|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Master the Way
Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.
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Master the Way Discussion
4 months ago
Consecrated Sphinx, Winds of Change, Pull from Tomorrow, Read the Runes, Mulldrifter, Nin, the Pain Artist, Illuminate, Illusory Ambusher, Incendiary Command, Izzet Charm, Kefnet the Mindful, Laquatus's Creativity, Master the Way, Mindmoil, Molten Psyche, Faithless Looting, Fateful Showdown, Fiery Gambit, Flux, Wheel of Fortune, Forgotten Creation, Collective Defiance, Dack Fayden, Dangerous Wager, Desperate Ravings, Distant Memories, Bedlam Reveler ...
Any mass draw + Molten Psyche can be a funny way of finishing someone off...
Just ideas !
Bumping CommanderEesha's Skullclamp suggestion. It would be absolutely broken in this deck !
4 months ago
Ok, I still have a few comments/questions about what you guyz have said:
I know Imperial Recruiter is a good creature tutor, but the only relevant combo piece it could get is a Phantasmal Image, since the other ones have a greater power... It would have been a no brainer if I had more creatures in the list, but for now it will not make the cut. Maybe it will get tested later on, but not now.
This deck is not a 1vs1 deck, it is a multiplayer one, designed to play in 4 players pod, so I don't see Lightning Storm and Master the Way as viable cards in here. Kozilek, Butcher of Truth has been suggested couple times now, so I will look towards the inclusion. At first, I did not thaught about him because I wanted to have a low average CMC (at 2.16 for now) with a lot of cheap interaction spells. The more it has been suggested, the more I started thinking, and the more I wanted to include it in. The thing is, I need to have ways to play with it without my commander, because I will not cast Kozilek a lot, it would be there to recycle back my entire graveyard, and like it has been mentionned before, it would let me get infinite tokens once I have infinite mana through infinite cycling with the commander, winning with damage. I simply don't know what to remove for it yet.
Kozilek, Butcher of Truth will definitely come in as soon as I know what to remove. Cutting the Ashnod + Clamp combo seems the way to free 2 slots, since those are dead cards outside of combo... For now I will remove those two to include Kozilek, Butcher of Truth and Transmute Artifact. But I would simply like to know how Blood Moon affects my High Tide plan? I run quite a lot of basics, so it would not affect me a lot... And I think it would be pretty good against 3+ colors decks?
4 months ago
Maybe Kozilek would work in that sense? TBH I forgot Locust God loots so this actually makes any shuffling Titan worthwhile.
6 months ago
If you have a lot of cards in hand, you can use things like Master the Way Spiraling Embers Fateful Showdown along with copying spells too. Melek, Izzet Paragon could help you also along with Goblin Electromancer especially if you Rite of Replication it. If you use Arjun, the Shifting Flame he can help you cycle through card, add Niv-Mizzet, the Firemind or Psychosis Crawler along with Ophidian Eye or Curiosity and you have a good combo. Mirari can help you copy your instants and sorceries too.
8 months ago
I added Master the Way because it kinda fit the flavor and I would've liked to kill someone with it. I think compared to Spiraling Embers the cantrip is worth the one mana, since Arjun really likes to keep a full grip, but honestly there are stronger options all together. Thinking about it, I will probably replace it for something else. Off the top of my head I'd say Curse of the Swine seems like an improvement.
9 months ago
9 months ago
Kilrane Thanks for the suggestions!
Jushi Apprentice is currently in the deck, and I'm probably going to rework this deck here in the near future. Right now I just don't have the money or drive to do it.
I'm still unsure about Recurring Insight due to both its mana cost and how effective it would be during the turn I play it. Just from my playgroup, by the time 6 mana becomes available there aren't usually many cards in hand. Chasm Skulker is one I've seen but never considered using in this deck. Seems like something that my playgroup would intentionally kill off early, and since I'm not running counterspells, I wouldn't have a way of saving it for the long run.
I must have misread Master the Way because I thought it only damaged creatures, which is why I never included it before.
Unfortunately, Ancestral Vision is way outside of my price range. Even if I had that kind of money, I'm not sure I would want to buy one for that much.
9 months ago
Etherium-Horn Sorcerer, Ancestral Vision, Recurring Insight, Possibility Storm, Chasm Skulker, Master the Way, Jushi Apprentice//Tomoya the Revealer all have pretty great synergy with what you have going on.