I loved The Locust God from the moment it was spoiled and wanted to build a deck around it.

The general theme I settled on is the most obvious - ramp quickly, cast the Locust God on Turn-4-ish, then draw tons of cards and murder all who would oppose us.

I tried to avoid things that would let our opponents draw extra cards, so there are no traditional wheels in the deck. I also tried to avoid easy combos for the most part, but a couple worked their way in because their component parts were just too good not to include:

1) Breath of Fury with either Bident of Thassa or Coastal Piracy will let us take ~55ish combat steps, and deal more than 1300 damage when you play them together, but each of those cards are so powerful in this deck on their own that I couldn't leave one out just to avoid the combo.

2) I also included Enter the Infinite because drawing your entire deck seems pretty powerful when it makes ~75 tokens with haste, which meant I had to toss a Beacon of Tomorrows into the deck so we could avoid dying.

I avoided stuff like Ashnod's Altar, which goes crazy (but not infinite) with Skullclamp. I also avoided Mana Echoes which paints such a large target on yourself, but loses a lot of it's effectiveness since we're not comboing off. Also keep in mind that Kindred Discovery makes you instantly lose the game as it's draw effect is non-optional.

Some upgrades to the deck would be to include Back to Basics, the combo pieces (if you want to go that route) and more control magic to make sure your stuff resolves and sticks around... I just took this as an oppotunity to include some really out-there cards like Keep Watch that are amazingly powerful in this deck, that never really see play anywhere else.

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Date added 6 years
Last updated 6 years
Exclude colors WBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

41 - 0 Rares

12 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Bird 2/2 U, Copy Clone, Insect 1/1 UR, Manifest 2/2 C
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