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Better. More accurate. I now think that they are a little low, but I am honestly not sure how you would assess Queen Marchesa: Politics, Aikido, and Control. It is not at all straightforward, so I would be very interested in the algorithm used to determine these scores.
September 15, 2017 6:46 p.m.
I still think it may have a bit of tweaking necessary. Queen Marchesa: Politics, Aikido, and Control is at 100% comp, probably high, Twilight Garden: Dredge, Reanimate, Control is 72% comp, probably about right or even potentially high, Momma's Big Green Stompy Beets is 100% comp, which I feel is way too high, Keep Your Friends Close But Your Enemies Closer is 77% casual, probably low, and for some reason Howl of the Harvest Moon still doesn't get a score, but that is my most casual.
So we have 3 decks that are probably high, one that is low, and one unranked. I do win a lot with all the decks ranked higher than I feel is justified, but I am confident that other metas would hand me my behind. We are closer to accurate than all at 100% comp, but I think we have a way to go.
When are the criteria for rankings going to be released?
September 15, 2017 6:04 p.m.
Curse of Opulence is already in there. Great card. May turn out to be a better Pillow than Duelist's Heritage, which had been an amazing inclusion. Curse of Opulence is one of the few cards I am allowing myself to be in both my Kess Aikido and my Marchesa Aikido decks.
September 15, 2017 2:35 p.m.
I looked at Settle the Wreckage and that combo specifically. I don't think it makes the cut in my list. The land drops will help my opponent way more often than me, and it isn't even compelled. It says may. On top of that, it isn't a real board wipe, since it is only attacking creatures. This is both good and bad, but I think mostly bad. In almost every case where I would want it, I would want Comeuppance more. With Sunfirger out, why grab it when I can get Coneuppance instead?
September 14, 2017 6:18 p.m.
DrukenReaps, when I get some time to look over your list, I'll give you some feedback.
Queen Marchesa may not be aggressive enough for this, but the card is intriguing anyway. Ixalan Ramp is different than anything we have seen before, but similar to lots of old staples as well. Very interesting.
September 13, 2017 11:04 p.m.
Fascinating. Thanks for the heads up on that card. I am not sure, I will have to think about it. Recurring Threaten effect, but advertised by being on the battlefield. My first reaction would be that it wouldn't work as well as hoped. This is coming from my testing of Grenzo, Havoc Raiser. It drew a lot of hate, and never paid off like I hoped. That being said, this is significantly different, and could work out differently. We shall see.
September 12, 2017 3:17 p.m.
I included 35 Kess targets. She is not necessarily meant to come out early, like Queen Marchesa is supposed to. Since you can only use her ability once a turn, I think that this is a good number. I don't think she is actually a spellslinger or storm commander like people are currently building her. She can be, but I bet other commanders will be better at that role. I also don't see her as a way to make otherwise mediocre cards playable, such as abusing cantrips or low damage burn, like others are building her. I see her as incremental advantage and graveyard recursion, with more midrange control focus. Including lots of self mill and a little dredge should load the yard with targets, and the goal will be to increase the effectiveness of otherwise powerful cards. I built her on a copy/steal Aikido shell, with rattlesnakes to hopefully keep guns pointed away from me. The question will be if I can get as much performance from an Aikido perspective as I have out of Queen Marchesa.
Dominus of Fealty and Illusionist's Gambit are very interesting. Blatant Thievery seems like a good way to grab some enchantments, but it is expensive. Expropriate has the same problem, but gives the opponent a choice, although a poor one since one of the possibilities is extra turns. I will probably check them out. Thanks.
September 11, 2017 4:53 p.m.
Have you thought about Thada Adel, Acquisitor? She grabs a ton of mana rocks from opponents, and it seems like your curve could use this kind of effect. When not stealing rocks, she can take whatever else seems useful. She is a possibility for my Keep Your Friends Close But Your Enemies Closer deck, but I have not yet tested to see where things stand with it yet, so testing will potentially show if she would help.
September 11, 2017 4:39 p.m.
