
Legality
Format | Legality |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Leviathan | Legal |
Legacy | Legal |
Frontier | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Casual | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Khans of Tarkir (KTK) | Uncommon |
Combos Browse all
Related Questions
Master the Way
Sorcery
Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.
Recent Decks
Master the Way Discussion
Darkshadow327 on
Izzet Niv'Miz Pop Off Deck
10 months ago
Just thought I should let you know, but you can't play Discovery / Dispersal in this deck due to the black mana symbols.
I also have some suggestions:
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Insidious Will is an amazing counterspell, it just has so much versatility.
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While bad at first glance Bone to Ash synergizes well with Niv-Mizzet
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Enter the Infinite is a good way to deal tons of damage, and it can help you win with Laboratory Maniac
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Master the Way is another good way to deal tons of damage.
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Lastly with the two cards mentioned above Enter the Infinite + Master the Way is an amazing combo, and with Niv-Mizzet out you have the possibility to kill 2 people at once.
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Also Rowan Kenrith and Will Kenrith are amazing, especially since they search for each other.
I hope that I could be of some help!
ianare on
Fast Owling Mine; Foretold Visions
11 months ago
Cool deck! Here are some ideas: Kami of the Crescent Moon, Molten Psyche, Master the Way
hotschmalz on
Cedric, Prince of Tides
1 year ago
Also seriously lacking in budget wheels and windfall effects Windfall Master the Way Winds of Change
Backinthefrey on
Jori's school of ctrl+c and X
1 year ago
Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.
Let's start with permanents:
Now for instants and sorceries:
Now to recommend some cards to cut:
wilkinjf on
Shu Yun
1 year ago
Edited this deck from Dragon-Style: Fire and Ice into Dragon Sin of Wrath.
Here's the list of changes I made.
Jaya Ballard replaced by Jaya's Immolating Inferno
Ajani Vengeant replaced by Nahiri, the Harbinger
Skywise Teachings replaced by Land Tax
Master the Way replaced by Windfall
Singing Bell Strike replaced by Artful Dodge
Boros Charm replaced by Oblivion Stone
The cards I replaced were cards that I didn't really used and ended up slowing my fast tempo. Also I find that this deck's weakness is a Black White Removal deck. So in turn, I added more mana ramp with more removal.
Darkshadow327 on
All the Time and Resources in the World
1 year ago
Alright, thanks for the ideas everyone.
I know you guys think Master the Way, Enter the Infinite, and Omniscience are bad cards, but along with Teferi, Mage of Zhalfir or Vedalken Orrery it is actually a key combo. Just imagine this, I play Enter the Infinite (possibly flashed in for free) then I play Master the Way, I just killed somebody. If I have Sphinx's Tutelage and/or Niv-Mizzet, the Firemind I could have just killed more people. If I don't then I can easily win off of Laboratory Maniac
Geralf_Cecani on
All the Time and Resources in the World
1 year ago
I'm really not sure what this deck is trying to do, so I'm just going to assume you're going with a straight walue build. Thus, I'll be going with that in mind.a
I would say ditch Sphinx's Tutelage, cos you're not running much mill (if you need a replacement, you could go with Nekusar, the Mindrazer). Also there are better cards than Monastery Siege that do that sort of thing. I would also consider Mind Unbound and Thought Reflection.
As for creatures, I would say that the Goblin Electromancer is unnecessary, as well as Thalia, Heretic Cathar and the Grand Abolisher. The main thing he does is protect against counterspells, and you can defend pretty well against those with your own counters. Also he's a non-bo with Teferi, Mage of Zhalfir.
Archangel's Light is just a bad card: consider Elixir of Immortality instead. It does the same thing, except cheaper, and it's reusable. You obviously gain less life, but lifegain isn't that strong in commander/EDH. Temporal Extortion is a good card, but is a bit heavy on the black devotion, and Master the Way is way too much mana for what it does.
As for planeswakers, I would cut both teferis, cos you don't have enough instants to take advantage of untapping lands at endstep, for the timebender, or artifacts for the hero of dominaria.
The instants are pretty Neato. Maybe cut back on the point removal: wrath is usually the better option. Maybe cut path and swords cos they only hit creatures, cos there's always gonna be problematic enchantments.
As for artifacts, I would just say you need more ramp. If you're looking to draw a shit-ton of cards, you'll need the mana to play them. They'll also help with finding the right colours too. Signets and Talisman. Good cards. And chuck in a Fellwar Stone too.
Scathain on
All the Time and Resources in the World
1 year ago
I'd remove Master the Way (a bit much for removal, even cantripping removal), In Garruk's Wake (too much mana), Temporal Extortion (too black intensive to be worthwhile), Teferi, Timebender (you don't have the right artifacts to justify using him), Beacon of Tomorrows (there are better extra turn cards), Sphinx's Tutelage (not quite worth it without other powerful mill engines, and your deck just isn't a mill deck at heart), Goblin Electromancer (I don't think you'll be casting quite enough instants and sorcery spells to justify him, though you're close), Iroas, God of Victory (doesn't seem to fit your theme), and Aurelia, the Warleader (just doesn't fit the theme).
I'd probably also ditch the rest of your planeswalkers, I'm not sure you have enough ways to protect them to justify using them.
You might want to consider adding in Thran Dynamo for extra mana, as you're going to need a lot of mana to make this deck run well.
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