Serpentine Spike

Serpentine Spike

Sorcery

Devoid *(This card has no color.) *

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

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Trade

Have (3) metalmagic , shmoofidoo , gildan_bladeborn
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Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Serpentine Spike Discussion

HELLcaster19 on Morophon Eldrazi

2 months ago

Edgardxcore Hey! Cool deck!

This is also a plan of mine to get going, once I have assembled my Abzan deck.

As king-saproling stated, Pitiless Plunderer would be a wonderful fit in here. Id consider cutting some of the following though:

Fist of Suns

Jodah, Archmage Eternal

Chromatic Lantern

Reason being; with Morophon's ability to reduce the colored pips in casting cost of your Eldrazi creatures, you will most likely want him on board as often as possible, as such, color fixing and alternate casting costs are not as vital to your strategy. Mycosynth Lattice is much higher in terms of cmc, but will also you to use your colorless mana in any way that you see fit!

You already have Lightning Greaves, so perhaps look into adding Swiftfoot Boots and Whispersilk Cloak as well, to offer more sources of protection. Neurok Stealthsuit is another good option, and gives you an instant speed equip option, should you need to move it around.

Another option to consider cutting would be Trophy Mage. As it is, you have 4 artifacts that it can fetch up out of your 13. Countering a creature is easy and will prevent your tutor for one of those pieces. A good option to substitute in would be Perplex. It offers you a tutor for a 3 drop, but is harder to prevent, as it is an activated ability, rather than an etb and can also be used as a counter should you need it.

I would also recommend substituting Dust Stalker and Nest Invader for some additional Devoid creatures that can bring in tokens upon entry to further your colorless ramp.

I run a mostly colorless deck, and find that Mystic Forge is a key piece in the deck. Some other good options for counters and removal are:

Void Shatter

Spell Shrivel

Complete Disregard

Serpentine Spike

Oblivion Strike

Smothering Abomination

That last one is just a personal favorite of mine, as its a great source of card draw when you sack your tokens for mana :) I hope some of this helps.

Mana Echoes can also be a great source of colorless ramp if you are willing to shell out the caps for said card.

BMHKain on

1 year ago

The slate is almost ready... I just want to know which is good out of the following, & which is bad, as well as whether or not Pristine Angel + Concerted Effort + Empty-Shrine Kannushi/Pledge of Loyalty is a legitamite combo that works, & can even deal with Multicolor, & Creature Types regardless of Color.

List: *Gisela, the Broken Blade/Bruna, the Fading Light

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Hanweir Battlements/Hanweir Garrison

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Maw of Kozilek

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which of these do you recommend? I'm adding my last adds before shaving off whole KGs off this deck...

BMHKain on 4 simple favors & I'll ...

1 year ago

Here are the cards I found that are in such a color:

*Gisela, the Broken Blade/Bruna, the Fading Light

*Hanweir Battlements/Hanweir Garrison

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage (Possible Sunforger Package add?)

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which do you think would be good for my Boros Deck? Also I omitted Eldrazi Displacer as it is a standard for this deck anyway.

Also, one last question, Since my Kozilek Deck is doing nothing but fail the meter, do you think I should run a 5Color Commander, & if so, what?

Backinthefrey on Jori's school of ctrl+c and X

2 years ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    Stormkiko on Wolf-only

    3 years ago

    I'd probably replace 4x Mountain with something like Looming Spires. An addition or alternate to Spreading Flames would be Serpentine Spike which deal more overall damage to creatures; Good for various wipes. Outnumber is a good option if you get creatures out fast. Tears of Valakut is another way to deal with a flying creature. It hits hard enough to take out most flying, there's also Aim High for defending after you attack or you could go straight up with Plummet. If you need something to deal with big creatures, Moonlight Hunt is a good swarming card. Deranged Whelp is good fodder for rushes as it removes an extra defender or just does two straight. If you want to make your opponent really think about what they want to do Rot Wolf is a fun card. Finally Wolfir Silverheart is essentially an 8/8 and boosts another card by 4/4.Wolfir Silverheart

    TMBRLZ on Eldrazi Onslaught

    4 years ago

    Ice the foil Endless One for a regular one and play the four of Nissa's Pilgrimage and Explosive Vegetation.

    Get rid of Spawning Bed for more basics. Spawning Bed is literally a waste of mana.

    Run Hedron Crawler and Leaf Gilder. Multiples of.

    Get rid of unnecessary creatures to make room. You could axe the Molten Nursery and Serpentine Spike and Consuming Sinkhole to make room for your spells too.

    Quicksilver on Get back up, the fight's not over!

    4 years ago

    Death's Approach is a little too specific. Only really useful in late game. Serpentine Spike is too intensive and slow to be all that effective.

    Devotionist on

    4 years ago

    If your staying in black/red i'd suggest doing a pure eldrazi aggro deck.That would mean taking out some of the slower cards being Barrage Tyrant,Endbringer,Gruesome Slaughter,Serpentine Spike,Molten Nursery and Grip of Desolation. This is just something i'm brewing up off my head as a list to get you started 4x Reaver Drone,4x Vile Aggregate, 2x Flayer Drone, 4x Kozilek's Sentinel, 4x Bearer of Silence (Easy upgrade from Sky Scourer), 2x Reality Smasher 16 non-creature spells (I suggest Ghostfire Blade, Unnatural Endurance, and Swarm Surge as my top picks. I'd add some removal as well) and around 24 lands that you could mess around with.

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