. The deck leans into Lin Sivvi, with new options that can be pulled from the deck at instant speed.
Edge of Eternities Update
Sunzet, 13 hours ago
After thorough testing with Dion, Bahamut's Dominant, it was too slow and did not impact the board as much as I thought it would, even if it is a powerful payoff that can win games. Was replaced with Rem Karolus, Stalwart Slayer in the main deck, as this card's ability is useful to have in the current Modern environment with many forms of damage removal. Added Syr Vondam, Sunstar Exemplar as well to the main deck, as well as returning White Orchid Knight to the main board as another flying creature and a way to disrupt mana. The altered curve of the deck will hopefully allow for more explosive turn three and four plays alongside Aether Vial. The mana base has also shifted back to using Arid Mesa and Sacred Foundry. Sideboard additions include faster and wider options, including Vexing Bauble and Meltdown.
Icetill
IQuarent, 17 hours ago
IN: Umbral Collar Zealot, Icetill Explorer, Victimize
OUT: Viscera Seer, Ramunap Excavator, Yawgmoth's Will
Umbral Collar Zealot is pretty much straight up better than Viscera Seer. Next.
I was racking my brain and I honestly couldn't think of what else to cut for Icetill but Ramunap. The deck does not need 3 cards that get lands back. I was strongly considering cutting Oracle (It got power crept really bad) but it's my favorite card ever and I couldn't force myself to do it.
Yawgmoth's Will is getting cut for the same reason as was already explained in another update.

Icetill
IQuarent, 17 hours ago
IN: Icetill Explorer
OUT: Far Wandering
Far Wanderings was one of my pet cards in this deck. I'm sad to see it go but it was the only thing that stood out to me.


Out with GameChangers and powercrept staples
AkaAkuma, 1 day ago
I never thought i would see the day were i would remove staples like Doubling Season, Rhystic Study or Yahenni, Undying Partisan from this decklist, but here we are. People keep at it that bracket 4 requires all the GameChangers, and I am here to prove them wrong. And i especially felt reserved about Rhystic Study as it's a judge version I have fond memories with, but i feel confident that Ingenious Prodigy, Pollywog Prodigy and Terrasymbiosis will outperform the study in each there own way. Even if it only means drawing less attention.
Giggling Skitterspike, Willbreaker and Spinner of Souls are three new weird inclusions, but especially the spinner has proven its worth. Sacrifice everything to fill up your hand before playing Living Death has proven a lethal combo. Both the skitter and willbreaker require a bit of setup but will close games. Reyhan can target opponent creatures to trigger willbreaker and steal the creature (and commit a crime). And sacrificing that creature creates a loop.
Starfall Invocation will have to resolve before Reyhan's ability can kick in, so counters stay on board if you gift a card. And lastly Agonasaur Rex has been over-performing in other decks and i think has a good home with Reyhan as well. We don't play Rex, we cycle for value and protection that can only be Stifled. And who knows? Rex still can return from the grave with vengeance or be endlessly recurred after targeting Evolution Witness.
I am currently looking at Ygra, Eater of All with Hazel's Brewmaster, Umbral Collar Zealot and Marionette Apprentice. Reintroducing Prime Speaker Zegana with Eldritch Evolution so Ishai can 'evolve' into Zegana. And perhaps looking at including more removal with Lethal Throwdown or Get Lost. But i feel very happy with this current decklist.
Next, Kalonian Hydra isn't safe either. I am very much considering Ouroboroid or Arna Kennerud, Skycaptain as replacement for this all-star. But outside of good nostalgia what this hydra has going for itself is both +1 counters and evasion. Something Arna and Ouroboroid do not.
![Dragonscale General feature for Reyhan&Ishai | Unstoppable Meet Immovable [Primer]](http://static.tappedout.net/alter-cards/TheSuperDodo/DragonscaleGeneralAlt_bVlbRqA.jpg)

EOE Updates
MrHuffle, 1 day ago
+Bioengineered Future \\ -Felothar, Dawn of the Abzan: More counters or sacrifice for more counters? I choose not sacrificing. Plus ramp bonus.
+Sol Ring \\ -Gateway Plaza: Idk why this wasn't in before... Plaza not worth it.
+Godless Shrine \\ -Guildmages' Forum: Better Mana, the counters are not worth the slowness.
None
Omnislashx82, 1 day ago

EOE Updates + Other additions
MrHuffle, 1 day ago
+Bioengineered Future \\ -Primal Empathy: An extra land and more counters over small power growth and occasional card draw.
+Loading Zone \\ -Deadeye Navigator: This is an elemental, +1/+1 counter, landfall deck, not a combo damage dealing deck. Deadeye is arguably better outright but not the direction I want this deck to go.
+Swiftfoot Boots \\ -Lotus Cobra: Got enough ramp, let's add some protection
+Fellwar Stone \\ -Boundless Realms: Quicker Mana.
+Sol Ring \\ -Rupture Spire: Better Mana.
+Breeding Pool \\ -Mountain: Better Mana.

Anti-Venom
wiluthen, 1 day ago
This is more so preemptive as were are are basically 2 months out from the spiderman set.
Too many tentacle eyes.
Vantrosamere, 1 day ago
Removed blue to make a little more room. Honestly, Orzhov with a focus on old black phyrexia, sheoldred black phyrexia, and elesh norn phyrexia was the original vision, but I was SEDUCED by all the cool stuff that the other praetors brought to the table. But looking at it all laid out, they definitely overcomplicated things. Still sucks, and maybe I'll revisit 5 color phyrexia one day, but for now the daughters of phyrexia need to be scolded by Dad. Rip Jin Gitaxia Maybe room for my boi Gix?
Card Adjusments
wiluthen, 1 day ago
added a few cards from EoE for Counter adjustments and enchantment pull
Begone, gruul!
Vantrosamere, 1 day ago
-Struggling to decide what else needed to be cut and aware of how complicated mana spread could become, decided to cut green and red, aswell. -I'm worried about how this will effect the phyrexian golem theme, as green and red both had ways to continually generate golems in Incubation Sac and Phyrexian Ironworks. Vital splicer will also be missed. -Green also had decent incubation methods, too. -And of course, RIP Vorniclex and Urabrask. -(Maybe return of Drivnod??)
RIP, my precious boy.
Vantrosamere, 1 day ago
Starting to make cuts, and had to get rid of Drivnod, Carnage Dominus. You will be missed, my sweet, horrifying prince.
Version 3.2
Noahsucks, 2 days ago
I reverted some changes. I don't care to document them, mostly moving charms around and finally putting the landscape cards in over the panoramas.
I will be looking to make a version 4.0 soon to accommodate the bracket system. As it turns out I only had the 3 game changer cards in my last version but that means I can't add some missing ones like Rhystic Study back in. The big killer is having to remove the Blood Moon / Ruination slot. The funny part of the deck was how well it could function with only basics, I guess I could lean harder into domain but I really feel naked without my non-basic land hate.
