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I'll Play Your Deck Better Than You

Commander / EDH Artifact Control Theft WUB (Esper)

kpres


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Enchantment (1)


With this build of Sen Triplets, my goal is to accumulate way too much mana and play your deck better than you can. The deck doesn't have its own win condition, but I have ways of finding yours. I didn't value Sen Triplets at first, until I realized that it's a much better Thoughtseize every turn. When it enters early due to having way too much ramp, I can deny an opponent their next land play and even also play a mana rock.

Lands: Standard suite of lands, focusing a bit harder on mana of any colour because Sen Triplets doesn't fix the mana problem for you.

Mana rocks: I'm using 20 mana rocks rather than the normal 10 because these rocks are part of my strategy. If I can ramp faster than you, I'll get to play the expensive cards in your hand before you can. I have a few ways of getting infinite mana.

Card draw: All of the card draw mutually benefits my opponents because I want them to have a hand that I can use. At sorcery speed, I can Windfall and have access to a whole hand of new cards.

Removal: My removal is sparse and contains a few more board wipes than I normally play to make up for it. Sen Triplets is removal in the sense that I am removing threats from my opponents' hands when I play them, and I can play their removal against them.

Defense: Where I'm lacking in removal, I'm strong in defense. I need Sen Triplets to stick around in my upkeep. Several ways to do this include giving it indstructible, hexproof, or casting it at instant speed.

Deck Tech: The star card in this deck is Head Games. It's an old favorite as a politics card, giving my opponents a garbage hand or giving them whatever I want them to play for our mutual benefit. However, in this deck, Head games lets me tutor for 5 or 6 of my opponents' cards and play them right away. I could grab a land and four mana rocks, or I could grab their win condition. To a lesser degree, Praetor's Grasp does a similar thing. There are a few cards that let me see my opponents' hands; the stand-out is Zur's Weirding: Players must consider whether they want the player to have the card, and whether they want me to have the card; this incentivizes paying the 2 life. I'm always unsure about Zur's Weirding because it can backfire on me; however, Sen Triplets ensures that I always have something to do on my turn.

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98% Casual

Competitive

Date added 2 months
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

35 - 0 Rares

29 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Copy Clone, Emblem Karn, Living Legacy, Powerstone, Treasure
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