My first commander deck and still my favorite to play :).

The deck plays pretty straightforward; create a lot of tokens with all the reusable token creators (Creakwood Liege, Bitterblossom, Master of the Wild Hunt etc.) and sac them for profit with all the reusable sac-outlets (Altar of Dementia, Perilous Forays etc.)! One of the main strengths of this deck is that it simply 'refuses to die' and really tries to get the most out of every creature on the battlefield. "You want to kill my poor Savra, Queen of the Golgari ? Wait, I'll tap her first with Earthcraft, then sac her with High Market (everyone always overlooks those sac-lands :P). I'll get a counter on Black Market, get her essence back with Death's Presence and get some life with Falkenrath Noble. Oh yeah, did I already mention that I also take her eyes out with Jar of Eyeballs and that everyone else has to sac as well because of Savra's own ability?" I know it never happens like that but the deck has quite some redundancy so it ends up like that quite often ;). While this deck lacks some of the raw explosive power of other decks, I really like the fact that there are so many reusable effects. Because most of our commander games easily take a few hours, this can quickly lead to a large card advantage against decks that play more explosively (note that I only have four cards that go directly to the graveyard after casting).

A few noteworthy combo's

I hope you like it and although I consider the deck as good as finished, comments and suggestions are always welcome!!

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Date added 10 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

44 - 0 Rares

11 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.40
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Eldrazi Scion 1/1 C, Faerie Rogue 1/1 B, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Saproling 1/1 G, Snake 1/1 B, Wolf 2/2 G, Worm 1/1 BG, Wurm 6/6 G, Zombie 2/2 B
Folders Stuff to build
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