Whirlpool Drake

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Apocalypse (APC) Uncommon

Combos Browse all

Whirlpool Drake

Creature — Drake

Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.

Whirlpool Drake Discussion

thom-le on Isperia

3 months ago

Yes, cool deck! I like the way it works, especially that you've stayed away from an ultra control themed deck. The main thing to change is your average mana costs. Depending on your deck an average cmc could be around 3.0.

Many flying creatures are the proper card for this deck, but I would prefer to turn down Bruna, the Fading Light , Gisela, the Broken Blade for your decks strategy. Unesh, Criosphinx Sovereign on the first sight seems right, would be great to insert some more Sphinx creatures. Sphere of Safety is indeed a good card in enchantment decks, but in case of mana costs it may not be worth to consider the payment. On turn 5 you have really good spells in your deck, and the Sphere of Safety doesn't do anything more than Ghostly Prison or Propaganda . Whirlpool Drake is in my opinion not good for shuffeling your graveyard into your library.

My suggestions are Darksteel Plate , for giving your creature indestructible. As I see you are not going into the strategy to pump up your commander with many equipments, but this card could be useful. Also a nice card for giving any of your creatures vigilance I recommend Reconnaissance (okay, it doesn't say dirctly vigilance, but with rules understanding you can untap the creature after the damage is done and before end of combat - so the same effect as vigilance. Also it protects your attacking creatures). Commander staples for white-blue are of course Cyclonic Rift (budget alternative Devastation Tide ), Supreme Verdict or Gwafa Hazid, Profiteer .

In your Maybe-board are already some nice cards - Aura of Silence does work well. Also Kinjalli's Sunwing slows your opponents down. Please consider the following:

  1. Strionic Resonator for getting more trigger effects!
  2. Warden of Evos Isle for some kind of mana ramp
  3. Steel of the Godhead

In my opinion you have to make some desicions wheter you play:

  1. Control with instants (Counterspells, etc.)
  2. Control with enchantments (Stax strategy)
  3. Creature based (more creatures - less spells)
The more strategies you follow the more complicated and destructive is your game plan. I'm really looking forward for this deck - again: many ideas are already awesome!

CyborgAeon on Vannifar Evolution 101 *Competitive*

4 months ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

5 months ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form . And creatures that counter spells work well with blink like Frilled Mystic / Mystic Snake / Draining Whelk .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter (they enter the battlefield and activate with an additional counter with Pir.

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

5 months ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter that enter the battlefield and activate with an additional counter with Pir?

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

Ouroboros_47 on Bigger Bluer Eraserer

7 months ago

I have to say I was not expecting Whirlpool Rider. I'm not sure it would help the deck much but I think that adding Whirlpool Drake would just be hilarious.

NV_1980 on Locust God!

11 months ago

Hi,

I would recommend adding some of the whirlpool creatures like Whirlpool Drake, Whirlpool Rider and Whirlpool Warrior; basically they're all Winds of Change on legs (or fins, or wings :)). They're great to cast when you've got the Locust God on the field. Tolarian Winds and Keep Watch are also great, especially the latter when you already have a nice Locust army. Considering the amount of artifacts in your deck, I'd also really consider Molten Psyche.

To make room for some of this, I'd remove anything that does not add to your overall strategy. I'd choose cards like Tyrant's Familiar, Grip of Phyresis and Clout of the Dominus.

In case you need any more inspiration, check out my Locust God deck.

Regards,

NV_1980

bouma on Fun for $50: The Locust God

1 year ago

The card you wantWhirlpool Drake

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Whirlpool Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%