Sideboard


Maybeboard


on turn 3 u can drop this beastly 1/4. you can then loot 1-2 cards and put 1-2 counters on one of ur dudes. how can we take advantage of this to make that t3 as impactful as possible but also be able to carry into the late game?

theme ideas: evasive creatures - makes it easy to have creatures swing, good to put counters on

+1/+1 counter synergy - ranges from double strike to abzan battle priest. dont go full in on this since it will just be worse than atraxa

graveyard recursion - since the commander is an easy discard outlet, you will pretty much always have targets in your bin. esper reanimate

tokens/go wide - flooding the board w lots of attackers means a bigger number of cards drawn/discarded card draw stuff - commander will draw/discard us lots of cards. take advantage somehow

Suggestions

Updates Add

Comments

95% Casual

Competitive