Kindle the Carnage

Kindle the Carnage


Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dissension (DIS) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kindle the Carnage Discussion

Flooremoji on Moden Prosperity Bloom?

1 year ago

DuTogira Hah! Already made Kindle the Carnage/Nahiri's Wrath combo. Bout a month ago, but I didn't like the stuffy doll effects, so I cut them for Ragged Veins and somthin else.

DuTogira on Moden Prosperity Bloom?

1 year ago

actually to add to my above comment, you don't even need stuffy doll. rulings on Kindle the Carnage state that creatures don't die till you're done iterating it, so you could get away with Boros Reckoner and some of the heaviest bricks you can find in modern such as Worldspine Wurm. Just an idea.

DuTogira on Moden Prosperity Bloom?

1 year ago

You might be able to brew up something spicy with Kindle the Carnage, Swans of Bryn Argoll, and Stuffy Doll or something jank like that. It might not be good... but it's certainly hard to interact with, and its better than nothing.

Drakorya on Burning Doll

1 year ago

Kindle the Carnage and Nahiri's Wrath are only really playable if you add some high CMC cards like Emrakul, the Aeons Torn, Ghalta, Primal Hunger, or Autochthon Wurm. They make the deck more of an all-in combo deck.

For your deck it's probably better to just rely on Blasphemous Act and Volcano Hellion, that way you don't need to add more high CMC enablers.

DrukenReaps on Burning Doll

1 year ago

I might lose Spitemare entirely in favor of 1 more Boros Reckoner, Stuffy Doll, and Volcano Hellion but I could also use those spots for the Skred or Kindle the Carnage...

Drakorya on Burning Doll

1 year ago

You could try using cards like Kindle the Carnage and Nahiri's Wrath, along with some big CMC cards as a combo kill with your creatures. Kind of like the old Ragged Veins/Spiteful Shadows combo decks.

RoarMaster on Take that! A damage redirection deck

1 year ago

I cant remember what its called, but theres a new, better version of Kindle the Carnage, which is super good in and of itself in a redirect deck such as this.

lagotripha on Who u know here? Help wanted

1 year ago

Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.

I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.

To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.

One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.

Naming druid means Treefolk Harbinger and Arbor Elf can cheat in Gilt-Leaf Archdruid, while Arbor elf, Elvish Mystic etc can combo with Utopia Sprawl to just flat cast bigger creatures.

Naming shaman lets you use Eternal Witness Burning-Tree Emissary and Elvish Visionary, or look for Purity with Flamekin Harbinger.

Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.

Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.

The second way is to look for things that can get value out of your big spells.

Unexpected results is super unreliable- I don't like to play it outside of Inverter of Truth builds. Similarly, Elvish Piper is an expensive removal magnet.

Looking at discard/reanimation is one option, with Unburial Rites Lotleth Troll, Zombie Infestation and their more expensive counterparts pointing to a G/B value plan.

Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.

The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.

The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.

Good luck, and happy brewing!

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