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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Heat Shimmer
Sorcery
Create a token that's a copy of target creature except it has haste and "At the beginning of the end step, exile this permanent."
Icbrgr on Share your hidden gems
1 month ago
Because my Commander of choice is Ghired, Conclave Exile I am a big fan of the card Heat Shimmer! I love when people play a juicy target that I can effectively clone for myself.
smack80 on Zirilan Toolbox
4 months ago
You don't have the dragons for Zirilans' best lines though. On a turn where you have Zirilan available, pass. Tutor a dragon in the end step of the player before you, so it will be in play during your turn. Get either Terror of the Peaks or Scourge of Valkas. On your own turn, tutor Utvara Hellkite. Trigger scourge or terror, deal damage.
Ideally then you want to copy Utvara Hellkite with Molten Duplication, Heat Shimmer, Twinflame, or Cursed Mirror. If you do, you get more attackers AND double the tokens. It's even better if you had a 4-cost dragon before putting out Zirilan.
Then attack with all your dragons. In the ideal case, you create 8 tokens (4 attacking dragons x2 utvara hellkites) Trigger scourge of valkas or Terror of the peaks for each token. For additional triggers, play Dragon Tempest. This will often kill everyone at the table, and leave you with 8x 6/6 dragons (48 power) if they are not dead.
Suppose Scourge of Valkas was your second dragon after some random 4 cost dragon. Its triggers deal 2+3+4+5+6+7+8+9+10+11+12=77 damage from the triggers alone and you are attacking for 4+4+6+6 = 20. So that's 97 damage on turn 6, consistently.
Quickspell on Build a Deck with Me …
6 months ago
If I may add a few other notes to your thought process.
- You said that you want to go infinite, and Ghired and Sunstrike Legionnaire or Midnight Guard would be you main line.
- You also mentioned other combolines such as Kiki-Jiki, Mirror Breaker and Zealous Conscripts.
At this point, you are already on the track of using known combos and putting them into a Naya shell. There are many other combos that can go with this, you just need to tutor for them.
Note that haste is an important aspect to this. Zealous Conscripts is much better than Hyrax Tower Scout or Sparring Mummy for this reason, even though both have cheaper mana value. Without haste, your million tokens will just be board-wiped. You could argue for redundancy, but the truth is that tutors and recursion such as Eternal Witness and Skullwinder are much better, because they add to your strategy with more flexibility.
Most creature tutors are green non-creature spells that search for green creatures. However, you want to keep the amount of non-creature spells low, because Ghired's ability doesn't apply to them. But there are some great tutors that can help you find your pieces:
- Defense of the Heart is great to outright win the game with Kiki-Jiki, Mirror Breaker and Zealous Conscripts. If you can produce a lot of treasure (which shouldn't be a problem with Ghired), Tooth and Nail does the same for 9 mana. Shared Summons tutors them to your hand.
- If you are considering Molten Duplication, there is redundancy with Twinflame and Heat Shimmer. All of them will be helpful for Ghired, but most importantly, all of them go infinite with Dualcaster Mage.
- Sunstrike Legionnaire can be found by both Imperial Recruiter and Recruiter of the Guard
- Midnight Guard can be found by Imperial Recruiter
- Both Imperial Recruiter and Recruiter of the Guard can also find Kiki-Jiki, Mirror Breaker
Most of these cards use ETBs. If you can give them haste - ideally with creatures - you can cast them, make use of their ETB, and directly tap them with Ghired for value. Anger comes to mind, Hellraiser Goblin is great (you won't be attacking, because you are going to tap your creatures with Ghired), Yarus, Roar of the Old Gods can be okay. As for non-creature spells, you have Mass Hysteria, Concordant Crossroads, Fervor, Rising of the Day. Though I would probably only consider Hammer of Purphoros as it can create tokens.
As for the token doublers, I'm not sure if they really fit the deck. Sure, they are staples for token strategies. But what's the point of making infinite tokens go double? Mondrak, Glory Dominus and Ojer Taq, Deepest Foundation
Flip will put a bounty on your head which is not a good thing in a combo-deck. You want to stay under the radar until you can go off.
Mondrak only doubles creature tokens, so you are not making more treasures. And the other doublers like Anointed Procession, Parallel Lives etc. will not tap with Ghired. Since you also want to put in all the other Naya-staple enchantments like Smothering Tithe and Guardian Project etc., you will just fill your deck with non-creatures that don't synergize with your commander.
Some cards worth mentioning are:
- Illusionist's Bracers
- Cloudstone Curio (create a creature token, return a creature with an ETB to your hand).
- Helm of the Host
Zobeth on Zada, Hedron Grinder
6 months ago
I really like this Zada list! Unfortunately, Soul's Fire doesn't work how you probably think it should. Since it targets Zada and any other target it doesn't trigger Zada. You could try Heat Shimmer as another creature copy ability but this one also can copy an opponent if need be! Also, Feel free to join the Zada Discord
Azoth2099 on Wizard tribal Big X spells
7 months ago
Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:
Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?
For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.
As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.
Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.
I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.
Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.
Cheers!
capwner on
9 months ago
Cool Dorfs
Hall of the Bandit Lord seems like a fit both on flavor and mechanically! I also like Stranglehold a lot in mono red. Reiterate is reusable interaction since you're making loads of treasures hopefully. Heat Shimmer seems like it maaaaayyy be good based on some of the creatures I am seeing... oh yeah what's that treasure cascade cards... Rain of Riches!! :) Most of the other cards I'd play in mono red you're already running :) Nice!
Azoth2099 on Inalla - Wizard Tribal
1 year ago
Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.
The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.
Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.
Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.
Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)
Crow_Umbra on A Match Made in Hell EDH
1 year ago
Your deck concept is really cool. I've seen Jeska put in plenty of work when paired with Ishai, Ojutai Dragonspeaker, via a deck one of my friends plays. Jeska makes things scary pretty fast.
Idk if you've played this deck irl yet, but do you feel like you have enough Ball Lightning-like creatures? I'm counting about 9 of your 18 so far. I think getting in some more Copying and Reanimation effects could help you a bit. I get that Jeska makes 1 target creature scary, but I figured some copy effects could let you attack multiple opponents, or really laser one person down. A few things for you to consider:
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Animate Dead/ Necromancy - Animate Dead is your cheapest option of the 2, but Necromancy can be cast at instant speed if needed.
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Phyrexian Reclamation - Fairly cheap and low to the ground for hand recursion.
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Kolaghan's Command - Modal options, including some recursion to hand.
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Athreos, God of Passage - More Ramos redundancy. Not super budget, but could be helpful in a deck like this.
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Delina, Wild Mage - She's something I've played in my Isshin deck, and has a bit of a higher ceiling there, but the potential to make many Ball Lightning creatures off some lucky rolls is pretty silly.
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Ogre Battledriver - Another Haste anthem with additional upside to beef up creatures on ETB.
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Living Death - Redundancy with Ramos. Has finisher potential with a graveyard full of Ball Lightnings, also helpful since Jeska will dodge it.
I hope these suggestions are helpful.
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