Scarab of the Unseen

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scarab of the Unseen

Artifact

Tap, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

klaudiohmm on The Kill(ian) Box

3 years ago

Hey! I think that you should use more Auras that draws a card when they enter the battlefield (e.g. Angelic Gift for flying, Grisly Transformation for evasion to non-Orzhov creatures, Sage's Reverie ). A card like Chosen by Heliod probably work better than Holy Strength , for example.

A card like Skeletal Scrying may help you drawing cards. You can use Auras destroyed by the first time Killian is removed to fuel it.

What do you think about Hateful Eidolon ? It can be a voltron beater and help you draw cards if Killian is destroyed. Scarab of the Unseen can also help you recovering Auras from a creature that is about to be destroyed. This with Auras that draws a card when they enter the battlefield may be a good card advantage play.

Maybe a boardwipe or two can help you in some situations.

CrimsonWings3689 on

4 years ago

Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.

Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance

Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.

Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.

Vendetta - Why not have this just be something like Doom Blade? 1 cmc more and you're not going to get punished for using it on a large creature.

Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.

Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.

Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.

Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).

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