Master the Way


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Master the Way


Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

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Master the Way Discussion

wilkinjf on Dragon-Style: Fire and Ice

1 month ago

Edited this deck from Dragon-Style: Fire and Ice into Dragon Sin of Wrath.

Here's the list of changes I made.

Jaya Ballard replaced by Jaya's Immolating Inferno

Ajani Vengeant replaced by Nahiri, the Harbinger

Skywise Teachings replaced by Land Tax

Master the Way replaced by Windfall

Singing Bell Strike replaced by Artful Dodge

Boros Charm replaced by Oblivion Stone

The cards I replaced were cards that I didn't really used and ended up slowing my fast tempo. Also I find that this deck's weakness is a Black White Removal deck. So in turn, I added more mana ramp with more removal.

Darkshadow327 on All the Time and Resources in the World

1 month ago

Alright, thanks for the ideas everyone.

I know you guys think Master the Way, Enter the Infinite, and Omniscience are bad cards, but along with Teferi, Mage of Zhalfir or Vedalken Orrery it is actually a key combo. Just imagine this, I play Enter the Infinite (possibly flashed in for free) then I play Master the Way, I just killed somebody. If I have Sphinx's Tutelage and/or Niv-Mizzet, the Firemind I could have just killed more people. If I don't then I can easily win off of Laboratory Maniac

Geralf_Cecani on All the Time and Resources in the World

1 month ago

I'm really not sure what this deck is trying to do, so I'm just going to assume you're going with a straight walue build. Thus, I'll be going with that in mind.a

I would say ditch Sphinx's Tutelage, cos you're not running much mill (if you need a replacement, you could go with Nekusar, the Mindrazer). Also there are better cards than Monastery Siege that do that sort of thing. I would also consider Mind Unbound and Thought Reflection.

As for creatures, I would say that the Goblin Electromancer is unnecessary, as well as Thalia, Heretic Cathar and the Grand Abolisher. The main thing he does is protect against counterspells, and you can defend pretty well against those with your own counters. Also he's a non-bo with Teferi, Mage of Zhalfir.

Archangel's Light is just a bad card: consider Elixir of Immortality instead. It does the same thing, except cheaper, and it's reusable. You obviously gain less life, but lifegain isn't that strong in commander/EDH. Temporal Extortion is a good card, but is a bit heavy on the black devotion, and Master the Way is way too much mana for what it does.

As for planeswakers, I would cut both teferis, cos you don't have enough instants to take advantage of untapping lands at endstep, for the timebender, or artifacts for the hero of dominaria.

The instants are pretty Neato. Maybe cut back on the point removal: wrath is usually the better option. Maybe cut path and swords cos they only hit creatures, cos there's always gonna be problematic enchantments.

As for artifacts, I would just say you need more ramp. If you're looking to draw a shit-ton of cards, you'll need the mana to play them. They'll also help with finding the right colours too. Signets and Talisman. Good cards. And chuck in a Fellwar Stone too.

Scathain on All the Time and Resources in the World

1 month ago

I'd remove Master the Way (a bit much for removal, even cantripping removal), In Garruk's Wake (too much mana), Temporal Extortion (too black intensive to be worthwhile), Teferi, Timebender (you don't have the right artifacts to justify using him), Beacon of Tomorrows (there are better extra turn cards), Sphinx's Tutelage (not quite worth it without other powerful mill engines, and your deck just isn't a mill deck at heart), Goblin Electromancer (I don't think you'll be casting quite enough instants and sorcery spells to justify him, though you're close), Iroas, God of Victory (doesn't seem to fit your theme), and Aurelia, the Warleader (just doesn't fit the theme).

I'd probably also ditch the rest of your planeswalkers, I'm not sure you have enough ways to protect them to justify using them.

You might want to consider adding in Thran Dynamo for extra mana, as you're going to need a lot of mana to make this deck run well.

Chiberia on All the Time and Resources in the World

1 month ago

Dovin Baan, Teferi, Timebender, Omniscience (not really that great tbh), Sphinx's Tutelage, Sphinx's Revelation (as someone whos been playtesting this card for months, its never been worth it), Archangel's Light (just not that great), Temporal Extortion (way too many black mana symbols for a four colored deck, for a card that doesn't do all that much), Enter the Infinite (too much mana, and in EDH it really doesn't do you anything), Master the Way (its worse than literally any other removal spell you could use), In Garruk's Wake (its good but its way to expensive mana wise, you have way too many big spells), those are just a few cuts.

Jafjaf5 on 13 Cards Are Not Land

2 months ago

Or Master the Way

Darkshadow327 on Good Things Come to Those Who Wait

3 months ago

LOL, Enter the Infinite + Master the Waylooks like a hilarious combo.

Help with cuts would be appreciated, thanks!

WalkingIllusion on Good Things Come to Those Who Wait

3 months ago

Yea, thing is with this commander once you suspend something nasty all bets are off the table and you're going to get focused... another fun card would be Sunder and a jank combo to pull off would be Enter the Infinite + Master the Way

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