Blazing Archon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Blazing Archon

Creature — Archon

Flying

Creatures can't attack you.

xraider on Pramikon the wall of Stax

4 days ago

A few suggestions for losing the few friends who still want to play Magic with you: With Suppressor Skyguard or Mystic Barrier in combination with Pramikon, Sky Rampart, your opponent can’t attack you anymore. Cards like Archon of Absolution, Blazing Archon, Windborn Muse, Kazuul, Tyrant of the Cliffs, Archangel of Tithes, and Baird, Steward of Argive can also stop attacks from your opponent and are definitely worth checking out.

Since I see you’re playing a lot of enchantments and artifacts, I’d recommend including some tutors like Idyllic Tutor, Fabricatefoil, or Enlightened Tutor. I’d also suggest a few pieces of removal, such as Cyclonic Rift, Path to Exile, and Swords to Plowshares. Finally, consider adding Esper Sentinel for taxing and card draw.

jarncards on WALL STALL

10 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

Imaginary_Friend777 on Marchesa, Forced Combat

11 months ago

Hey, I just built a very similar deck and had a couple suggestions. Have you thought about a couple cards like Ghostly Prison or Windborn Muse to keep you safe early? Blazing Archon is great, but it is more of a late game threat. You have a lot of global forced combat like Goblin Diplomats and Avatar of Slaughter, so you want to make sure those effects don't come at you. You can also achieve this with political pieces like Shadrix Silverquill or Loran of the Third Path. One more thing, I like to have on hand are some surprising wincons like Delirium for big commanders and Incite Rebellion for big boards. Definitely some cool ideas here!

TheVectornaut on Goaded creatures may attack Planeswalkers?

2 years ago

Edit: I looked at some old rules questions, and it looks like my answer is still mostly correct. However, the words "if able" in the rules for goad do allow planeswalkers to become the only valid attack options in the rare circumstance that all players the goaded creature would normally be forced to attack are not able to be attacked (via an effect like Blazing Archon's).

Niko9 on Card Arts With Blindfolds?

2 years ago

Blazing Archon because riding a big kitty is awesome : ) Sorry for double posting. My brain isn't awake yet.

BEDECK on Poly ramp

3 years ago

Valakut Awakening  Flip, Fire Prophecy and See Beyond are good ways to reshuffle Emrakul back.

Aquatic Incursion provides Hexproof creatures to prevent removal on them.

Boseiju, Who Shelters All also can make your combo uncounterable.

I don't think you need the 4 Emrakuls... only 2. Unless you intend on playing Through the Breach MD or SB.

I see the Mass Polymorph in there. Have you tried making a deck dedicated to it instead? (A deck that doesn't necessarily brings ONLY JUST Emrakul). Mass Polymorph has the potential to win the game on the spot withXenagos, God of Revels, Iona, Shield of Emeria, Archon of Cruelty, Blazing Archon, Platinum Angel entering the board on the same time :V

rdean14 on Card creation challenge

3 years ago

I think it works really well with her powers as someone who sees and alters fates. I'd like to see a card, preferrably a commander, with a unique built-in pillowfort method.

Current methods or deterrence:

Full Protection: Blazing Archon, Peacekeeper, and Glacial Chasm

Conditional Protection: Arboria, Elephant Grass

(Mana) Tax effects: Ghostly Prison, Propaganda, Archangel of Tithes, Archon of Absolution, Forbidding Spirit, Elephant Grass, Windborn Muse, Baird, Steward of Argive, and War Tax (My favorite, I love the politics!)

Other costs: Norn's Annex, Reclamation, Flooded Woodlands

Hurt the attacking creature: Barbed Foliage, Briar Patch, Sarkhan the Masterless, Lightmine Field, and Lost in the Woods

Hurt the attacking player: Revenge of Ravens, Hissing Miasma, Blood Reckoning, Marchesa's Decree, Riddlekeeper? (Is this even a downside? It's not a cost, per the rules.)

Protect/Help you, the defending player: Revenge of Ravens, Righteous Cause, Orim's Prayer, Isperia, Supreme Judge, Search the Premises, Thantis, the Warweaver, Slumbering Dragon

I don't count Aurification-style effects, as the damage was already dealt.

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

3 years ago

VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.

Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.

Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.

Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.

As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.

I hope this helps :)

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