I will check Keranos: It's All Mine! out. If you linked me, I apologize, but I may have missed it. Obviously there should be some cross over. Keeping the Rattlesnakes from is a big bonus of over straight , but the ideas will probably be the same.
September 11, 2017 4:29 p.m.
I have begun experimenting with another Aikido deck. Keep Your Friends Close But Your Enemies Closer, also located on my profile. I want to better understand what Aikido as an archetype consists of, and how it can be expanded to include more color combinations. Check it out if interested.
September 11, 2017 2:41 p.m.
Exactly. Way better. Close to the same cost, with the added safety of lifegain when really needed.
September 9, 2017 9:39 p.m.
And bringing back Gaea's Cradle, with a flip condition, but giving it a little bonus to help flip it, that is pretty insane. So turn 1 elf. Turn 2, 2 more elves, and something else. Turn 3, cast that enchantment for 3, get a creature in the top 4 cards of your library. You have 3 elves you can still do something with, so you cast that creature. And at the end of turn, flip the enchantment for a Gaea's Cradle, you have . That is the end of turn 3. Untap turn 4 for like 10 mana.
September 9, 2017 7:18 p.m.
For my build, Fumiko the Lowblood never added up. I never had enough creatures to attack with the make it a serious threat, and whenever I wanted her to be big enough to survive blocking a huge creature, there were rarely enough attackers to make her big enough. I went with things like Master of Cruelties and other deathtouch creatures. It may make a fine budget alternative to Master of Cruelties in the right build, though.
September 9, 2017 7:10 p.m.
This is pretty amazing. Card draw, life gain, semi-Ramp. Nice
This would require some retooling, but may be worth it. I will have to think about that.
This is bonkers. Not for this deck, obviously, but for any green deck, just bonkers.
September 9, 2017 5:01 p.m.
Thanks for the comment and +1 Jimmy_Chinchila. I appreciate it. I will consider the suggestions. I have been criticized on the double listing in multiple categories before, it just helps me personally to see how full each category is, and sometimes that means double listing. I get it though, and I think it does come down to personal preference. Is the card primary, or is the category/function primary. I have focused on category/function.
I played Crackling Doom before, but voltron was a rare archetype in my last meta, so it was taken out. I have not yet explored a new meta here in my new home of Pittsburgh PA, so this may make it back in, if it proves to be valuable. Mortify was also an inclusion at one time, and I just felt that I needed less spot removal than I had. I moved away from sweepers to things like Disrupt Decorum , so Mizzium Mortars was less useful in this list. Kolaghan's Command will make an appearance in another Aikido deck I am working on, and I am trying not to put too many cross over cards between them, as an exercise in showing the breadth of Aikido as an archetype. All of the big bombs you list could easily be good options, but the deck really needs to be careful about how many bombs it runs. Enough to get aggressive when it is time, but not to many that it tempts you to become aggressive too early, or so many that it takes up card slots that put you in better position in other ways. This becomes a fine line, and it is often a matter of experience with the deck that allows me to run the perfect amount of bombs. Of those you list, I like Kolaghan, the Storm's Fury best due to the dash mechanic. Seems like it may work well holding my threats in my hand until I will use them.
September 9, 2017 12:01 p.m.
Interesting. Against lifegain, creature combo, and token decks, this is solid. Good body on a low CMC card, evasive, with semi-Aikido mode against mass token, and totally hoses lifegain. Meta dependent, but definitely a great card.
September 8, 2017 4:30 p.m.
Unfortunately, Master Warcraft doesn't work that way. That is why I cut it. It allows you to choose which creatures attack, and how each creature blocks, but now how each creature attacks, or which creatures block each turn. You can't make creatures attack someone else besides you. You could say, "No creatures attack." The uses are much less than they appear at first.
September 6, 2017 7:33 a.m.
I ordered one for testing. As you may have seen, I really like scry. It is more subtle than pure card draw, but it adds up significantly over a game. Even just using it to cast your commander is an extra scry in the game, and any other times it is used are just bonus. I am surprised that I missed it.
September 5, 2017 11:08 p.m.
Commander / EDH
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|Playing since||Revised Edition|
|Avg. deck rating||26.40|
|Favorite formats||Commander / EDH|
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