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Creature (1)


Fling


Kresh the Bloodbraided EDH


This deck combines all the aspects that I think make Jund great and is led by Kresh the Bloodbraided. Kresh is a great general and is by far my favorite in the Jund colors. He perfectly encapsulates the cycle of life and death that make the color combo as fun to play as it is. Anything that dies in the process of battle feeds Kresh, just like a Tarmogoyf with a reasonable pricetag. Like most Kresh decks, you'll find plenty of sacrifice, +1/+1 counters, and ramp, but seeing as Kresh could become insanely meaty, I decided to add a little spice to the build with one of my favorite classics. Fling is just plain ridiculous considering how much damage it can do if I fling Kresh and is also hilarious for all players at the table. It's subtle in that it won't get hated on like other oppressive strategies, but can easily annihilate otherwise safe players instantly and efficiently. If the opposing player can't answer it, they lose.

My card choices and descriptions are listed below. I'm looking to make this deck more competitive since I love Jund; I'm definitely looking for any advice so please leave comments.


Ramp

  • Cabal Coffers
  • Exploration: This card is nuts if cast early on, it accelerates so much and puts the deck way ahead of the curve.
  • Sol Ring
  • Gyre Sage: The sage will get big quickly and will get completely out of hand unless answered.
  • Yavimaya Elder
  • Far Wanderings: The threshold cost is easily met considering what type of deck this is. Three extra lands for three mana is fine by me.
  • Solemn Simulacrum
  • Hunting Wilds: This is great since it can search for duals if you have them and can create a huge army of 3/3's from nothing. All that die feed the Kreshogoyf.
  • Skyshroud Claim: This also finds duals and is solid in general.

Wombo-Combo!!!

Amulet of Vigor + Bloodghast + Perilous Forays

Empty the entire decks basic lands directly onto the Battlefield


Draw, Tutors, & Revival


Removal


Speed and Evasion


Power and Survival

  • Kessig Wolf Run: It turns the humble Bloodghast into a wrecking ball. An amazing land that should be tutored up when possible.
  • Skarrg, the Rage Pits: A Kessig Wolf Run (ISD)) clone but still solid for dat trample.
  • Rancor
  • Phyrexian Dreadnought: This bad boy can net Kresh 12 counters for only one colorless mana. That's really spooky considering he can also be a death laser as well.
  • Death's Shadow: The Dreadnoughts younger brother. Death's Shadow nets 13 counters for one mana instead and is one of my favorite black cards. That flavor text is awesome.
  • Exsanguinate: This card is a multiplayer staple for black in my opinion. If you can ramp into it, a fairly large Exsanguinate can easily win games on its own.
  • Force of Savagery: Nets Kresh 8 counters for three mana. Solid stuff.
  • Phyrexian Soulgorger: Can eat himself if I don't want to keep him alive.
  • Corpsejack Menace: Doubles the output of my counters and turns Kresh into a behemoth.
  • Xenagos, God of Revels: Xenagod doubles the damage of a creature and can make a already fed Kresh nightmarish. Also gives my creatures haste, which is one thing that makes red so deadly.
  • Death's Presence: A replacement for Kresh if plans go awry and the wieners playing control get their way.
  • Necropolis Regent: A terrifying card that makes everything on your board a huge threat.
  • Kokusho, the Evening Star: Kokopuffs wrecks face when she finally dies, usually taking out an enemy battlecruiser along the way. A 5/5 flier that is also an Exsanguinate for 5 is just nuts.
  • Wurmcoil Engine: My bae.

Trap Cards!

  • Fling: This is my favorite part of the deck to be honest. Nothing is more satisfying then watching some goober with Maze of Ith's haughty smirk turn into a look of terror as I hurl Kresh for huge amounts of damage. A versatile and powerful tool to make every creature in the deck a win condition if they are fat enough.
  • Rite of Consumption: The same as Fling except it is sorcery speed and nets life as well.
  • Soul's Fire: The best out of the four in my opinion. This one lets Kresh hit the enemy for commander damage as well as not killing him like the other cards do.
  • Grab the Reins: A very disrespectful card if I entwine it. It's versatility is solid as well as its power.
  • Zealous Conscripts: Nab the enemies best permanent and sacrifice it for ultimate disrespect!
  • Insurrection: it feels really good on the winning side doesn't it.

Suggestions

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

42 - 1 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.56
Tokens Dragon 1/1 RG, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Folders jund
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