Muldrotha Brainstorming
Muldrotha, the Gravetide
3BGU
Legendary Creature Elemental Avatar
6/6
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Card Justifications
Creatures:
Bane of Progress Powerful artifact and enchantment destruction that can hurt me less than opponents w/commander
Burnished Hart Repeatable ramp from graveyard w/commander
Dreamscape Artist Repeatable ramp and graveyard fueling
Eternal Witness Able to grab back the things commander cannot
Fauna Shaman Graveyard fuel and creature tutoring
Fleshbag Marauder, Merciless Executioner Repeatable edict effects w/commander in play from the graveyard.
Glen Elendra Archmage A repeatable and powerful source of countermagic w/commander
Hermit Druid, Jace's Archivist, Sidisi, Brood Tyrant graveyard fueling
Kokusho, the Evening Star extremely powerful with recursion and commander
Mulldrifter, Shriekmaw w/commander in play, able to pay evoke cost from graveyard for value
Oracle of Mul Daya just good honest ramp
Phantasmal Image cheap and efficient clone whose downside is mitigated by commander
River Kelpie generates a lot of card draw w/commander
Sakura-Tribe Elder repeatable ramp from graveyard w/commander
Sidisi, Undead Vizier repeatable tutor from graveyard w/commander
Sire of Stagnation bit of a pet card, powerful card draw and big threat
Solemn Simulacrum if able to recur with commander, generates a large amount of value
Spellskite, Sylvan Safekeeper free protection for commander
Spore Frog repeatable fog w/commander
The Gitrog Monster generates value, card draw, land ramp
World Shaper with a significant amount of self-mill, can explosively ramp on death
Artifacts:
Claws of Gix Safety Valve, able to instant-speed sacrifice my own problematic permanents if Im put in a bad position, like Mana Vortex, Desolation, Posessed portal. Also allows re-use of creature ETB effects, and turns on Kokusho, the Evening Star loops
Dimir Signet, Golgari Signet, Simic Signet, Sol Ring Mana Rocks
Lightning Greaves protection for commander, who is important to strategy
Mesmeric Orb Powerful self-mill for low investment
Mindslaver when able to be replayed with commander, can lock an opponent out, control the game
Possessed Portal stax element, my deck easily overcomes the downsides with this card while my commander is in play since I can replay permanents from the graveyard, making it a pseudo-hand. Can lock opponents out of the game
Smokestack, Tangle Wire stax element, can harm my opponents much more than myself, being replayable from the graveyard is very powerful
Wayfarer's Bauble repeatable ramp w/commander
Enchantments:
Animate Dead, Necromancy Permanent-based Reanimation to abuse our commanders ability, rather than sorceries that do the same
As Foretold Assists in casting multiple spells a turn from both hand and graveyard, our commander is heavy mana dependent
Contamination, Infernal Darkness - resource denial for our opponents that can be mitigated for ourselves with our commander on the field. Example: as the last spell of our turn, we cast Infernal Darkness. During each opponents turn, their lands only tap for black mana. During our upkeep we choose not to pay the Cumulative Upkeep cost, and sacrifice the enchantment. During our turn we can use our lands, and then re-cast the enchantment from the graveyard, keeping our opponents off colors.
Defense of the Heart powerful when able to cast from graveyard w/commander. Getting this effect multiple times in a game is game-winning.
Desolation, Mana Vortex stax attrition elements. Sacrificing a land a turn isnt as much as a detriment for me if Im able to play them from my graveyard.
Dream Halls extraordinarily powerful with our commander. We can discard cards from our hand in order to cast cards from our graveyard for free. This then allows the cards discarded from hand to be in the graveyard for casting as well. Graveyard fuel/cost reduction all in one.
Infernal Tribute serves a similar purpose to Claws of Gix in being able to sacrifice and recur my parmanents, and also allows for card draw.
Mystic Remora Another cumulative upkeep effect that we can abuse. Play Mystic Remora and let it go around the table drawing cards. On upkeep, dont pay the cumulative upkeep if its more than one mana, and then re-cast it from your graveyard with commander.
Pernicious Deed powerful, customizable, recurring boardwipe. When case for X < 6, we can keep our commander and bring it back immediately to threaten to activate again.
Seal of Primordium cheap artifact/enchantment removal that can be cast from graveyard w/commander
Search for Azcanta
card selection and graveyard filling on front, powerful selection and advantage after it flips
Sylvan Library just a very powerful card that creates advantage and selection
Instants:
Arcane Denial, Negate Counterspells with low color requirements
Entomb Graveyard Tutor, good w/commander
Harrow Mana Ramp that sends a land to the graveyard, which can be replayed later w/commander
Sorceries:
Buried Alive Graveyard Tutor, good w/commander
Cultivate, Farseek Mana Ramp (staying low on instant/sorcery mana ramp because of commanders preference for permanents)
Splendid Reclamation Powerful effect with all the self-mill and land sacrificing in the deck
Toxic Deluge Customizable board wipe that gets around indestructability
Lands:
Barren Moor, Fetid Pools, Lonely Sandbar, Tranquil Thicket Cycling lands, can be played from graveyard with commander
Cephalid Coliseum Graveyard fuel that can be played again and again w/commander
Command Beacon very good with commander. You can use the lands ability to get commander to hand to get around command tax, then cast commander, then replay command beacon from the graveyard to discount it again next time it dies
Evolving Wilds, Terramorphic Expanse, Polluted Delta Fetch lands are good because they can be played from graveyard with commander, meaning you can hit your land drop every turn.