Gift of Growth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Gift of Growth

Instant

Kicker (You may pay an additional as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Gift of Growth Discussion

WhatevWorks on Help with a Marwyn brew

3 months ago

PlatinumOne, the amount of mana generated by targeting Marwyn, the Nurturer or Viridian Joiner with two or three copies of Savage Surge / Aim High / Gift of Growth is more than enough on T3-4 to storm off with a Rishkar's Expertise or some such, then chain untap/buff spells and draw-based-on-power spells until Marwyn swings for lethal and you've got a Whispersilk Cloak in hand with 50 green mana floating. If an Elvish Archdruid list gets lucky, it might be able to land an Eldrazi titan by turn 4.

WhatevWorks on Help with a Marwyn brew

3 months ago

Hey. I made a deck that's trying to use Marwyn, the Nurturer or Viridian Joiner in conjunction with Gift of Growth and similar cards to make ridiculous amounts of mana and a gigantic creature, then win with that. It can pull off early wins (usually turn 3-4 when things go your way), but I'm looking to increase the consistency. Thanks!

Decklist: Santa's Revenge 2: The Return of Marwyn

bootsworthy on Modern Centaurs

7 months ago

Hi JessT! It looks like Armadillo Cloak isn't modern legal!

I might consider consolidating some of your creatures and instead of having two of a bunch of different creatures, choose a few that you'd really like to see come out in a game and give yourself 3 or 4 of them.

I might also think about adding some more cards with a CMC, so that you have a better chance of being able to throw something out there on your first turn.

A cool thing you could possibly do with Pheres-Band Raiders and Pheres-Band Tromper is use cards like Beacon Hawk, Act of Heroism, Aim High, Djeru's Resolve, Gift of Growth, Ornamental Courage, or Prepare to untap them after they've attacked and activate their abilities.

I'm also worried about Pheres-Band Warchief being in there, because if it's out on the battlefield, cards like Pheres-Band Raiders and Pheres-Band Tromper will have vigilance, and thus not tap when they attack and not be able to activate their untap abilities.

I hope some of this is useful!

Loizo on Streams of Change

8 months ago

Very good deck in my opinion. Maybe just that little Arcane Flight seems slow when Hadana's Climb  Flip does so much more. I read that you're doing with what is around but just saying, the card kills people ;) especially now that you have Tishana.

Also the strength of the pack could be replaced by Gift of Growth which untaps a merfolk Kumena taps and attacks for more... If you find more cuts, Negate is the first counterspell you should get. Then Disdainful Stroke, Essence Scatter, ...

Have fun drowning opponents in merfolk value! It's really nice to see a thread like this on my favourite format

bonsai11943 on Marwyn, Mono-Green Storm [EDH]

10 months ago

BlazingPheonix

  1. No one plays tier 1 cEDH decks in our area. People generally run optimized or 75% decks with commanders such as Animar, Karador, Non-Doomsday Zur, Krenko, Brago, etc. Marwyn runs pretty well. For a budget deck, it receives a decent percentage of the wins, especially on round 1s when people undervalue the threat of an unknown Marwyn.

  2. Yup, plenty of removals in my meta. Last week, I eventually had to cast Marwyn for 9-mana because she kept getting blasted while waiting for the summoning sickness to wear off. Though I won that game the moment she was able to tap, I realized the importance of haste and providing more protection for Marwyn. Currently leaning more towards Concordant Crossroads at the moment, rather than Swiftfoot Boots. Since it can act as an alternative aggro win enabler if Walking Ballista somehow gets stolen or exiled.

  3. Not that reliable. But it more than makes up for it if he's able to help cast Marwyn by T2. If not, it's an additional cheap +1/+1 counter for Marwyn.

  4. Without the more expensive cards, it's not 100% consistent. But that's what this deck is all about - using all the tutors, and draw cards, and all the bounce-cast shenanigans, to find that infinite combo and mana outlet. You just have to be smart about which plays you'll take. But yeah, it does happen from time to time. Currently intensively playtesting to find the right combination of untap/pump/draw/tutor/elves. But I am quite satisfied with the current list. And yup, Berserk is amazing! Currently exchanged it with Gift of Growth just to playtest in the upcoming LGS tourneys. I just wanted to see how budget I can make Marwyn. But if you have Berserk, it is a definite include!

  5. Yup. With infinite mana, I usually keep activating his ability until I hit a Walking Ballista for the win. Without infinite mana, it's a way to keep on going forward to hopefully hit more untap/draw/tutor.

  6. Yup. Instant speed. Either you already have your Walking Ballista or Helix Pinnacle on the field when you hit your infinite mana combo, or you can use an into-the-battlefield instant tutor such as Chord of Calling. I can try Yeva, but my first impression is that it's too expensive at 4 CMC for the flash ability.

  7. Thanks for this. Multani's Acolyte seems pretty nice. Will find a slot for it.

  8. Depends on what I need at the moment. Usually Wirewood Symbiote for the instant untap and the potential infinite mana combo. But other cards like Fierce Empath, Quirion Ranger, Scryb Ranger, Skullwinder, Eternal Witness, and Duskwatch Recruiter  Flip are all decent targets.

  9. Collective Unconscious is also in the deck. I just needed a lot of draw cards to make storming off more consistent. It's useful enough. But yes, Harmonize is a flex slot for me.

  10. Above average. It gives the option of either tutoring for those untappers for more storm fuel, or for a massive card draw with Regal Force. The versatility makes me want to keep him as part of the deck.

  11. Currently a flex slot for me. It wasn't consistently useful in most games, and I found that a lot of time it just sits in my hand while I cast other more useful cards. Currently removed it from the deck and exchanged it with Concordant Crossroads for playtesting. But still unsure about it. Might slot it in again eventually.

razelfark on Saproling

1 year ago

I understand that you are posting a deck based on cards you have so that means some cards are acting as filler. When you get a chance I would suggest cutting:

Bone Picker, Elfhame Druid, Knight of Malice, Overgrown Armasaur, Thorn Elemental, Untamed Kavu, Verdant Force, Gift of Growth, and Verdant Rebirth.

Cards I would suggest adding:

2x Llanowar Elves

3x Tendershoot Dryad

3x Sporecrown Thallid

1x Saproling Migration

2x Song of Freyalise

If you need to make more room for some of these card suggestions then you might want to trim copies of Deathbloom Thallid because of how much removal right now is exile based.

If you want to compare a deck idea you can view my ideas for saps I have 2 different deck ideas B/G: Dom Fungal Sap and W/G: W/G Saps.

Best of luck with the deck.

Khunjund on R/G Elves

1 year ago

You have a lot of 3-drops, so consider cutting a few for mainboard Lightning Strikes or something. Also, I don't know if you have enough spells with Kicker to justify Hallar, the Firefletcher, and as a Green deck, your creatures already get pretty big, so you could cut the Gift of Growths and Wild Onslaught if you need room.

Ximinipot on MonoGreen Stompy

1 year ago

I was thinking that as well, but was leaning towards Gift of Growth, although Crash the Ramparts might be better. Thank you.

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