Derpy, but surprisingly effective. This deck just oozes Timmy due to it's ridiculously high average converted cost (6.73). It takes advantage of the morph and landcycling mechanics to get through the early game and prevent missing land drops. Once you get to 4 mana, you can start taking advantage of phyrexian mana cards like Thundering Tanadon and Moltensteel Dragon. The fetch lands and landcycling cards help fix your mana to ensure that you can get WUBRG by turn 5 or 6 so you can play your Bringers, Stratadon, Draco or Child of Alara if you need a panic button.

Grozoth is surprisingly useful in this deck. In the early game it will transmute into either a Bringer so you can have a turn 5 play, or get you Blasphemous Act if you need to clear the board. In the late game, it will put all the Bringers into your hand for more gas, or to pitch to cards like Pyromancy, Nahiri's Wrath, or Kindle the Carnage. The Mogg Maniac is there to set up a surprise kill with the later two cards.

The planeswalker package of Jace, the Mind Sculptor, Liliana Vess, and Sorin, Grim Nemesis are there to either manipulate the top of your library, or to do mass damage to opponents. It's pretty common to dome the table for 13 or 16 just by either tutoring or brainstorming into Emrakul, the Promised End or Draco.

More to come....

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

56 - 0 Rares

9 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 6.72
Tokens Beast 3/3 G, Kobolds of Kher Keep 0/1 R, Morph 2/2 C, Vampire Knight 1/1 B, Wurm 6/6 G
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